Cs2 Güncel Offset İsteği

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Katılım
11 Kas 2025
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Tekrardan selamlar CS2 için ESP yapmaya çalışıyorum Python ile ancak bir sorun var galiba offsetler güncel değil çalışmıyor herşey güzel ama ESP çalışmıyor ya bir yerde mi hata yapıyorum ya da offsetler güncel değil forumda bir arkadaş paylaşmıştı onu denedim yine çalışmadı elinde olan hocalarım varsa paylaşabilir mi şimdiden teşekkürler.
 
// Generated using
// 2026-08-04 01:46:09.286657900 UTC

#pragma once

#include <cstddef>
#include <cstdint>

namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x23BA790;
constexpr std::ptrdiff_t dwEntityList = 0x254FE80;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x254FE80;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x2090;
constexpr std::ptrdiff_t dwGameRules = 0x23A49D8;
constexpr std::ptrdiff_t dwGlobalVars = 0x2090D60;
constexpr std::ptrdiff_t dwGlowManager = 0x23A1708;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x237FB80;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x23A5238;
constexpr std::ptrdiff_t dwPlantedC4 = 0x236F658;
constexpr std::ptrdiff_t dwPrediction = 0x23A5140;
constexpr std::ptrdiff_t dwSensitivity = 0x23A2228;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x58;
constexpr std::ptrdiff_t dwViewAngles = 0x23BAE18;
constexpr std::ptrdiff_t dwViewMatrix = 0x23AA340;
constexpr std::ptrdiff_t dwViewRender = 0x23AA398;
constexpr std::ptrdiff_t dwWeaponC4 = 0x231DB50;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x60F594;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x90D4B0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x378;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x24C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C141F;
constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF8;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x240;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x24C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x230;
constexpr std::ptrdiff_t dwWindowHeight = 0x9118D4;
constexpr std::ptrdiff_t dwWindowWidth = 0x9118D0;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t dwInputSystem = 0x45BA0;
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1ADF80;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
constexpr std::ptrdiff_t dwSoundSystem = 0x54B5D0;
constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
}
}
}

namespace offset
{
// CS2 Client Offsets (client.dll)
constexpr auto dwEntityList = 0x1A36A00;
constexpr auto dwLocalPlayerPawn = 0x1889DF0;

// CS2 Schema Offsets
constexpr std::size_t m_iTeamNum = 0x3E3;
constexpr std::size_t m_clrRender = 0x3B8;
}
 
// Generated using
// 2026-08-04 01:46:09.286657900 UTC

#pragma once

#include <cstddef>
#include <cstdint>

namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x23BA790;
constexpr std::ptrdiff_t dwEntityList = 0x254FE80;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x254FE80;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x2090;
constexpr std::ptrdiff_t dwGameRules = 0x23A49D8;
constexpr std::ptrdiff_t dwGlobalVars = 0x2090D60;
constexpr std::ptrdiff_t dwGlowManager = 0x23A1708;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x237FB80;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x23A5238;
constexpr std::ptrdiff_t dwPlantedC4 = 0x236F658;
constexpr std::ptrdiff_t dwPrediction = 0x23A5140;
constexpr std::ptrdiff_t dwSensitivity = 0x23A2228;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x58;
constexpr std::ptrdiff_t dwViewAngles = 0x23BAE18;
constexpr std::ptrdiff_t dwViewMatrix = 0x23AA340;
constexpr std::ptrdiff_t dwViewRender = 0x23AA398;
constexpr std::ptrdiff_t dwWeaponC4 = 0x231DB50;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x60F594;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x90D4B0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x378;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x24C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C141F;
constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF8;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x240;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x24C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x230;
constexpr std::ptrdiff_t dwWindowHeight = 0x9118D4;
constexpr std::ptrdiff_t dwWindowWidth = 0x9118D0;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t dwInputSystem = 0x45BA0;
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1ADF80;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
constexpr std::ptrdiff_t dwSoundSystem = 0x54B5D0;
constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
}
}
}

namespace offset
{
// CS2 Client Offsets (client.dll)
constexpr auto dwEntityList = 0x1A36A00;
constexpr auto dwLocalPlayerPawn = 0x1889DF0;

// CS2 Schema Offsets
constexpr std::size_t m_iTeamNum = 0x3E3;
constexpr std::size_t m_clrRender = 0x3B8;
}
Eyw hocam bunlar güncel değil mi?
 

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