Valorant GPT python esp

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Kod:
import pymem
import pymem.process
import time
import keyboard
import win32gui
import win32api
import win32con
from ctypes import windll

def get_module_base(pm, name):
    for module in pm.list_modules():
        if module.name == name:
            return module.lpBaseOfDll
    return None

def draw_box(x, y, w, h, color):
    hwnd = win32gui.GetDesktopWindow()
    hdc = win32gui.GetWindowDC(hwnd)
    pen = win32gui.CreatePen(win32con.PS_SOLID, 2, color)
    win32gui.SelectObject(hdc, pen)
    win32gui.Rectangle(hdc, x, y, x + w, y + h)
    win32gui.DeleteObject(pen)
    win32gui.ReleaseDC(hwnd, hdc)

def main():
    pm = pymem.Pymem("VALORANT-Win64-Shipping.exe")
    client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll

    while True:
        # Dummy loop logic (you’ll need proper offsets and player structure)
        local_player = pm.read_int(client + 0xD3C3AC)
        for i in range(1, 32):
            entity = pm.read_int(client + 0x4DDB92C + i * 0x10)
            if entity:
                # Example coordinates (not real offsets, placeholders)
                x = pm.read_float(entity + 0xA0)
                y = pm.read_float(entity + 0xA4)
                draw_box(int(x), int(y), 50, 100, 0xFF0000)

        time.sleep(0.01)
        if keyboard.is_pressed('end'):
            break

if __name__ == '__main__':
    main()
yeni yazdırdım calıstırmak icin Ofsetleri gerçek Valorant ofsetleriyle değiştirin
burnuna sağlık tr multi dev #1
 
Kod:
import pymem
import pymem.process
import time
import keyboard
import win32gui
import win32api
import win32con
from ctypes import windll

def get_module_base(pm, name):
    for module in pm.list_modules():
        if module.name == name:
            return module.lpBaseOfDll
    return None

def draw_box(x, y, w, h, color):
    hwnd = win32gui.GetDesktopWindow()
    hdc = win32gui.GetWindowDC(hwnd)
    pen = win32gui.CreatePen(win32con.PS_SOLID, 2, color)
    win32gui.SelectObject(hdc, pen)
    win32gui.Rectangle(hdc, x, y, x + w, y + h)
    win32gui.DeleteObject(pen)
    win32gui.ReleaseDC(hwnd, hdc)

def main():
    pm = pymem.Pymem("VALORANT-Win64-Shipping.exe")
    client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll

    while True:
        # Dummy loop logic (you’ll need proper offsets and player structure)
        local_player = pm.read_int(client + 0xD3C3AC)
        for i in range(1, 32):
            entity = pm.read_int(client + 0x4DDB92C + i * 0x10)
            if entity:
                # Example coordinates (not real offsets, placeholders)
                x = pm.read_float(entity + 0xA0)
                y = pm.read_float(entity + 0xA4)
                draw_box(int(x), int(y), 50, 100, 0xFF0000)

        time.sleep(0.01)
        if keyboard.is_pressed('end'):
            break

if __name__ == '__main__':
    main()
yeni yazdırdım calıstırmak icin Ofsetleri gerçek Valorant ofsetleriyle değiştirin
BUNE OGLİM AMİNA WKMEKWMSLEKKEKLDKDKEKKDKFKEKDLLDKSODKEKKDKDKDKDKDKKDKDKDKKFKRLDKDKRKFKKDLEMDKEKOEOE BİDE GERCEK VALORANT OFFSETLERİYLE DEGİS DEMİS WKDKLWLSLDLWLDLLDLKDLFLWLELELLWLFLDL
 
AQLQLFÖQFĞWLGOSMCPAMCIRÖTÜWPGS
 

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