//copy pasta offsets here
namespace offsets
{
std::ptrdiff_t uworld_pointer = 0x60; //UWorld*
std::ptrdiff_t uworld_state = 0x705A640; // game_base (Pointer: 0x60)
std::ptrdiff_t uworld_key = 0x918250038; // game_base
std::ptrdiff_t g_object_state = 0x8FEFDC0...