funtime waterspeed (no flags) / 1 string code ))

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    Funtime waterspeed (no flags) / 1 string code ))

    Funtime waterspeed (no flags) / 1 string code )) if (mc.player.isSwimming()) { //updateevent float speed = 0.89f; //değeri deneyebilirsin mc.player.setMotion(mc.player.getMotion().x * speed ,mc.player.getMotion().y,mc.player.getMotion().z * speed ); }
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