PsikologAliBey
Banned
- Katılım
- 19 Eki 2025
- Mesajlar
- 65
- Beğeniler
- 81
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
Bu offsetlerin güncelini bulmama yardımcı olabilecek biri çıkarsa forumda ücretsiz internal paylaşacağım custom CheatGlobal adı altında. Hatta yetkililer ile anlaşırsak iletirim Hack UI üzerinden kullanırsınız. Bi' payınız bulunsun isterseniz lütfen;
State = 0xBC5F940,
Key = State + 0x38,
relative_rotation = 0x170,
ProcessEvent = 0x19BF380,
StaticFindObject = 0x19EB5C0,
gobj_state = 0x8ABAA80,
gobj_key = gobj_state + 0x38,
Pointer = 0x80,
SkinChanger = 0x5A2FE80,
StaticLoadObject = 0x34453a0,
TriggerVEH = 0x1A89ED0,
bone_matrix = 0x3F365D0,
PlayerCameraManager = 0x478,//aPlayerCameraManager
ChamsOffset = 0x1190,
portrait_map = 0x1150, //UCharacterPortraitMinimapComponent_C
character_map = portrait_map + 0x8, // UCharacterCharacterMinimapComponent_C
Inventory = 0x9a0, //struct UAresInventory* Inventory;
get_spread_values_fn = 0x3498C30,
get_spread_angles_fn = 0x3F73A50,
get_firing_location_and_direction_fn = 0x3BF2000,
to_vector_and_normalize_fn = 0x48962B0,
to_angle_and_normalize_fn = 0x4892860,
FiringStateComp = 0x1200,
StabilityComponent = 0x490,
CurrentEquippable = 0x240;
State = 0xBC5F940,
Key = State + 0x38,
relative_rotation = 0x170,
ProcessEvent = 0x19BF380,
StaticFindObject = 0x19EB5C0,
gobj_state = 0x8ABAA80,
gobj_key = gobj_state + 0x38,
Pointer = 0x80,
SkinChanger = 0x5A2FE80,
StaticLoadObject = 0x34453a0,
TriggerVEH = 0x1A89ED0,
bone_matrix = 0x3F365D0,
PlayerCameraManager = 0x478,//aPlayerCameraManager
ChamsOffset = 0x1190,
portrait_map = 0x1150, //UCharacterPortraitMinimapComponent_C
character_map = portrait_map + 0x8, // UCharacterCharacterMinimapComponent_C
Inventory = 0x9a0, //struct UAresInventory* Inventory;
get_spread_values_fn = 0x3498C30,
get_spread_angles_fn = 0x3F73A50,
get_firing_location_and_direction_fn = 0x3BF2000,
to_vector_and_normalize_fn = 0x48962B0,
to_angle_and_normalize_fn = 0x4892860,
FiringStateComp = 0x1200,
StabilityComponent = 0x490,
CurrentEquippable = 0x240;
