valo offset lazım

JoeYabuk1

ayşe 18/emmi oglu 🥰🥰
Master Üye
Katılım
31 Mar 2026
Mesajlar
1,788
Beğeniler
383
paylaiırsanız sevınırım
 
paylaiırsanız sevınırım
  1. GWorld = 0xC17E310
  2. FNamePool = 0xC334000
  3. ProcessEvent = 0x1B437A0
  4. StaticFindObject = 0x1B6D070
  5. StaticLoadObject = 0x1B70BA0
  6. BoneMatrix = 0x40C1190
  7. TriggerVeh = 0x175BA46
Player & Controller Data

Code:
  1. PlayerController: 0x0038
  2. LocalPlayer: 0x0040
  3. PlayerArray: 0x0478
  4. AcknowledgedPawn: 0x0510
  5. MyHUD: 0x0518
  6. PlayerCameraManager: 0x0520
  7. CameraPrivate: 0x17B0
  8. CameraPos: 0x0384
  9. CameraRot: 0x0396
  10. CameraFOV: 0x03A2
  11. PlayerState: 0x0480
  12. PlatformPlayer: 0x0698
  13. SpawnedCharacter: 0x0A48
  14. TeamComponent: 0x06A0
  15. TeamId: 0x00E8
  16. CompetitiveTier: 0x0760
  17. AccountLevel: 0x075C
  18. WasAlly: 0x0F58
  19. MaxShield: 0x1110
  20. GetPing: 0x0464
  21. CharacterMinimap: 0x1558
Actor & Scene

Code:
  1. ActorArray: 0x00A0
  2. RootComponent: 0x0288
  3. RelativeLocation: 0x0170
  4. RelativeRotation: 0x0188
  5. ComponentToWorld: 0x02D0
  6. Dormant: 0x0101
  7. ActorID: 0x0018
  8. BoundsScale: 0x0474
  9. Level: 0x0038
Health & Damage

Code:
  1. DamageHandler: 0x0C68
  2. Health (CachedLife): 0x0200
  3. MaxHealth: 0x01F8
  4. Shield (CachedShield): 0x0220
  5. DamageSections: 0x01E8
  6. LastDamageEvent: 0x02B0
Weapon & Inventory

Code:
  1. Inventory: 0x0C08
  2. CurrentEquippable: 0x0248
  3. EquippableArray: 0x0238
  4. FiringStateComponent: 0x1230
  5. StabilityComponent: 0x0490
  6. MagazineAmmo: 0x1200
  7. MaxAmmo: 0x0130
  8. AuthResourceAmount: 0x0110
  9. ErrorPower (Recoil): 0x049C
  10. ErrorRetries: 0x0470
  11. SeedData: 0x04A0
  12. IsFiring: 0x1224
  13. Mesh1PGun: 0x0DD8
  14. Mesh3PGun: 0x0DE8
Mesh & Animation

Code:
  1. MeshComponent: 0x04E8
  2. BoneArray (CachedBoneSpaceTransforms): 0x0AF8
  3. BoneCount: 0x0B00
  4. BoneArrayCache (CachedComponentSpaceTransforms): 0x0B08
  5. LastRenderTime: 0x0464
  6. LastRenderTimeOnScreen: 0x0468
  7. Mesh1P: 0x0F30
  8. Mesh1POverlay: 0x0F38
  9. Mesh3P (MeshCosmetic3P): 0x0F40
  10. Mesh3PMIDs: 0x0F80
Game State & Round Data

Code:
  1. GameState: 0x0178
  2. OwningGameInstance: 0x01D8
  3. ViewportWorld: 0x0078
  4. UWorldPointer: 0x0080
  5. DrawTransition: 0x0068
  6. Level: 0x0038
  7. RoundState: 0x0590
  8. BombTimeRemaining (TimeRemainingToExplode): 0x05A8
  9. DefusePercentage (DefuseProgress): 0x05D0
  10. CurrentDefuser: 0x05C0
  11. CurrentDefuseSection: 0x05F0
  12. PlantedAtSite: 0x05B8
Internal Flags & States

Code:
  1. bIsSpectating: 0x0418
  2. bAlive (inverted bIsDead): 0x01F9
  3. IsVisible: 0x0470
  4. OutlineComponent: 0x10B0
  5. HighlightColor: 0x0428
Memory & Decryption

Code:
  1. FMemoryMalloc = 0x165CC10
  2. FreeMem = 0x69ABDD
  3. DecryptWide = 0x4914100
  4. DecryptNonWide = 0x4914090
  5. SkinDecrypt = 0x34D9120
  6. PointerState = 0x0A81A0
  7. PointerKey = 0x0A8198
  8. VgkShadowStructPtr = 0x0A8190
  9. VgkStateIndex = 0x0A81A8
  10. FNamePool = 0xBFD4B40
  11. FNameState = 0xC1BB5C0
  12. FNameKey = 0xC1BB5F8
Skin Changer

Code:
  1. SkinPointer1 = 0x3A0
  2. SkinPointer2 = 0x0B0
  3. SkinPointer3 = 0x080
  4. SkinDataAsset = 0xFB0
Rendering

Code:
  1. K2DrawText = 0x459E57C
  2. K2DrawLine = 0x6DE70E9
  3. K2DrawBox = 0x6D0ED60
  4. SetOutlineColors = 0x3639E89
  5. EnemyColor = 0x5384EE9
  6. AllyColor = 0x5384EE2
  7. MarkDirtyRender = 0x159F240
    unknown'da paylaşılmış attım linki bu:
 
  1. GWorld = 0xC17E310
  2. FNamePool = 0xC334000
  3. ProcessEvent = 0x1B437A0
  4. StaticFindObject = 0x1B6D070
  5. StaticLoadObject = 0x1B70BA0
  6. BoneMatrix = 0x40C1190
  7. TriggerVeh = 0x175BA46
Player & Controller Data

Code:
  1. PlayerController: 0x0038
  2. LocalPlayer: 0x0040
  3. PlayerArray: 0x0478
  4. AcknowledgedPawn: 0x0510
  5. MyHUD: 0x0518
  6. PlayerCameraManager: 0x0520
  7. CameraPrivate: 0x17B0
  8. CameraPos: 0x0384
  9. CameraRot: 0x0396
  10. CameraFOV: 0x03A2
  11. PlayerState: 0x0480
  12. PlatformPlayer: 0x0698
  13. SpawnedCharacter: 0x0A48
  14. TeamComponent: 0x06A0
  15. TeamId: 0x00E8
  16. CompetitiveTier: 0x0760
  17. AccountLevel: 0x075C
  18. WasAlly: 0x0F58
  19. MaxShield: 0x1110
  20. GetPing: 0x0464
  21. CharacterMinimap: 0x1558
Actor & Scene

Code:
  1. ActorArray: 0x00A0
  2. RootComponent: 0x0288
  3. RelativeLocation: 0x0170
  4. RelativeRotation: 0x0188
  5. ComponentToWorld: 0x02D0
  6. Dormant: 0x0101
  7. ActorID: 0x0018
  8. BoundsScale: 0x0474
  9. Level: 0x0038
Health & Damage

Code:
  1. DamageHandler: 0x0C68
  2. Health (CachedLife): 0x0200
  3. MaxHealth: 0x01F8
  4. Shield (CachedShield): 0x0220
  5. DamageSections: 0x01E8
  6. LastDamageEvent: 0x02B0
Weapon & Inventory

Code:
  1. Inventory: 0x0C08
  2. CurrentEquippable: 0x0248
  3. EquippableArray: 0x0238
  4. FiringStateComponent: 0x1230
  5. StabilityComponent: 0x0490
  6. MagazineAmmo: 0x1200
  7. MaxAmmo: 0x0130
  8. AuthResourceAmount: 0x0110
  9. ErrorPower (Recoil): 0x049C
  10. ErrorRetries: 0x0470
  11. SeedData: 0x04A0
  12. IsFiring: 0x1224
  13. Mesh1PGun: 0x0DD8
  14. Mesh3PGun: 0x0DE8
Mesh & Animation

Code:
  1. MeshComponent: 0x04E8
  2. BoneArray (CachedBoneSpaceTransforms): 0x0AF8
  3. BoneCount: 0x0B00
  4. BoneArrayCache (CachedComponentSpaceTransforms): 0x0B08
  5. LastRenderTime: 0x0464
  6. LastRenderTimeOnScreen: 0x0468
  7. Mesh1P: 0x0F30
  8. Mesh1POverlay: 0x0F38
  9. Mesh3P (MeshCosmetic3P): 0x0F40
  10. Mesh3PMIDs: 0x0F80
Game State & Round Data

Code:
  1. GameState: 0x0178
  2. OwningGameInstance: 0x01D8
  3. ViewportWorld: 0x0078
  4. UWorldPointer: 0x0080
  5. DrawTransition: 0x0068
  6. Level: 0x0038
  7. RoundState: 0x0590
  8. BombTimeRemaining (TimeRemainingToExplode): 0x05A8
  9. DefusePercentage (DefuseProgress): 0x05D0
  10. CurrentDefuser: 0x05C0
  11. CurrentDefuseSection: 0x05F0
  12. PlantedAtSite: 0x05B8
Internal Flags & States

Code:
  1. bIsSpectating: 0x0418
  2. bAlive (inverted bIsDead): 0x01F9
  3. IsVisible: 0x0470
  4. OutlineComponent: 0x10B0
  5. HighlightColor: 0x0428
Memory & Decryption

Code:
  1. FMemoryMalloc = 0x165CC10
  2. FreeMem = 0x69ABDD
  3. DecryptWide = 0x4914100
  4. DecryptNonWide = 0x4914090
  5. SkinDecrypt = 0x34D9120

  6. PointerState = 0x0A81A0
  7. PointerKey = 0x0A8198
  8. VgkShadowStructPtr = 0x0A8190
  9. VgkStateIndex = 0x0A81A8

  10. FNamePool = 0xBFD4B40
  11. FNameState = 0xC1BB5C0
  12. FNameKey = 0xC1BB5F8
Skin Changer

Code:
  1. SkinPointer1 = 0x3A0
  2. SkinPointer2 = 0x0B0
  3. SkinPointer3 = 0x080
  4. SkinDataAsset = 0xFB0
Rendering

Code:
  1. K2DrawText = 0x459E57C
  2. K2DrawLine = 0x6DE70E9
  3. K2DrawBox = 0x6D0ED60
  4. SetOutlineColors = 0x3639E89
  5. EnemyColor = 0x5384EE9
  6. AllyColor = 0x5384EE2
  7. MarkDirtyRender = 0x159F240
    unknown'da paylaşılmış attım linki bu:
gworld daha farklıydı sanki
 
namespace offsets
{
constexpr uint64_t State = 0xC19A0C0;


constexpr uint64_t fmemory_malloc = 0x1724140;
constexpr uint64_t static_find_object = 0x1B6D070;
constexpr uint64_t static_laod_object = 0x1B70BA0;
constexpr uint64_t process_event = 0x1B437A0;
constexpr uint64_t bone_matrix = 0x40C1190;

constexpr uint64_t set_ares_outline_mode = 0x4055840;

constexpr uint64_t magic = 0x52A3450;

constexpr uint64_t charm_map = 0x430;
constexpr uint64_t projectile_component = 0x464;

constexpr uint64_t RelativeScale3D = 0x17c;
constexpr uint64_t TriggerVEH = 0x175BA46;

constexpr uint64_t DefuseTimer = 0x05D0;
constexpr uint64_t Timer = 0x05A8;

constexpr uint64_t relative_rotation = 0x170;
constexpr uint64_t cameramaneger = 0x520;
constexpr uint64_t mesh = 0x430;

constexpr uint64_t camerapos = 900;
constexpr uint64_t camerafov = 930;
constexpr uint64_t camerarot = 918;

constexpr uint64_t game_instance = 0x1D8;
constexpr uint64_t local_players = 0x40;
constexpr uint64_t viewport_client = 0x80;

constexpr uint64_t engine = 0x28;
constexpr uint64_t local_controller = 0x38;

constexpr uintptr_t mesh_fp_flag = 0x364;

// FINISHER
constexpr uint64_t play_finisher_effect = 0x624EB20;

constexpr uint64_t death_reaction_component_offset = 0xc98 + 0x10;
constexpr uint64_t montage_effect_override_offset = 0x100;
constexpr uint64_t montage_effect_override_context_offset = 0x108;

constexpr uint64_t bone_cout = 0x740;

constexpr uint64_t mtkv = 0x37;

constexpr uint64_t object_class = 0x10;
constexpr uint64_t super_class = 0x48;

// skins
constexpr uint64_t get_skin_levels = 0x88;
constexpr uint64_t get_skin_data_asset = 0x108;
constexpr uint64_t get_skin_chroma_data_asset = 0x108;
constexpr uint64_t get_charm_data_asset = 0x68;
constexpr uint64_t get_charm_level_data_asset = 0x70;
constexpr uint64_t get_charm_level = 0xe0;

constexpr uint64_t equippable_models = 0xe8;
constexpr uint64_t skins = 0x150;
constexpr uint64_t possible_levels = 0x138;
constexpr uint64_t possible_levels1 = 0xfe;
constexpr uint64_t possible_levels2 = 0xf2;
constexpr uint64_t possible_chromas = 0x128;

constexpr uint64_t get_screen_size1 = 0x48;
constexpr uint64_t get_screen_size2 = 0x4c;

constexpr uint64_t fr3scomp = 0xcd0;

constexpr uint64_t was_invisible = 0xc8b;
constexpr uint64_t inventory_icon = 0xdc0;

constexpr uint64_t font = 0x98;

constexpr uint64_t skymeshcomponent = 0x288;

constexpr uint64_t mesh1p = 0xf30;
constexpr uint64_t mesh3p = 0xf00;
constexpr uint64_t mesh1p_overlay = 0xf38;
constexpr uint64_t mesh_cosmetic_3p = 0xef8;


constexpr uint64_t coolchams = 0x418;

constexpr uint64_t mesh1pgun = 0xdd8;

constexpr uint64_t fresnelcomponent = 0x860;

constexpr uint64_t BlindManagerComponent = 0xa18;

constexpr uint64_t flashend = 0x10;

constexpr uint64_t WireFrame = 0x906;
constexpr uint64_t WireFrame2 = 0xc0;
constexpr uint64_t WireFrame3 = 0xff;

constexpr uint64_t skin_pointer = 0x3a8;
constexpr uint64_t skin_pointer_2 = 0xB0;
constexpr uint64_t skin_pointer_3 = 0x80;
constexpr uint64_t skin_data_asset = 0xDC8;

constexpr uint64_t viewport_world = 0x80;

constexpr uint64_t SetCameraPOVHook = 0xD7;

constexpr uint64_t viewport_gameinstance = 0x88;

constexpr uint64_t get_spread_values = 0x62EE2C0;
constexpr uint64_t get_spread_angles = 0x6F28690;
constexpr uint64_t to_vector_and_normalize = 0x18238B0;
constexpr uint64_t to_angle_and_normalize = 0x181E0B0;

constexpr uint64_t FiringStateComp = 0x1208;

constexpr uint64_t seed_data = 0x4A0;
constexpr uint64_t seed_dataadd = 0xD8;
constexpr uint64_t stability_component = 0x490;

constexpr uint64_t error_power = 0x49c;
constexpr uint64_t error_retries = 0x470;

constexpr uint64_t Inventory = 0x998;
constexpr uint64_t Equippable = 0x248;

constexpr uint64_t AccountLevel = 0x066C;
constexpr uint64_t HideAccountLevel = 0x0668;

constexpr uint64_t player_state = 0x480;

constexpr uint64_t PlatformPlayer = 0x6A0;
constexpr uint64_t Rootcomponent = 0x288;
constexpr uint64_t root_position = 0x170;
constexpr uint64_t CameraRadar = 0x1F90;
}
 

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