son 3258 offset var mı

lilican

Silver Üye
Katılım
8 Mar 2026
Mesajlar
62
Beğeniler
2
son 3258 offset var mı arkadaşlar atabilermisinZ??
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
else if (buildNumber == 3258)
{
Pid = GetGTAPID();
if (Pid)
{
Pid = Pid;
GameBuild = GAME_VERSION_GTA_b3258;
ModuleName = GetProcessName(Pid);
}
ModuleBase = M_base::mem::GetModuleBaseByName(Pid, M_base::Misc::String2WString(ModuleName));
if (ModuleBase)
{
World = ModuleBase + 0x25B14B0;
ReplayInterface = ModuleBase + 0x1FBD4F0;
Camera = ModuleBase + 0x201ED50;
ViewPort = ModuleBase + 0x201DBA0;
bIsPlayerAiming = ModuleBase + 0x2D3839C;
PlayerAimingAt = ModuleBase + 0x202C8D0;
HandleBullet = ModuleBase + 0x101A660;
BlipList = ModuleBase + 0x2023400;
Freecam = 0x27B367;
EntityType = 0x1098;
Armor = 0x150C;
BoneManager = 0x430;
PlayerInfo = 0x10A8;
PlayerNetID = 0xE8;
WeaponManager = 0x10B8;
FragInsNmGTA = 0x1430;
ConfigFlags = 0x1444;
Id = 0xE8;
MaxHealth = 0x284;
LastVehicle = 0xD10;
Driver = 0xC90;
DoorLock = 0x13C0;
Handling = 0x960;
VehicleState = 0x972;
Stamina = 0xCF4;
VisibleFlag = 0x145C;
PlayerSpeed = 0xD40;
SyncTree = 0x1198558;
buildNumber = 3258;
Build_Found = true;
}
}
Kod:
else if (buildNumber == 3258)
        {
            Pid = GetGTAPID();
            if (Pid)
            {
                Pid = Pid;
                GameBuild = GAME_VERSION_GTA_b3258;
                ModuleName = GetProcessName(Pid);
            }

            ModuleBase = M_base::mem::GetModuleBaseByName(Pid, M_base::Misc::String2WString(ModuleName));
            if (ModuleBase)
            {

                World = ModuleBase + 0x25B14B0;
                ReplayInterface = ModuleBase + 0x1FBD4F0;
                Camera = ModuleBase + 0x201ED50;
                ViewPort = ModuleBase + 0x201DBA0;
                bIsPlayerAiming = ModuleBase + 0x2D3839C;
                PlayerAimingAt = ModuleBase + 0x202C8D0;
                HandleBullet = ModuleBase + 0x101A660;
                BlipList = ModuleBase + 0x2023400;
                Freecam = 0x27B367;

                EntityType = 0x1098;
                Armor = 0x150C;
                BoneManager = 0x430;
                PlayerInfo = 0x10A8;
                PlayerNetID = 0xE8;
                WeaponManager = 0x10B8;
                FragInsNmGTA = 0x1430;
                ConfigFlags = 0x1444;
                Id = 0xE8;
                MaxHealth = 0x284;
                LastVehicle = 0xD10;
                Driver = 0xC90;
                DoorLock = 0x13C0;
                Handling = 0x960;
                VehicleState = 0x972;
                Stamina = 0xCF4;
                VisibleFlag = 0x145C;
                PlayerSpeed = 0xD40;

                SyncTree = 0x1198558;

                buildNumber = 3258;
                Build_Found = true;
            }
        }

yanlış attım halledersin sen onu
 
else if (buildNumber == 3258)
{
Pid = GetGTAPID();
if (Pid)
{
Pid = Pid;
GameBuild = GAME_VERSION_GTA_b3258;
ModuleName = GetProcessName(Pid);
}
ModuleBase = M_base::mem::GetModuleBaseByName(Pid, M_base::Misc::String2WString(ModuleName));
if (ModuleBase)
{
World = ModuleBase + 0x25B14B0;
ReplayInterface = ModuleBase + 0x1FBD4F0;
Camera = ModuleBase + 0x201ED50;
ViewPort = ModuleBase + 0x201DBA0;
bIsPlayerAiming = ModuleBase + 0x2D3839C;
PlayerAimingAt = ModuleBase + 0x202C8D0;
HandleBullet = ModuleBase + 0x101A660;
BlipList = ModuleBase + 0x2023400;
Freecam = 0x27B367;
EntityType = 0x1098;
Armor = 0x150C;
BoneManager = 0x430;
PlayerInfo = 0x10A8;
PlayerNetID = 0xE8;
WeaponManager = 0x10B8;
FragInsNmGTA = 0x1430;
ConfigFlags = 0x1444;
Id = 0xE8;
MaxHealth = 0x284;
LastVehicle = 0xD10;
Driver = 0xC90;
DoorLock = 0x13C0;
Handling = 0x960;
VehicleState = 0x972;
Stamina = 0xCF4;
VisibleFlag = 0x145C;
PlayerSpeed = 0xD40;
SyncTree = 0x1198558;
buildNumber = 3258;
Build_Found = true;
}
}
Kod:
else if (buildNumber == 3258)
        {
            Pid = GetGTAPID();
            if (Pid)
            {
                Pid = Pid;
                GameBuild = GAME_VERSION_GTA_b3258;
                ModuleName = GetProcessName(Pid);
            }

            ModuleBase = M_base::mem::GetModuleBaseByName(Pid, M_base::Misc::String2WString(ModuleName));
            if (ModuleBase)
            {

                World = ModuleBase + 0x25B14B0;
                ReplayInterface = ModuleBase + 0x1FBD4F0;
                Camera = ModuleBase + 0x201ED50;
                ViewPort = ModuleBase + 0x201DBA0;
                bIsPlayerAiming = ModuleBase + 0x2D3839C;
                PlayerAimingAt = ModuleBase + 0x202C8D0;
                HandleBullet = ModuleBase + 0x101A660;
                BlipList = ModuleBase + 0x2023400;
                Freecam = 0x27B367;

                EntityType = 0x1098;
                Armor = 0x150C;
                BoneManager = 0x430;
                PlayerInfo = 0x10A8;
                PlayerNetID = 0xE8;
                WeaponManager = 0x10B8;
                FragInsNmGTA = 0x1430;
                ConfigFlags = 0x1444;
                Id = 0xE8;
                MaxHealth = 0x284;
                LastVehicle = 0xD10;
                Driver = 0xC90;
                DoorLock = 0x13C0;
                Handling = 0x960;
                VehicleState = 0x972;
                Stamina = 0xCF4;
                VisibleFlag = 0x145C;
                PlayerSpeed = 0xD40;

                SyncTree = 0x1198558;

                buildNumber = 3258;
                Build_Found = true;
            }
        }

yanlış attım halledersin sen onu
hangileri yanlış
 

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