[SUCCESS] -> ProcessEvent: 0x1E7F700
[SUCCESS] -> StaticFindObject: 0x1EA5F30
[SUCCESS] -> StaticLoadObject: 0x1EA9690
[SUCCESS] -> BoneMatrix: 0x433DC40
[SUCCESS] -> SetOutlineMode: 0x42D4860
[SUCCESS] -> FMemoryMalloc: 0x1A8C8E0
[SUCCESS] -> PlayFinisher: 0x6995BE0
[SUCCESS] -> get_spread_values: 0x6A33DB0
[SUCCESS] -> get_spread_angles: 0x766D110
[SUCCESS] -> tovector_and_normalize: 0x1B85190
[SUCCESS] -> toangle_and_normalize: 0x1B7FC80
[SUCCESS] -> GetFiringLocationAndDirection: 0x71C84C0
[SUCCESS] -> UWorldState: 0xCE0CC40
[SUCCESS] -> TriggerVeh: 0x1AC3116
- GWorld: 0xCE0CC40...