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Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
// === ENGINE ===
GWorld 0xCD35E40 → 0xCD01E30 CHANGED
State (same as GWorld)
ObjectArray 0xCD7FAC0 same
FNamePool / fname_pool 0xC480F80 → 0xCEBB2C0 CHANGED
FName 0xE17570 same
// === FUNCTIONS ===
process_event 0x1DC27E0 → 0x1DC1EC0 CHANGED
bone_matrix 0x4292C30 → 0x4284A70 CHANGED
static_find_object 0x1DE8BB0 → 0x1DE8290 CHANGED
static_load_object 0x1DEC310 → 0x1DEB9F0 CHANGED
set_ares_outline_mode 0x4229740 → 0x421B990 CHANGED
Mount 0x2ABD9F0 → 0x2AB8200 CHANGED
SigningDelegate 0xD0F8D38 → 0xD0C4D38 CHANGED
FPakPlatformFile 0xCD67A68 → 0xCD33A28 CHANGED
play_finisher_effect 0x68FB1A0 → 0x68DA430 CHANGED
TriggerVEH 0x1A07566 → 0x1A07606 CHANGED
fmemory_malloc 0x19D0D60 same
magic 0x52A3450 same
// === MESH / CHARACTER ===
mesh 0x430 → 0x4F0 CHANGED
mesh1p 0xF40 same
mesh3p 0xF90 same
mesh1p_overlay 0xF48 same
mesh_cosmetic_3p 0xF50 same
mesh1p_mids 0xFA0 same
mesh3p_mids 0xF90 same
mesh1p_overlay_mids 0xFB0 same
mesh1pgun 0xF48 same
mesh3pgun 0xF38 same
mesh_fp_flag 0x394 same
// === CAMERA ===
cameramaneger 0x528 same
camerapos 0x900 → 0x17C0 CHANGED
camerarot 0x918 → 0x17D8 CHANGED
camerafov 0x930 → 0x17F0 CHANGED
CameraCachePrivate 0x17B0 same
// === INVENTORY / SKIN CHANGER ===
Inventory / inventory 0x9A8 → 0xC08 CHANGED
Equippable / equippable 0x248 same
equippable_models 0xF0 same
skins 0x168 same
possible_levels 0x150 same
possible_levels1/2 0x10A same
possible_chromas 0x140 same
skin_pointer 0x3A8 same
skin_pointer_2 0x0B0 same
skin_pointer_3 0x080 same
skin_data_asset 0xFB0 same
// === SPREAD / RECOIL ===
get_spread_values 0x6995160 → 0x69741B0 CHANGED
get_spread_angles 0x75C8A80 → 0x75A2B00 CHANGED
tovector_and_normalize 0x1AC95E0 → 0x1AC9680 CHANGED
toangle_and_normalize 0x1AC40D0 → 0x1AC4170 CHANGED
get_firing_location_and_dir 0x712A700 → 0x7105BC0 CHANGED
FiringStateComp 0x1228 same
error_power 0x49C same
error_retries 0x470 same
seed_data 0x4A0 same
stability_component 0x490 same
DefaultErrorPower 0x1AC0 same
ErrorPowers 0x1AC4 same
// === PLAYER STATE / RANK ===
player_state 0x488 same
competitive_tier 0x734 same
SpawnedCharacter 0xBC0 same
PlatformPlayer 0x6A0 same
// === WIREFRAME ===
WireFrame / wireframe_num 0x92E same
WireFrame2 / wireframe_num_1 0xC0 same
WireFrame3 0xFF same
// === OTHER (ALL SAME) ===
Rootcomponent 0x290 same
root_position 0x170 same
relative_rotation 0x188 same
AddedEyeHeight 0x1090 same
StandingEyeOffset 0x1094 same
CrouchingEyeOffset 0x1098 same
coolchams 0x418 same
bone_cout 0x768 same
fresnelcomponent 0xA98 same
BlindManagerComponent 0xA28 same
game_instance 0x1D8 same
local_players 0x40 same
viewport_client 0x80 same
engine 0x28 same
local_controller 0x38 same
AccountLevel 0x66C same
HideAccountLevel 0x668 same
flashend 0x10 same
İyi hile geliştirmeler....
GWorld 0xCD35E40 → 0xCD01E30 CHANGED
State (same as GWorld)
ObjectArray 0xCD7FAC0 same
FNamePool / fname_pool 0xC480F80 → 0xCEBB2C0 CHANGED
FName 0xE17570 same
// === FUNCTIONS ===
process_event 0x1DC27E0 → 0x1DC1EC0 CHANGED
bone_matrix 0x4292C30 → 0x4284A70 CHANGED
static_find_object 0x1DE8BB0 → 0x1DE8290 CHANGED
static_load_object 0x1DEC310 → 0x1DEB9F0 CHANGED
set_ares_outline_mode 0x4229740 → 0x421B990 CHANGED
Mount 0x2ABD9F0 → 0x2AB8200 CHANGED
SigningDelegate 0xD0F8D38 → 0xD0C4D38 CHANGED
FPakPlatformFile 0xCD67A68 → 0xCD33A28 CHANGED
play_finisher_effect 0x68FB1A0 → 0x68DA430 CHANGED
TriggerVEH 0x1A07566 → 0x1A07606 CHANGED
fmemory_malloc 0x19D0D60 same
magic 0x52A3450 same
// === MESH / CHARACTER ===
mesh 0x430 → 0x4F0 CHANGED
mesh1p 0xF40 same
mesh3p 0xF90 same
mesh1p_overlay 0xF48 same
mesh_cosmetic_3p 0xF50 same
mesh1p_mids 0xFA0 same
mesh3p_mids 0xF90 same
mesh1p_overlay_mids 0xFB0 same
mesh1pgun 0xF48 same
mesh3pgun 0xF38 same
mesh_fp_flag 0x394 same
// === CAMERA ===
cameramaneger 0x528 same
camerapos 0x900 → 0x17C0 CHANGED
camerarot 0x918 → 0x17D8 CHANGED
camerafov 0x930 → 0x17F0 CHANGED
CameraCachePrivate 0x17B0 same
// === INVENTORY / SKIN CHANGER ===
Inventory / inventory 0x9A8 → 0xC08 CHANGED
Equippable / equippable 0x248 same
equippable_models 0xF0 same
skins 0x168 same
possible_levels 0x150 same
possible_levels1/2 0x10A same
possible_chromas 0x140 same
skin_pointer 0x3A8 same
skin_pointer_2 0x0B0 same
skin_pointer_3 0x080 same
skin_data_asset 0xFB0 same
// === SPREAD / RECOIL ===
get_spread_values 0x6995160 → 0x69741B0 CHANGED
get_spread_angles 0x75C8A80 → 0x75A2B00 CHANGED
tovector_and_normalize 0x1AC95E0 → 0x1AC9680 CHANGED
toangle_and_normalize 0x1AC40D0 → 0x1AC4170 CHANGED
get_firing_location_and_dir 0x712A700 → 0x7105BC0 CHANGED
FiringStateComp 0x1228 same
error_power 0x49C same
error_retries 0x470 same
seed_data 0x4A0 same
stability_component 0x490 same
DefaultErrorPower 0x1AC0 same
ErrorPowers 0x1AC4 same
// === PLAYER STATE / RANK ===
player_state 0x488 same
competitive_tier 0x734 same
SpawnedCharacter 0xBC0 same
PlatformPlayer 0x6A0 same
// === WIREFRAME ===
WireFrame / wireframe_num 0x92E same
WireFrame2 / wireframe_num_1 0xC0 same
WireFrame3 0xFF same
// === OTHER (ALL SAME) ===
Rootcomponent 0x290 same
root_position 0x170 same
relative_rotation 0x188 same
AddedEyeHeight 0x1090 same
StandingEyeOffset 0x1094 same
CrouchingEyeOffset 0x1098 same
coolchams 0x418 same
bone_cout 0x768 same
fresnelcomponent 0xA98 same
BlindManagerComponent 0xA28 same
game_instance 0x1D8 same
local_players 0x40 same
viewport_client 0x80 same
engine 0x28 same
local_controller 0x38 same
AccountLevel 0x66C same
HideAccountLevel 0x668 same
flashend 0x10 same
İyi hile geliştirmeler....