theend00019
Bronz Üye
- Katılım
- 31 Mar 2026
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Hi everyone, here are all the patch agent paths for all pasters, if you want them
discord : ghost_7h49
C++:
std::pair<const wchar_t*, const wchar_t*> AgentPaths[] = {
{ L"BountyHunter", L"/Game/Characters/BountyHunter/S0/3P/Models/TP_BountyHunter_S0_Skelmesh.TP_BountyHunter_S0_Skelmesh" }, // Gekko
{ L"Breach", L"/Game/Characters/Breach/S0/3P/Models/TP_Breach_S0_Skelmesh.TP_Breach_S0_Skelmesh" },
{ L"Cable", L"/Game/Characters/Cable/S0/3P/Models/TP_Cable_S0_Skelmesh.TP_Cable_S0_Skelmesh" }, // Deadlock
{ L"Cashew", L"/Game/Characters/Cashew/S0/3P/Models/TP_Cashew_S0_Skelmesh.TP_Cashew_S0_Skelmesh" }, // Yoru
{ L"Clay", L"/Game/Characters/Clay/S0/3P/Models/TP_Clay_S0_Skelmesh.TP_Clay_S0_Skelmesh" }, // Raze
{ L"Deadeye", L"/Game/Characters/Deadeye/S0/3P/Models/TP_Deadeye_S0_Skelmesh.TP_Deadeye_S0_Skelmesh" }, // Chamber
{ L"Grenadier", L"/Game/Characters/Grenadier/S0/3P/Models/TP_Grenadier_S0_Skelmesh.TP_Grenadier_S0_Skelmesh" }, // KAY/O
{ L"Guide", L"/Game/Characters/Guide/S0/3P/Models/TP_Guide_S0_Skelmesh.TP_Guide_S0_Skelmesh" }, // Skye
{ L"Gumshoe", L"/Game/Characters/Gumshoe/S0/3P/Models/TP_Gumshoe_S0_Skelmesh.TP_Gumshoe_S0_Skelmesh" }, // Cypher
{ L"Hunter", L"/Game/Characters/Hunter/S0/3P/Models/TP_Hunter_New_S0_Skelmesh1.TP_Hunter_New_S0_Skelmesh1" }, // Sova
{ L"Iris", L"/Game/Characters/Iris/S0/3P/Models/TP_Iris_S0_Skelmesh.TP_Iris_S0_Skelmesh" }, // Iso
{ L"Killjoy", L"/Game/Characters/Killjoy/S0/3P/Models/TP_Killjoy_S0_Skelmesh.TP_Killjoy_S0_Skelmesh" },
{ L"Mage", L"/Game/Characters/Mage/S0/3P/Models/TP_Mage_S0_Skelmesh.TP_Mage_S0_Skelmesh" }, // Harbor
{ L"Nox", L"/Game/Characters/Nox/S0/3P/Models/TP_Nox_S0_Skelmesh.TP_Nox_S0_Skelmesh" }, // Viper
{ L"Pandemic", L"/Game/Characters/Pandemic/S0/3P/Models/TP_Pandemic_S0_Skelmesh.TP_Pandemic_S0_Skelmesh" }, // Clove
{ L"Phoenix", L"/Game/Characters/Phoenix/S0/3P/Models/TP_Phoenix_S0_Skelmesh.TP_Phoenix_S0_Skelmesh" },
{ L"Pine", L"/Game/Characters/Pine/S0/3P/Models/TP_Pine_Sym_S0_Skelmesh.TP_Pine_Sym_S0_Skelmesh" }, // Vyse
{ L"Rift", L"/Game/Characters/Rift/S0/3P/Models/TP_Rift_S0_Skelmesh.TP_Rift_S0_Skelmesh" }, // Astra
{ L"Sarge", L"/Game/Characters/Sarge/S0/3P/Models/TP_Sarge_S0_Skelmesh.TP_Sarge_S0_Skelmesh" }, // Brimstone
{ L"Sequoia", L"/Game/Characters/Sequoia/S0/3P/Models/TP_Sequoia_S0_Skelmesh.TP_Sequoia_S0_Skelmesh" },
{ L"Smonk", L"/Game/Characters/Smonk/S0/3P/Models/TP_Smonk_S0_Skelmesh.TP_Smonk_S0_Skelmesh" }, // Omen
{ L"Sprinter", L"/Game/Characters/Sprinter/S0/3P/Models/TP_Sprinter_S0_Skelmesh.TP_Sprinter_S0_Skelmesh" }, // Neon
{ L"Stealth", L"/Game/Characters/Stealth/S0/3P/Models/TP_Stealth_S0_Skelmesh.TP_Stealth_S0_Skelmesh" }, // Fade
{ L"Terra", L"/Game/Characters/Terra/S0/3P/Models/TP_Terra_S0_Skelmesh.TP_Terra_S0_Skelmesh" }, // Sage
{ L"Thorne", L"/Game/Characters/Thorne/S0/3P/Models/TP_Thorne_S0_Skelmesh.TP_Thorne_S0_Skelmesh" }, // Reyna
{ L"Vampire", L"/Game/Characters/Vampire/S0/3P/Models/TP_Vampire_S0_Skelmesh.TP_Vampire_S0_Skelmesh" },
{ L"Wraith", L"/Game/Characters/Wraith/S0/3P/Models/TP_Wraith_S0_Skelmesh.TP_Wraith_S0_Skelmesh" },
{ L"Wushu", L"/Game/Characters/Wushu/S0/3P/Models/TP_Wushu_S0_Skelmesh.TP_Wushu_S0_Skelmesh" }, // Jett
};