Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
++ repconstexpr DWORD dw_hero_list = 0x21DA340;
constexpr DWORD dw_minion_list = 0x21DD2B0;
constexpr DWORD dw_turret_list = 0x21E3BC0;
constexpr DWORD dw_game_time = 0x21E4948;
constexpr DWORD o_view_proj_matrices = 0x223FF10;
constexpr DWORD o_hud_instance = 0x21DA230;
constexpr DWORD dw_team = 0x3c;
constexpr DWORD dw_visible = 0x320;
constexpr DWORD dw_position = 0x220;
constexpr DWORD dw_targetable = 0xEC0;
constexpr DWORD dw_ability_haste = 0x14A8;
constexpr DWORD dw_mana = 0x350;
constexpr DWORD dw_maxmana = 0x368;
constexpr DWORD dw_health = 0x1068;
constexpr DWORD dw_maxhealth = 0x1080;
constexpr DWORD dw_name = 0x60;
constexpr DWORD dw_monster_name = 0x1264;
constexpr DWORD dw_obj_move_speed = 0x16BC;
constexpr DWORD dw_exp = 0x3FB8;
constexpr DWORD dw_level = 0x3FD0;
constexpr DWORD dw_screen = 0x021DD1F0;
constexpr DWORD dw_screen_p1 = 0x100;
constexpr DWORD dw_width = 0x8C;
constexpr DWORD dw_height = 0x98;
constexpr DWORD dw_minimap_object = 0x021DD270;
constexpr DWORD dw_minimap_info = 0x2C0;
constexpr DWORD dw_minimap_info2 = 0x0;
constexpr DWORD dw_minimap_info3 = 0x2B8;
constexpr DWORD dw_minimap_scale = 0x28;
constexpr DWORD dw_minimap_pos = 0x60;
constexpr DWORD dw_minimap_size = 0x68;
constexpr DWORD dw_obj_spellbook = 0x2A00;
constexpr DWORD dw_obj_spellbook_slotid = 0x10;
constexpr DWORD dw_obj_activespellcast = 0x38;
constexpr DWORD dw_obj_activespellcast_info = 0x8;
constexpr DWORD dw_obj_activespellcast_info_spelldata = 0x60;
constexpr DWORD dw_obj_activespellcast_info_spelldata_cooldown = 0x2F4;
constexpr DWORD dw_obj_spellbook_spellslots = 0x6D0;
constexpr DWORD dw_obj_spellbook_spellslots_info = 0x130;
constexpr DWORD dw_obj_spellbook_spellslots_info_name = 0x28;
constexpr DWORD dw_obj_spellbook_spellslots_info_spelldata = 0x60;
constexpr DWORD dw_obj_spellbook_spellslots_info_spelldata_cooldown = 0x2F4;
constexpr DWORD dw_obj_spellbook_spellslots_level = 0x28;
constexpr DWORD dw_obj_spellbook_spellslots_time = 0x30;
constexpr DWORD dw_object_manager = 0x21DA220;
constexpr DWORD dw_object_manager_count = 0x48;
constexpr DWORD dw_object_manager_root = 0x40;
constexpr DWORD dw_object_manager_name = 0x60;
constexpr DWORD dw_object_manager_name_size = 0x70;
constexpr DWORD dw_object_manager_obj_name = 0x35E8;
constexpr DWORD dw_object_manager_name_obj_name_size = 0x35F0;
hotfix:
namespace instance {
constexpr inline uintptr_t LocalPlayer = 0x21F5AC0; //48 8B 05 ? ? ? ? 4C 8B D2 4C 8B C1
constexpr inline uintptr_t GameTime = 0x21E3948; //F3 0F 5C 35 ? ? ? ? 0F 28 F8
constexpr inline uintptr_t HeroList = 0x21D9340; //48 8B 05 ? ? ? ? 45 33 E4 0F 57 C0
constexpr inline uintptr_t MinionList = 0x21DC2B0; //48 8B 0D ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? 48 8B C8
constexpr inline uintptr_t TurretList = 0x21E2BC0; //48 8B 1D ? ? ? ? 48 8B 5B 28
constexpr inline uintptr_t InhibList = 0x21F5DB8; //48 8B 05 ? ? ? ? 48 89 7C 24 ? 48 8B 58 08
constexpr inline uintptr_t ChatClient = 0x21F5C60; //48 8B 05 ? ? ? ? 88 90 ? ? ? ? C3
constexpr inline uintptr_t HudInstance = 0x21D9230; //48 8B 0D ? ? ? ? 8B 57 10
constexpr inline uintptr_t ViewProjMatrices = 0x223EF10; //48 8D 0D ? ? ? ? 0F 10 00
constexpr inline uintptr_t PingNet = 0x21D9210; //48 8B 05 ? ? ? ? 4C 8B CA 48 8B D9
constexpr inline uintptr_t MissileManager = 0x21F5BC0; //48 8B 0D ? ? ? ? 48 8D 54 24 ? E8 ? ? ? ? 48 8B 7C 24 ?
constexpr inline uintptr_t ViewPort = 0x21DC270; //48 8B 3D ? ? ? ? FF 90 ? ? ? ?
}
namespace functions {
constexpr inline uintptr_t PrintChat = 0x85E6D0; //E8 ? ? ? ? 4C 8B C3 B2 01
constexpr inline uintptr_t IssueOrder = 0x8BC460; //45 33 C0 E8 ? ? ? ? 48 83 C4 48
constexpr inline uintptr_t IssueMove = 0x8A5D70; //48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 48 8B F1 41 0F B6 F9
constexpr inline uintptr_t AttackDelay = 0x3A2910; //F3 0F 10 89 ? ? ? ? E9 ? ? ? ?
constexpr inline uintptr_t AttackCastDelay = 0x3A2810; //E8 ? ? ? ? 48 8B CE F3 0F 11 83 ? ? ? ?
constexpr inline uintptr_t IsAlive = 0x24E2A0; //E8 ? ? ? ? 84 C0 74 35 48 8D 8F ? ? ? ?
constexpr inline uintptr_t BonusRadius = 0x2021C0; //E8 ? ? ? ? 0F 28 F8 48 8B D6
constexpr inline uintptr_t WorldToScreen = 0xE36BA0; //E8 ? ? ? ? 49 8D 97 ? ? ? ? 4C 8D 45 D8
}
ZoomClass => 0x21E1E38
deref_pointer_in_game_space_fn => 0x106C220;
Üzerinde calıstıgım scripti max 1 hafta icinde yayınlamayı planlıyorum drawlar target vb taban özelliklerini ekledim beklemede kalın
şuanlık 13.21 offsetsleri arayanlar icin bazı offsetsleri paylastım iyi forumlar