VALORANT offsets

  1. const _qword uworld_state = 0x9ed7ac0;
  2. const _qword uworld_key = uworld_state + 0x38;
  3. const _qword gobject_state = null;
  4. const _qword gobject_key = gobject_state + 0x38;
  5. const _qword gdynamic_rhi = 0x9e5ec48;
  6. const _qword get_view_point = 0x59b0570;
  7. const _qword fnamepool = 0x9c9fa80;
  8. const _qword fnamepool_state = 0x9cd2a40;
  9. const _qword fnamepool_key = fnamepool_state + 0x38;
  10. const _qword fnamepool_decrypt_wide = 0x3a0bd70;
  11. const _qword fnamepool_decrypt_non_wide = 0x3a0bd00;
  12. const _qword static_load_object = 0x3c90f20;
  13. const _qword static_find_object = 0x3c90470;
  14. const _qword line_of_sight = 0x57581a0;
  15. const _qword bone_matrix = 0x5729ea0;
  16. const _qword project_world_to_screen = 0x5877fe0;
  17. const _qword get_actor_bounds = 0x54fc950;
  18. const _qword process_event = 0x3c7bdd0;
  19. const _qword trigger_veh = 0x1daa9a0;
  20. const _qword free_memory = 0x38fed40;
  21. const _qword get_firing_location = 0x30f5e40;
  22. const _qword get_spread_angles = 0x32ee1f0;
  23. const _qword get_spread_values = 0x2b9db50;
  24. const _qword to_vector_and_normalize = 0x398bce0;
  25. const _qword to_angle_and_normalize = 0x39884d0;
  26. const _qword k2_draw_line = 0x5dcfa00;
  27. const _qword k2_draw_text = 0x5dd0190;
  28. const _qword k2_draw_box = 0x5dcf940;
 

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