VALORANT 13.01 Detaylı Tüm Offsetler

DARKDEATH

"Gli farò un'offerta che non potrà rifiutել."
Banned
Katılım
2 Eki 2025
Mesajlar
1,088
Beğeniler
103
İletişim
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
// === ENGINE ===
GWorld 0xCD35E40 → 0xCD01E30 CHANGED
State (same as GWorld)
ObjectArray 0xCD7FAC0 same
FNamePool / fname_pool 0xC480F80 → 0xCEBB2C0 CHANGED
FName 0xE17570 same

// === FUNCTIONS ===
process_event 0x1DC27E0 → 0x1DC1EC0 CHANGED
bone_matrix 0x4292C30 → 0x4284A70 CHANGED
static_find_object 0x1DE8BB0 → 0x1DE8290 CHANGED
static_load_object 0x1DEC310 → 0x1DEB9F0 CHANGED
set_ares_outline_mode 0x4229740 → 0x421B990 CHANGED
Mount 0x2ABD9F0 → 0x2AB8200 CHANGED
SigningDelegate 0xD0F8D38 → 0xD0C4D38 CHANGED
FPakPlatformFile 0xCD67A68 → 0xCD33A28 CHANGED
play_finisher_effect 0x68FB1A0 → 0x68DA430 CHANGED
TriggerVEH 0x1A07566 → 0x1A07606 CHANGED
fmemory_malloc 0x19D0D60 same
magic 0x52A3450 same

// === MESH / CHARACTER ===
mesh 0x430 → 0x4F0 CHANGED
mesh1p 0xF40 same
mesh3p 0xF90 same
mesh1p_overlay 0xF48 same
mesh_cosmetic_3p 0xF50 same
mesh1p_mids 0xFA0 same
mesh3p_mids 0xF90 same
mesh1p_overlay_mids 0xFB0 same
mesh1pgun 0xF48 same
mesh3pgun 0xF38 same
mesh_fp_flag 0x394 same

// === CAMERA ===
cameramaneger 0x528 same
camerapos 0x900 → 0x17C0 CHANGED
camerarot 0x918 → 0x17D8 CHANGED
camerafov 0x930 → 0x17F0 CHANGED
CameraCachePrivate 0x17B0 same

// === INVENTORY / SKIN CHANGER ===
Inventory / inventory 0x9A8 → 0xC08 CHANGED
Equippable / equippable 0x248 same
equippable_models 0xF0 same
skins 0x168 same
possible_levels 0x150 same
possible_levels1/2 0x10A same
possible_chromas 0x140 same
skin_pointer 0x3A8 same
skin_pointer_2 0x0B0 same
skin_pointer_3 0x080 same
skin_data_asset 0xFB0 same

// === SPREAD / RECOIL ===
get_spread_values 0x6995160 → 0x69741B0 CHANGED
get_spread_angles 0x75C8A80 → 0x75A2B00 CHANGED
tovector_and_normalize 0x1AC95E0 → 0x1AC9680 CHANGED
toangle_and_normalize 0x1AC40D0 → 0x1AC4170 CHANGED
get_firing_location_and_dir 0x712A700 → 0x7105BC0 CHANGED
FiringStateComp 0x1228 same
error_power 0x49C same
error_retries 0x470 same
seed_data 0x4A0 same
stability_component 0x490 same
DefaultErrorPower 0x1AC0 same
ErrorPowers 0x1AC4 same

// === PLAYER STATE / RANK ===
player_state 0x488 same
competitive_tier 0x734 same
SpawnedCharacter 0xBC0 same
PlatformPlayer 0x6A0 same

// === WIREFRAME ===
WireFrame / wireframe_num 0x92E same
WireFrame2 / wireframe_num_1 0xC0 same
WireFrame3 0xFF same

// === OTHER (ALL SAME) ===
Rootcomponent 0x290 same
root_position 0x170 same
relative_rotation 0x188 same
AddedEyeHeight 0x1090 same
StandingEyeOffset 0x1094 same
CrouchingEyeOffset 0x1098 same
coolchams 0x418 same
bone_cout 0x768 same
fresnelcomponent 0xA98 same
BlindManagerComponent 0xA28 same
game_instance 0x1D8 same
local_players 0x40 same
viewport_client 0x80 same
engine 0x28 same
local_controller 0x38 same
AccountLevel 0x66C same
HideAccountLevel 0x668 same
flashend 0x10 same


İyi hile geliştirmeler....;)
 
// === ENGINE ===
GWorld 0xCD35E40 → 0xCD01E30 CHANGED
State (same as GWorld)
ObjectArray 0xCD7FAC0 same
FNamePool / fname_pool 0xC480F80 → 0xCEBB2C0 CHANGED
FName 0xE17570 same

// === FUNCTIONS ===
process_event 0x1DC27E0 → 0x1DC1EC0 CHANGED
bone_matrix 0x4292C30 → 0x4284A70 CHANGED
static_find_object 0x1DE8BB0 → 0x1DE8290 CHANGED
static_load_object 0x1DEC310 → 0x1DEB9F0 CHANGED
set_ares_outline_mode 0x4229740 → 0x421B990 CHANGED
Mount 0x2ABD9F0 → 0x2AB8200 CHANGED
SigningDelegate 0xD0F8D38 → 0xD0C4D38 CHANGED
FPakPlatformFile 0xCD67A68 → 0xCD33A28 CHANGED
play_finisher_effect 0x68FB1A0 → 0x68DA430 CHANGED
TriggerVEH 0x1A07566 → 0x1A07606 CHANGED
fmemory_malloc 0x19D0D60 same
magic 0x52A3450 same

// === MESH / CHARACTER ===
mesh 0x430 → 0x4F0 CHANGED
mesh1p 0xF40 same
mesh3p 0xF90 same
mesh1p_overlay 0xF48 same
mesh_cosmetic_3p 0xF50 same
mesh1p_mids 0xFA0 same
mesh3p_mids 0xF90 same
mesh1p_overlay_mids 0xFB0 same
mesh1pgun 0xF48 same
mesh3pgun 0xF38 same
mesh_fp_flag 0x394 same

// === CAMERA ===
cameramaneger 0x528 same
camerapos 0x900 → 0x17C0 CHANGED
camerarot 0x918 → 0x17D8 CHANGED
camerafov 0x930 → 0x17F0 CHANGED
CameraCachePrivate 0x17B0 same

// === INVENTORY / SKIN CHANGER ===
Inventory / inventory 0x9A8 → 0xC08 CHANGED
Equippable / equippable 0x248 same
equippable_models 0xF0 same
skins 0x168 same
possible_levels 0x150 same
possible_levels1/2 0x10A same
possible_chromas 0x140 same
skin_pointer 0x3A8 same
skin_pointer_2 0x0B0 same
skin_pointer_3 0x080 same
skin_data_asset 0xFB0 same

// === SPREAD / RECOIL ===
get_spread_values 0x6995160 → 0x69741B0 CHANGED
get_spread_angles 0x75C8A80 → 0x75A2B00 CHANGED
tovector_and_normalize 0x1AC95E0 → 0x1AC9680 CHANGED
toangle_and_normalize 0x1AC40D0 → 0x1AC4170 CHANGED
get_firing_location_and_dir 0x712A700 → 0x7105BC0 CHANGED
FiringStateComp 0x1228 same
error_power 0x49C same
error_retries 0x470 same
seed_data 0x4A0 same
stability_component 0x490 same
DefaultErrorPower 0x1AC0 same
ErrorPowers 0x1AC4 same

// === PLAYER STATE / RANK ===
player_state 0x488 same
competitive_tier 0x734 same
SpawnedCharacter 0xBC0 same
PlatformPlayer 0x6A0 same

// === WIREFRAME ===
WireFrame / wireframe_num 0x92E same
WireFrame2 / wireframe_num_1 0xC0 same
WireFrame3 0xFF same

// === OTHER (ALL SAME) ===
Rootcomponent 0x290 same
root_position 0x170 same
relative_rotation 0x188 same
AddedEyeHeight 0x1090 same
StandingEyeOffset 0x1094 same
CrouchingEyeOffset 0x1098 same
coolchams 0x418 same
bone_cout 0x768 same
fresnelcomponent 0xA98 same
BlindManagerComponent 0xA28 same
game_instance 0x1D8 same
local_players 0x40 same
viewport_client 0x80 same
engine 0x28 same
local_controller 0x38 same
AccountLevel 0x66C same
HideAccountLevel 0x668 same
flashend 0x10 same


İyi hile geliştirmeler....;)
mesaj kasma amk
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
ne mesajı abicim offset paylaşan yok paylaştık mesaj mı bu
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
ben görmedim ondan paylaştım

Are the offsets up to date?
 

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