flexlayn
Silver Üye
- Katılım
- 14 Tem 2025
- Mesajlar
- 64
- Beğeniler
- 4
BU OFFSETLERİN GÜNCEL HALİNİ VEREBİLCEK Bİ BABAYİĞİT VAR MI OFFSETLER ZATEN AZ
#pragma once
namespace Offsets
{
constexpr auto
State = 0x9182500, //uworld_state
Key = State + 0x38, //uworld_key
ProcessEvent = 0x3405390,
StaticFindObject = 0x34435A0,
TriggerVEH = 0x1C15C00,
ProjectToWorld = 0x4BD4300,
GetActorBounds = 0x486CC80; //void GetActorBounds(bool bOnlyCollidingComponents, struct FVector& Origin, struct FVector& BoxExtent, bool bIncludeFromChildActors); // Function Engine.Actor.GetActorBounds // (Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const)
}
#pragma once
namespace Offsets
{
constexpr auto
State = 0x9182500, //uworld_state
Key = State + 0x38, //uworld_key
ProcessEvent = 0x3405390,
StaticFindObject = 0x34435A0,
TriggerVEH = 0x1C15C00,
ProjectToWorld = 0x4BD4300,
GetActorBounds = 0x486CC80; //void GetActorBounds(bool bOnlyCollidingComponents, struct FVector& Origin, struct FVector& BoxExtent, bool bIncludeFromChildActors); // Function Engine.Actor.GetActorBounds // (Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const)
}