Valorant offset

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MessiX

Master Üye
Katılım
23 May 2021
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996
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Valorant için güncel offset'lere ihtiyacım var. Aşağıdaki offset'ler lazım yardım edebilicek varmı

  • GWorld - Global UWorld pointer
  • GNames - Global names array
  • GObjects - Global objects array

  • UWorld -> PersistentLevel
  • UWorld -> OwningGameInstance
  • UWorld -> GameState
  • UWorld -> AuthorityGameMode

  • UGameInstance -> LocalPlayers (array)
  • ULocalPlayer -> PlayerController

  • APlayerController -> AcknowledgedPawn
  • APlayerController -> PlayerCameraManager

  • AActor -> RootComponent
  • APawn -> PlayerState

  • USceneComponent -> RelativeLocation (Vector3)
  • USceneComponent -> ComponentToWorld (Transform)
 
Valorant için güncel offset'lere ihtiyacım var. Aşağıdaki offset'ler lazım yardım edebilicek varmı

  • GWorld - Global UWorld pointer
  • GNames - Global names array
  • GObjects - Global objects array

  • UWorld -> PersistentLevel
  • UWorld -> OwningGameInstance
  • UWorld -> GameState
  • UWorld -> AuthorityGameMode

  • UGameInstance -> LocalPlayers (array)
  • ULocalPlayer -> PlayerController

  • APlayerController -> AcknowledgedPawn
  • APlayerController -> PlayerCameraManager

  • AActor -> RootComponent
  • APawn -> PlayerState

  • USceneComponent -> RelativeLocation (Vector3)
  • USceneComponent -> ComponentToWorld (Transform)
uc baktınmı
 
biraz araştırdım offset dumper buldum çalıştırdım verdiği offsetler pek işe yaramadı
yani 11.10 patch guncel offsetler var fakat istediklerinin cogu yok.
Kod:
fmemory_malloc = 0x1588C40
static_find_object = 0x19D42F0
static_load_object = 0x19D7E20

play_finisher_effect = 0x5AEF450
set_ares_outline = 0x3E25F10
bone_matrix = 0x3E919B0

get_spread_values = 0x5B795F0
get_spread_angles = 0x667C580
tovector_and_normalize = 0x1685070
toangle_and_normalize = 0x167F870

firing_state_component = 0x1200
seed_data = 0x4A0
stability_component = 0x490

error_power = 0x49C
error_retries = 0x470
OwningGameInstance = 0x1A0

inventory = 0x09A8;
equippable = 0x0248;
mesh3pgun = 0x0F38;
mesh1pgun = 0x0F48;

bone_cout = 0x738
real_time_dormant = 0x101

mesh3p_mids = 0xF60
mesh1p = 0xF08
mesh1p_overlay = 0xF10
mesh_cosmetic_3p = 0xF18

InventoryIcon = 0x0EB0
wireframe_num = 0x8fe
wireframe_num_1 = 0x0C0

skin_data_assets = 0x0DC8
skin_pointer = 0x3a8
skin_pointer_2 = 0xB0
skin_pointer_3 = 0x80
draw_transition = 99
uworld_pointer = 0x80
 
yani 11.10 patch guncel offsetler var fakat istediklerinin cogu yok.
Kod:
fmemory_malloc = 0x1588C40
static_find_object = 0x19D42F0
static_load_object = 0x19D7E20

play_finisher_effect = 0x5AEF450
set_ares_outline = 0x3E25F10
bone_matrix = 0x3E919B0

get_spread_values = 0x5B795F0
get_spread_angles = 0x667C580
tovector_and_normalize = 0x1685070
toangle_and_normalize = 0x167F870

firing_state_component = 0x1200
seed_data = 0x4A0
stability_component = 0x490

error_power = 0x49C
error_retries = 0x470
OwningGameInstance = 0x1A0

inventory = 0x09A8;
equippable = 0x0248;
mesh3pgun = 0x0F38;
mesh1pgun = 0x0F48;

bone_cout = 0x738
real_time_dormant = 0x101

mesh3p_mids = 0xF60
mesh1p = 0xF08
mesh1p_overlay = 0xF10
mesh_cosmetic_3p = 0xF18

InventoryIcon = 0x0EB0
wireframe_num = 0x8fe
wireframe_num_1 = 0x0C0

skin_data_assets = 0x0DC8
skin_pointer = 0x3a8
skin_pointer_2 = 0xB0
skin_pointer_3 = 0x80
draw_transition = 99
uworld_pointer = 0x80
eline sağlık hocam yinede başkasının işine yarar belki
 

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