Open Source ALL PATCH AGENT

Selamlar hocalarım, Valorant için olan bir emülatör/hacker kaynak kodunu (source code) League of Legends (LoL) için uyarlamak istesem, kodda neleri değiştirmem gerekir? Bu konuda bilgi verebilir misiniz?"
 
Hi everyone, here are all the patch agent paths for all pasters, if you want them

C++:
std::pair<const wchar_t*, const wchar_t*> AgentPaths[] = {
    { L"BountyHunter",  L"/Game/Characters/BountyHunter/S0/3P/Models/TP_BountyHunter_S0_Skelmesh.TP_BountyHunter_S0_Skelmesh" },  // Gekko
    { L"Breach",        L"/Game/Characters/Breach/S0/3P/Models/TP_Breach_S0_Skelmesh.TP_Breach_S0_Skelmesh" },
    { L"Cable",         L"/Game/Characters/Cable/S0/3P/Models/TP_Cable_S0_Skelmesh.TP_Cable_S0_Skelmesh" },              // Deadlock
    { L"Cashew",        L"/Game/Characters/Cashew/S0/3P/Models/TP_Cashew_S0_Skelmesh.TP_Cashew_S0_Skelmesh" },            // Yoru
    { L"Clay",          L"/Game/Characters/Clay/S0/3P/Models/TP_Clay_S0_Skelmesh.TP_Clay_S0_Skelmesh" },                  // Raze
    { L"Deadeye",       L"/Game/Characters/Deadeye/S0/3P/Models/TP_Deadeye_S0_Skelmesh.TP_Deadeye_S0_Skelmesh" },          // Chamber
    { L"Grenadier",     L"/Game/Characters/Grenadier/S0/3P/Models/TP_Grenadier_S0_Skelmesh.TP_Grenadier_S0_Skelmesh" },    // KAY/O
    { L"Guide",         L"/Game/Characters/Guide/S0/3P/Models/TP_Guide_S0_Skelmesh.TP_Guide_S0_Skelmesh" },                // Skye
    { L"Gumshoe",       L"/Game/Characters/Gumshoe/S0/3P/Models/TP_Gumshoe_S0_Skelmesh.TP_Gumshoe_S0_Skelmesh" },          // Cypher
    { L"Hunter",        L"/Game/Characters/Hunter/S0/3P/Models/TP_Hunter_New_S0_Skelmesh1.TP_Hunter_New_S0_Skelmesh1" },    // Sova
    { L"Iris",          L"/Game/Characters/Iris/S0/3P/Models/TP_Iris_S0_Skelmesh.TP_Iris_S0_Skelmesh" },                    // Iso
    { L"Killjoy",       L"/Game/Characters/Killjoy/S0/3P/Models/TP_Killjoy_S0_Skelmesh.TP_Killjoy_S0_Skelmesh" },
    { L"Mage",          L"/Game/Characters/Mage/S0/3P/Models/TP_Mage_S0_Skelmesh.TP_Mage_S0_Skelmesh" },                  // Harbor
    { L"Nox",           L"/Game/Characters/Nox/S0/3P/Models/TP_Nox_S0_Skelmesh.TP_Nox_S0_Skelmesh" },                      // Viper
    { L"Pandemic",      L"/Game/Characters/Pandemic/S0/3P/Models/TP_Pandemic_S0_Skelmesh.TP_Pandemic_S0_Skelmesh" },        // Clove
    { L"Phoenix",       L"/Game/Characters/Phoenix/S0/3P/Models/TP_Phoenix_S0_Skelmesh.TP_Phoenix_S0_Skelmesh" },
    { L"Pine",          L"/Game/Characters/Pine/S0/3P/Models/TP_Pine_Sym_S0_Skelmesh.TP_Pine_Sym_S0_Skelmesh" },            // Vyse
    { L"Rift",          L"/Game/Characters/Rift/S0/3P/Models/TP_Rift_S0_Skelmesh.TP_Rift_S0_Skelmesh" },                    // Astra
    { L"Sarge",         L"/Game/Characters/Sarge/S0/3P/Models/TP_Sarge_S0_Skelmesh.TP_Sarge_S0_Skelmesh" },                // Brimstone
    { L"Sequoia",       L"/Game/Characters/Sequoia/S0/3P/Models/TP_Sequoia_S0_Skelmesh.TP_Sequoia_S0_Skelmesh" },
    { L"Smonk",         L"/Game/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.TP_Smonk_S0_Skelmesh" },                // Omen
    { L"Sprinter",      L"/Game/Characters/Sprinter/S0/3P/Models/TP_Sprinter_S0_Skelmesh.TP_Sprinter_S0_Skelmesh" },        // Neon
    { L"Stealth",       L"/Game/Characters/Stealth/S0/3P/Models/TP_Stealth_S0_Skelmesh.TP_Stealth_S0_Skelmesh" },          // Fade
    { L"Terra",         L"/Game/Characters/Terra/S0/3P/Models/TP_Terra_S0_Skelmesh.TP_Terra_S0_Skelmesh" },                // Sage
    { L"Thorne",        L"/Game/Characters/Thorne/S0/3P/Models/TP_Thorne_S0_Skelmesh.TP_Thorne_S0_Skelmesh" },              // Reyna
    { L"Vampire",       L"/Game/Characters/Vampire/S0/3P/Models/TP_Vampire_S0_Skelmesh.TP_Vampire_S0_Skelmesh" },
    { L"Wraith",        L"/Game/Characters/Wraith/S0/3P/Models/TP_Wraith_S0_Skelmesh.TP_Wraith_S0_Skelmesh" },
    { L"Wushu",         L"/Game/Characters/Wushu/S0/3P/Models/TP_Wushu_S0_Skelmesh.TP_Wushu_S0_Skelmesh" },                // Jett
};
discord : ghost_7h49
ne abarttınız bunları salak ınsan da bulabılır
 
Hi everyone, here are all the patch agent paths for all pasters, if you want them

C++:
std::pair<const wchar_t*, const wchar_t*> AgentPaths[] = {
    { L"BountyHunter",  L"/Game/Characters/BountyHunter/S0/3P/Models/TP_BountyHunter_S0_Skelmesh.TP_BountyHunter_S0_Skelmesh" },  // Gekko
    { L"Breach",        L"/Game/Characters/Breach/S0/3P/Models/TP_Breach_S0_Skelmesh.TP_Breach_S0_Skelmesh" },
    { L"Cable",         L"/Game/Characters/Cable/S0/3P/Models/TP_Cable_S0_Skelmesh.TP_Cable_S0_Skelmesh" },              // Deadlock
    { L"Cashew",        L"/Game/Characters/Cashew/S0/3P/Models/TP_Cashew_S0_Skelmesh.TP_Cashew_S0_Skelmesh" },            // Yoru
    { L"Clay",          L"/Game/Characters/Clay/S0/3P/Models/TP_Clay_S0_Skelmesh.TP_Clay_S0_Skelmesh" },                  // Raze
    { L"Deadeye",       L"/Game/Characters/Deadeye/S0/3P/Models/TP_Deadeye_S0_Skelmesh.TP_Deadeye_S0_Skelmesh" },          // Chamber
    { L"Grenadier",     L"/Game/Characters/Grenadier/S0/3P/Models/TP_Grenadier_S0_Skelmesh.TP_Grenadier_S0_Skelmesh" },    // KAY/O
    { L"Guide",         L"/Game/Characters/Guide/S0/3P/Models/TP_Guide_S0_Skelmesh.TP_Guide_S0_Skelmesh" },                // Skye
    { L"Gumshoe",       L"/Game/Characters/Gumshoe/S0/3P/Models/TP_Gumshoe_S0_Skelmesh.TP_Gumshoe_S0_Skelmesh" },          // Cypher
    { L"Hunter",        L"/Game/Characters/Hunter/S0/3P/Models/TP_Hunter_New_S0_Skelmesh1.TP_Hunter_New_S0_Skelmesh1" },    // Sova
    { L"Iris",          L"/Game/Characters/Iris/S0/3P/Models/TP_Iris_S0_Skelmesh.TP_Iris_S0_Skelmesh" },                    // Iso
    { L"Killjoy",       L"/Game/Characters/Killjoy/S0/3P/Models/TP_Killjoy_S0_Skelmesh.TP_Killjoy_S0_Skelmesh" },
    { L"Mage",          L"/Game/Characters/Mage/S0/3P/Models/TP_Mage_S0_Skelmesh.TP_Mage_S0_Skelmesh" },                  // Harbor
    { L"Nox",           L"/Game/Characters/Nox/S0/3P/Models/TP_Nox_S0_Skelmesh.TP_Nox_S0_Skelmesh" },                      // Viper
    { L"Pandemic",      L"/Game/Characters/Pandemic/S0/3P/Models/TP_Pandemic_S0_Skelmesh.TP_Pandemic_S0_Skelmesh" },        // Clove
    { L"Phoenix",       L"/Game/Characters/Phoenix/S0/3P/Models/TP_Phoenix_S0_Skelmesh.TP_Phoenix_S0_Skelmesh" },
    { L"Pine",          L"/Game/Characters/Pine/S0/3P/Models/TP_Pine_Sym_S0_Skelmesh.TP_Pine_Sym_S0_Skelmesh" },            // Vyse
    { L"Rift",          L"/Game/Characters/Rift/S0/3P/Models/TP_Rift_S0_Skelmesh.TP_Rift_S0_Skelmesh" },                    // Astra
    { L"Sarge",         L"/Game/Characters/Sarge/S0/3P/Models/TP_Sarge_S0_Skelmesh.TP_Sarge_S0_Skelmesh" },                // Brimstone
    { L"Sequoia",       L"/Game/Characters/Sequoia/S0/3P/Models/TP_Sequoia_S0_Skelmesh.TP_Sequoia_S0_Skelmesh" },
    { L"Smonk",         L"/Game/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.TP_Smonk_S0_Skelmesh" },                // Omen
    { L"Sprinter",      L"/Game/Characters/Sprinter/S0/3P/Models/TP_Sprinter_S0_Skelmesh.TP_Sprinter_S0_Skelmesh" },        // Neon
    { L"Stealth",       L"/Game/Characters/Stealth/S0/3P/Models/TP_Stealth_S0_Skelmesh.TP_Stealth_S0_Skelmesh" },          // Fade
    { L"Terra",         L"/Game/Characters/Terra/S0/3P/Models/TP_Terra_S0_Skelmesh.TP_Terra_S0_Skelmesh" },                // Sage
    { L"Thorne",        L"/Game/Characters/Thorne/S0/3P/Models/TP_Thorne_S0_Skelmesh.TP_Thorne_S0_Skelmesh" },              // Reyna
    { L"Vampire",       L"/Game/Characters/Vampire/S0/3P/Models/TP_Vampire_S0_Skelmesh.TP_Vampire_S0_Skelmesh" },
    { L"Wraith",        L"/Game/Characters/Wraith/S0/3P/Models/TP_Wraith_S0_Skelmesh.TP_Wraith_S0_Skelmesh" },
    { L"Wushu",         L"/Game/Characters/Wushu/S0/3P/Models/TP_Wushu_S0_Skelmesh.TP_Wushu_S0_Skelmesh" },                // Jett
};
discord : ghost_7h49
e.s ;D
 
Hi everyone, here are all the patch agent paths for all pasters, if you want them

C++:
std::pair<const wchar_t*, const wchar_t*> AgentPaths[] = {
    { L"BountyHunter",  L"/Game/Characters/BountyHunter/S0/3P/Models/TP_BountyHunter_S0_Skelmesh.TP_BountyHunter_S0_Skelmesh" },  // Gekko
    { L"Breach",        L"/Game/Characters/Breach/S0/3P/Models/TP_Breach_S0_Skelmesh.TP_Breach_S0_Skelmesh" },
    { L"Cable",         L"/Game/Characters/Cable/S0/3P/Models/TP_Cable_S0_Skelmesh.TP_Cable_S0_Skelmesh" },              // Deadlock
    { L"Cashew",        L"/Game/Characters/Cashew/S0/3P/Models/TP_Cashew_S0_Skelmesh.TP_Cashew_S0_Skelmesh" },            // Yoru
    { L"Clay",          L"/Game/Characters/Clay/S0/3P/Models/TP_Clay_S0_Skelmesh.TP_Clay_S0_Skelmesh" },                  // Raze
    { L"Deadeye",       L"/Game/Characters/Deadeye/S0/3P/Models/TP_Deadeye_S0_Skelmesh.TP_Deadeye_S0_Skelmesh" },          // Chamber
    { L"Grenadier",     L"/Game/Characters/Grenadier/S0/3P/Models/TP_Grenadier_S0_Skelmesh.TP_Grenadier_S0_Skelmesh" },    // KAY/O
    { L"Guide",         L"/Game/Characters/Guide/S0/3P/Models/TP_Guide_S0_Skelmesh.TP_Guide_S0_Skelmesh" },                // Skye
    { L"Gumshoe",       L"/Game/Characters/Gumshoe/S0/3P/Models/TP_Gumshoe_S0_Skelmesh.TP_Gumshoe_S0_Skelmesh" },          // Cypher
    { L"Hunter",        L"/Game/Characters/Hunter/S0/3P/Models/TP_Hunter_New_S0_Skelmesh1.TP_Hunter_New_S0_Skelmesh1" },    // Sova
    { L"Iris",          L"/Game/Characters/Iris/S0/3P/Models/TP_Iris_S0_Skelmesh.TP_Iris_S0_Skelmesh" },                    // Iso
    { L"Killjoy",       L"/Game/Characters/Killjoy/S0/3P/Models/TP_Killjoy_S0_Skelmesh.TP_Killjoy_S0_Skelmesh" },
    { L"Mage",          L"/Game/Characters/Mage/S0/3P/Models/TP_Mage_S0_Skelmesh.TP_Mage_S0_Skelmesh" },                  // Harbor
    { L"Nox",           L"/Game/Characters/Nox/S0/3P/Models/TP_Nox_S0_Skelmesh.TP_Nox_S0_Skelmesh" },                      // Viper
    { L"Pandemic",      L"/Game/Characters/Pandemic/S0/3P/Models/TP_Pandemic_S0_Skelmesh.TP_Pandemic_S0_Skelmesh" },        // Clove
    { L"Phoenix",       L"/Game/Characters/Phoenix/S0/3P/Models/TP_Phoenix_S0_Skelmesh.TP_Phoenix_S0_Skelmesh" },
    { L"Pine",          L"/Game/Characters/Pine/S0/3P/Models/TP_Pine_Sym_S0_Skelmesh.TP_Pine_Sym_S0_Skelmesh" },            // Vyse
    { L"Rift",          L"/Game/Characters/Rift/S0/3P/Models/TP_Rift_S0_Skelmesh.TP_Rift_S0_Skelmesh" },                    // Astra
    { L"Sarge",         L"/Game/Characters/Sarge/S0/3P/Models/TP_Sarge_S0_Skelmesh.TP_Sarge_S0_Skelmesh" },                // Brimstone
    { L"Sequoia",       L"/Game/Characters/Sequoia/S0/3P/Models/TP_Sequoia_S0_Skelmesh.TP_Sequoia_S0_Skelmesh" },
    { L"Smonk",         L"/Game/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.TP_Smonk_S0_Skelmesh" },                // Omen
    { L"Sprinter",      L"/Game/Characters/Sprinter/S0/3P/Models/TP_Sprinter_S0_Skelmesh.TP_Sprinter_S0_Skelmesh" },        // Neon
    { L"Stealth",       L"/Game/Characters/Stealth/S0/3P/Models/TP_Stealth_S0_Skelmesh.TP_Stealth_S0_Skelmesh" },          // Fade
    { L"Terra",         L"/Game/Characters/Terra/S0/3P/Models/TP_Terra_S0_Skelmesh.TP_Terra_S0_Skelmesh" },                // Sage
    { L"Thorne",        L"/Game/Characters/Thorne/S0/3P/Models/TP_Thorne_S0_Skelmesh.TP_Thorne_S0_Skelmesh" },              // Reyna
    { L"Vampire",       L"/Game/Characters/Vampire/S0/3P/Models/TP_Vampire_S0_Skelmesh.TP_Vampire_S0_Skelmesh" },
    { L"Wraith",        L"/Game/Characters/Wraith/S0/3P/Models/TP_Wraith_S0_Skelmesh.TP_Wraith_S0_Skelmesh" },
    { L"Wushu",         L"/Game/Characters/Wushu/S0/3P/Models/TP_Wushu_S0_Skelmesh.TP_Wushu_S0_Skelmesh" },                // Jett
};
discord : ghost_7h49
es
 

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