ne abarttınız bunları salak ınsan da bulabılırHi everyone, here are all the patch agent paths for all pasters, if you want them
discord : ghost_7h49C++:std::pair<const wchar_t*, const wchar_t*> AgentPaths[] = { { L"BountyHunter", L"/Game/Characters/BountyHunter/S0/3P/Models/TP_BountyHunter_S0_Skelmesh.TP_BountyHunter_S0_Skelmesh" }, // Gekko { L"Breach", L"/Game/Characters/Breach/S0/3P/Models/TP_Breach_S0_Skelmesh.TP_Breach_S0_Skelmesh" }, { L"Cable", L"/Game/Characters/Cable/S0/3P/Models/TP_Cable_S0_Skelmesh.TP_Cable_S0_Skelmesh" }, // Deadlock { L"Cashew", L"/Game/Characters/Cashew/S0/3P/Models/TP_Cashew_S0_Skelmesh.TP_Cashew_S0_Skelmesh" }, // Yoru { L"Clay", L"/Game/Characters/Clay/S0/3P/Models/TP_Clay_S0_Skelmesh.TP_Clay_S0_Skelmesh" }, // Raze { L"Deadeye", L"/Game/Characters/Deadeye/S0/3P/Models/TP_Deadeye_S0_Skelmesh.TP_Deadeye_S0_Skelmesh" }, // Chamber { L"Grenadier", L"/Game/Characters/Grenadier/S0/3P/Models/TP_Grenadier_S0_Skelmesh.TP_Grenadier_S0_Skelmesh" }, // KAY/O { L"Guide", L"/Game/Characters/Guide/S0/3P/Models/TP_Guide_S0_Skelmesh.TP_Guide_S0_Skelmesh" }, // Skye { L"Gumshoe", L"/Game/Characters/Gumshoe/S0/3P/Models/TP_Gumshoe_S0_Skelmesh.TP_Gumshoe_S0_Skelmesh" }, // Cypher { L"Hunter", L"/Game/Characters/Hunter/S0/3P/Models/TP_Hunter_New_S0_Skelmesh1.TP_Hunter_New_S0_Skelmesh1" }, // Sova { L"Iris", L"/Game/Characters/Iris/S0/3P/Models/TP_Iris_S0_Skelmesh.TP_Iris_S0_Skelmesh" }, // Iso { L"Killjoy", L"/Game/Characters/Killjoy/S0/3P/Models/TP_Killjoy_S0_Skelmesh.TP_Killjoy_S0_Skelmesh" }, { L"Mage", L"/Game/Characters/Mage/S0/3P/Models/TP_Mage_S0_Skelmesh.TP_Mage_S0_Skelmesh" }, // Harbor { L"Nox", L"/Game/Characters/Nox/S0/3P/Models/TP_Nox_S0_Skelmesh.TP_Nox_S0_Skelmesh" }, // Viper { L"Pandemic", L"/Game/Characters/Pandemic/S0/3P/Models/TP_Pandemic_S0_Skelmesh.TP_Pandemic_S0_Skelmesh" }, // Clove { L"Phoenix", L"/Game/Characters/Phoenix/S0/3P/Models/TP_Phoenix_S0_Skelmesh.TP_Phoenix_S0_Skelmesh" }, { L"Pine", L"/Game/Characters/Pine/S0/3P/Models/TP_Pine_Sym_S0_Skelmesh.TP_Pine_Sym_S0_Skelmesh" }, // Vyse { L"Rift", L"/Game/Characters/Rift/S0/3P/Models/TP_Rift_S0_Skelmesh.TP_Rift_S0_Skelmesh" }, // Astra { L"Sarge", L"/Game/Characters/Sarge/S0/3P/Models/TP_Sarge_S0_Skelmesh.TP_Sarge_S0_Skelmesh" }, // Brimstone { L"Sequoia", L"/Game/Characters/Sequoia/S0/3P/Models/TP_Sequoia_S0_Skelmesh.TP_Sequoia_S0_Skelmesh" }, { L"Smonk", L"/Game/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.TP_Smonk_S0_Skelmesh" }, // Omen { L"Sprinter", L"/Game/Characters/Sprinter/S0/3P/Models/TP_Sprinter_S0_Skelmesh.TP_Sprinter_S0_Skelmesh" }, // Neon { L"Stealth", L"/Game/Characters/Stealth/S0/3P/Models/TP_Stealth_S0_Skelmesh.TP_Stealth_S0_Skelmesh" }, // Fade { L"Terra", L"/Game/Characters/Terra/S0/3P/Models/TP_Terra_S0_Skelmesh.TP_Terra_S0_Skelmesh" }, // Sage { L"Thorne", L"/Game/Characters/Thorne/S0/3P/Models/TP_Thorne_S0_Skelmesh.TP_Thorne_S0_Skelmesh" }, // Reyna { L"Vampire", L"/Game/Characters/Vampire/S0/3P/Models/TP_Vampire_S0_Skelmesh.TP_Vampire_S0_Skelmesh" }, { L"Wraith", L"/Game/Characters/Wraith/S0/3P/Models/TP_Wraith_S0_Skelmesh.TP_Wraith_S0_Skelmesh" }, { L"Wushu", L"/Game/Characters/Wushu/S0/3P/Models/TP_Wushu_S0_Skelmesh.TP_Wushu_S0_Skelmesh" }, // Jett };
e.s ;DHi everyone, here are all the patch agent paths for all pasters, if you want them
discord : ghost_7h49C++:std::pair<const wchar_t*, const wchar_t*> AgentPaths[] = { { L"BountyHunter", L"/Game/Characters/BountyHunter/S0/3P/Models/TP_BountyHunter_S0_Skelmesh.TP_BountyHunter_S0_Skelmesh" }, // Gekko { L"Breach", L"/Game/Characters/Breach/S0/3P/Models/TP_Breach_S0_Skelmesh.TP_Breach_S0_Skelmesh" }, { L"Cable", L"/Game/Characters/Cable/S0/3P/Models/TP_Cable_S0_Skelmesh.TP_Cable_S0_Skelmesh" }, // Deadlock { L"Cashew", L"/Game/Characters/Cashew/S0/3P/Models/TP_Cashew_S0_Skelmesh.TP_Cashew_S0_Skelmesh" }, // Yoru { L"Clay", L"/Game/Characters/Clay/S0/3P/Models/TP_Clay_S0_Skelmesh.TP_Clay_S0_Skelmesh" }, // Raze { L"Deadeye", L"/Game/Characters/Deadeye/S0/3P/Models/TP_Deadeye_S0_Skelmesh.TP_Deadeye_S0_Skelmesh" }, // Chamber { L"Grenadier", L"/Game/Characters/Grenadier/S0/3P/Models/TP_Grenadier_S0_Skelmesh.TP_Grenadier_S0_Skelmesh" }, // KAY/O { L"Guide", L"/Game/Characters/Guide/S0/3P/Models/TP_Guide_S0_Skelmesh.TP_Guide_S0_Skelmesh" }, // Skye { L"Gumshoe", L"/Game/Characters/Gumshoe/S0/3P/Models/TP_Gumshoe_S0_Skelmesh.TP_Gumshoe_S0_Skelmesh" }, // Cypher { L"Hunter", L"/Game/Characters/Hunter/S0/3P/Models/TP_Hunter_New_S0_Skelmesh1.TP_Hunter_New_S0_Skelmesh1" }, // Sova { L"Iris", L"/Game/Characters/Iris/S0/3P/Models/TP_Iris_S0_Skelmesh.TP_Iris_S0_Skelmesh" }, // Iso { L"Killjoy", L"/Game/Characters/Killjoy/S0/3P/Models/TP_Killjoy_S0_Skelmesh.TP_Killjoy_S0_Skelmesh" }, { L"Mage", L"/Game/Characters/Mage/S0/3P/Models/TP_Mage_S0_Skelmesh.TP_Mage_S0_Skelmesh" }, // Harbor { L"Nox", L"/Game/Characters/Nox/S0/3P/Models/TP_Nox_S0_Skelmesh.TP_Nox_S0_Skelmesh" }, // Viper { L"Pandemic", L"/Game/Characters/Pandemic/S0/3P/Models/TP_Pandemic_S0_Skelmesh.TP_Pandemic_S0_Skelmesh" }, // Clove { L"Phoenix", L"/Game/Characters/Phoenix/S0/3P/Models/TP_Phoenix_S0_Skelmesh.TP_Phoenix_S0_Skelmesh" }, { L"Pine", L"/Game/Characters/Pine/S0/3P/Models/TP_Pine_Sym_S0_Skelmesh.TP_Pine_Sym_S0_Skelmesh" }, // Vyse { L"Rift", L"/Game/Characters/Rift/S0/3P/Models/TP_Rift_S0_Skelmesh.TP_Rift_S0_Skelmesh" }, // Astra { L"Sarge", L"/Game/Characters/Sarge/S0/3P/Models/TP_Sarge_S0_Skelmesh.TP_Sarge_S0_Skelmesh" }, // Brimstone { L"Sequoia", L"/Game/Characters/Sequoia/S0/3P/Models/TP_Sequoia_S0_Skelmesh.TP_Sequoia_S0_Skelmesh" }, { L"Smonk", L"/Game/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.TP_Smonk_S0_Skelmesh" }, // Omen { L"Sprinter", L"/Game/Characters/Sprinter/S0/3P/Models/TP_Sprinter_S0_Skelmesh.TP_Sprinter_S0_Skelmesh" }, // Neon { L"Stealth", L"/Game/Characters/Stealth/S0/3P/Models/TP_Stealth_S0_Skelmesh.TP_Stealth_S0_Skelmesh" }, // Fade { L"Terra", L"/Game/Characters/Terra/S0/3P/Models/TP_Terra_S0_Skelmesh.TP_Terra_S0_Skelmesh" }, // Sage { L"Thorne", L"/Game/Characters/Thorne/S0/3P/Models/TP_Thorne_S0_Skelmesh.TP_Thorne_S0_Skelmesh" }, // Reyna { L"Vampire", L"/Game/Characters/Vampire/S0/3P/Models/TP_Vampire_S0_Skelmesh.TP_Vampire_S0_Skelmesh" }, { L"Wraith", L"/Game/Characters/Wraith/S0/3P/Models/TP_Wraith_S0_Skelmesh.TP_Wraith_S0_Skelmesh" }, { L"Wushu", L"/Game/Characters/Wushu/S0/3P/Models/TP_Wushu_S0_Skelmesh.TP_Wushu_S0_Skelmesh" }, // Jett };
esHi everyone, here are all the patch agent paths for all pasters, if you want them
discord : ghost_7h49C++:std::pair<const wchar_t*, const wchar_t*> AgentPaths[] = { { L"BountyHunter", L"/Game/Characters/BountyHunter/S0/3P/Models/TP_BountyHunter_S0_Skelmesh.TP_BountyHunter_S0_Skelmesh" }, // Gekko { L"Breach", L"/Game/Characters/Breach/S0/3P/Models/TP_Breach_S0_Skelmesh.TP_Breach_S0_Skelmesh" }, { L"Cable", L"/Game/Characters/Cable/S0/3P/Models/TP_Cable_S0_Skelmesh.TP_Cable_S0_Skelmesh" }, // Deadlock { L"Cashew", L"/Game/Characters/Cashew/S0/3P/Models/TP_Cashew_S0_Skelmesh.TP_Cashew_S0_Skelmesh" }, // Yoru { L"Clay", L"/Game/Characters/Clay/S0/3P/Models/TP_Clay_S0_Skelmesh.TP_Clay_S0_Skelmesh" }, // Raze { L"Deadeye", L"/Game/Characters/Deadeye/S0/3P/Models/TP_Deadeye_S0_Skelmesh.TP_Deadeye_S0_Skelmesh" }, // Chamber { L"Grenadier", L"/Game/Characters/Grenadier/S0/3P/Models/TP_Grenadier_S0_Skelmesh.TP_Grenadier_S0_Skelmesh" }, // KAY/O { L"Guide", L"/Game/Characters/Guide/S0/3P/Models/TP_Guide_S0_Skelmesh.TP_Guide_S0_Skelmesh" }, // Skye { L"Gumshoe", L"/Game/Characters/Gumshoe/S0/3P/Models/TP_Gumshoe_S0_Skelmesh.TP_Gumshoe_S0_Skelmesh" }, // Cypher { L"Hunter", L"/Game/Characters/Hunter/S0/3P/Models/TP_Hunter_New_S0_Skelmesh1.TP_Hunter_New_S0_Skelmesh1" }, // Sova { L"Iris", L"/Game/Characters/Iris/S0/3P/Models/TP_Iris_S0_Skelmesh.TP_Iris_S0_Skelmesh" }, // Iso { L"Killjoy", L"/Game/Characters/Killjoy/S0/3P/Models/TP_Killjoy_S0_Skelmesh.TP_Killjoy_S0_Skelmesh" }, { L"Mage", L"/Game/Characters/Mage/S0/3P/Models/TP_Mage_S0_Skelmesh.TP_Mage_S0_Skelmesh" }, // Harbor { L"Nox", L"/Game/Characters/Nox/S0/3P/Models/TP_Nox_S0_Skelmesh.TP_Nox_S0_Skelmesh" }, // Viper { L"Pandemic", L"/Game/Characters/Pandemic/S0/3P/Models/TP_Pandemic_S0_Skelmesh.TP_Pandemic_S0_Skelmesh" }, // Clove { L"Phoenix", L"/Game/Characters/Phoenix/S0/3P/Models/TP_Phoenix_S0_Skelmesh.TP_Phoenix_S0_Skelmesh" }, { L"Pine", L"/Game/Characters/Pine/S0/3P/Models/TP_Pine_Sym_S0_Skelmesh.TP_Pine_Sym_S0_Skelmesh" }, // Vyse { L"Rift", L"/Game/Characters/Rift/S0/3P/Models/TP_Rift_S0_Skelmesh.TP_Rift_S0_Skelmesh" }, // Astra { L"Sarge", L"/Game/Characters/Sarge/S0/3P/Models/TP_Sarge_S0_Skelmesh.TP_Sarge_S0_Skelmesh" }, // Brimstone { L"Sequoia", L"/Game/Characters/Sequoia/S0/3P/Models/TP_Sequoia_S0_Skelmesh.TP_Sequoia_S0_Skelmesh" }, { L"Smonk", L"/Game/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.TP_Smonk_S0_Skelmesh" }, // Omen { L"Sprinter", L"/Game/Characters/Sprinter/S0/3P/Models/TP_Sprinter_S0_Skelmesh.TP_Sprinter_S0_Skelmesh" }, // Neon { L"Stealth", L"/Game/Characters/Stealth/S0/3P/Models/TP_Stealth_S0_Skelmesh.TP_Stealth_S0_Skelmesh" }, // Fade { L"Terra", L"/Game/Characters/Terra/S0/3P/Models/TP_Terra_S0_Skelmesh.TP_Terra_S0_Skelmesh" }, // Sage { L"Thorne", L"/Game/Characters/Thorne/S0/3P/Models/TP_Thorne_S0_Skelmesh.TP_Thorne_S0_Skelmesh" }, // Reyna { L"Vampire", L"/Game/Characters/Vampire/S0/3P/Models/TP_Vampire_S0_Skelmesh.TP_Vampire_S0_Skelmesh" }, { L"Wraith", L"/Game/Characters/Wraith/S0/3P/Models/TP_Wraith_S0_Skelmesh.TP_Wraith_S0_Skelmesh" }, { L"Wushu", L"/Game/Characters/Wushu/S0/3P/Models/TP_Wushu_S0_Skelmesh.TP_Wushu_S0_Skelmesh" }, // Jett };
BountyHunter nasıl Gekko oluyor amk, gerizekalı mısın sen?Hi everyone, here are all the patch agent paths for all pasters, if you want them
discord : ghost_7h49C++:std::pair<const wchar_t*, const wchar_t*> AgentPaths[] = { { L"BountyHunter", L"/Game/Characters/BountyHunter/S0/3P/Models/TP_BountyHunter_S0_Skelmesh.TP_BountyHunter_S0_Skelmesh" }, // Gekko { L"Breach", L"/Game/Characters/Breach/S0/3P/Models/TP_Breach_S0_Skelmesh.TP_Breach_S0_Skelmesh" }, { L"Cable", L"/Game/Characters/Cable/S0/3P/Models/TP_Cable_S0_Skelmesh.TP_Cable_S0_Skelmesh" }, // Deadlock { L"Cashew", L"/Game/Characters/Cashew/S0/3P/Models/TP_Cashew_S0_Skelmesh.TP_Cashew_S0_Skelmesh" }, // Yoru { L"Clay", L"/Game/Characters/Clay/S0/3P/Models/TP_Clay_S0_Skelmesh.TP_Clay_S0_Skelmesh" }, // Raze { L"Deadeye", L"/Game/Characters/Deadeye/S0/3P/Models/TP_Deadeye_S0_Skelmesh.TP_Deadeye_S0_Skelmesh" }, // Chamber { L"Grenadier", L"/Game/Characters/Grenadier/S0/3P/Models/TP_Grenadier_S0_Skelmesh.TP_Grenadier_S0_Skelmesh" }, // KAY/O { L"Guide", L"/Game/Characters/Guide/S0/3P/Models/TP_Guide_S0_Skelmesh.TP_Guide_S0_Skelmesh" }, // Skye { L"Gumshoe", L"/Game/Characters/Gumshoe/S0/3P/Models/TP_Gumshoe_S0_Skelmesh.TP_Gumshoe_S0_Skelmesh" }, // Cypher { L"Hunter", L"/Game/Characters/Hunter/S0/3P/Models/TP_Hunter_New_S0_Skelmesh1.TP_Hunter_New_S0_Skelmesh1" }, // Sova { L"Iris", L"/Game/Characters/Iris/S0/3P/Models/TP_Iris_S0_Skelmesh.TP_Iris_S0_Skelmesh" }, // Iso { L"Killjoy", L"/Game/Characters/Killjoy/S0/3P/Models/TP_Killjoy_S0_Skelmesh.TP_Killjoy_S0_Skelmesh" }, { L"Mage", L"/Game/Characters/Mage/S0/3P/Models/TP_Mage_S0_Skelmesh.TP_Mage_S0_Skelmesh" }, // Harbor { L"Nox", L"/Game/Characters/Nox/S0/3P/Models/TP_Nox_S0_Skelmesh.TP_Nox_S0_Skelmesh" }, // Viper { L"Pandemic", L"/Game/Characters/Pandemic/S0/3P/Models/TP_Pandemic_S0_Skelmesh.TP_Pandemic_S0_Skelmesh" }, // Clove { L"Phoenix", L"/Game/Characters/Phoenix/S0/3P/Models/TP_Phoenix_S0_Skelmesh.TP_Phoenix_S0_Skelmesh" }, { L"Pine", L"/Game/Characters/Pine/S0/3P/Models/TP_Pine_Sym_S0_Skelmesh.TP_Pine_Sym_S0_Skelmesh" }, // Vyse { L"Rift", L"/Game/Characters/Rift/S0/3P/Models/TP_Rift_S0_Skelmesh.TP_Rift_S0_Skelmesh" }, // Astra { L"Sarge", L"/Game/Characters/Sarge/S0/3P/Models/TP_Sarge_S0_Skelmesh.TP_Sarge_S0_Skelmesh" }, // Brimstone { L"Sequoia", L"/Game/Characters/Sequoia/S0/3P/Models/TP_Sequoia_S0_Skelmesh.TP_Sequoia_S0_Skelmesh" }, { L"Smonk", L"/Game/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.TP_Smonk_S0_Skelmesh" }, // Omen { L"Sprinter", L"/Game/Characters/Sprinter/S0/3P/Models/TP_Sprinter_S0_Skelmesh.TP_Sprinter_S0_Skelmesh" }, // Neon { L"Stealth", L"/Game/Characters/Stealth/S0/3P/Models/TP_Stealth_S0_Skelmesh.TP_Stealth_S0_Skelmesh" }, // Fade { L"Terra", L"/Game/Characters/Terra/S0/3P/Models/TP_Terra_S0_Skelmesh.TP_Terra_S0_Skelmesh" }, // Sage { L"Thorne", L"/Game/Characters/Thorne/S0/3P/Models/TP_Thorne_S0_Skelmesh.TP_Thorne_S0_Skelmesh" }, // Reyna { L"Vampire", L"/Game/Characters/Vampire/S0/3P/Models/TP_Vampire_S0_Skelmesh.TP_Vampire_S0_Skelmesh" }, { L"Wraith", L"/Game/Characters/Wraith/S0/3P/Models/TP_Wraith_S0_Skelmesh.TP_Wraith_S0_Skelmesh" }, { L"Wushu", L"/Game/Characters/Wushu/S0/3P/Models/TP_Wushu_S0_Skelmesh.TP_Wushu_S0_Skelmesh" }, // Jett };