Memintegrity
Diamond Üye
- Katılım
- 24 May 2025
- Mesajlar
- 623
- Beğeniler
- 155
hafiften ai kod vardır he
pastebin.com/raw/xtx8AHcn
örnek kullanım (pastebin linkini artık nereye uploadlarsanız degistirin) :
showcase video :
ui ss :
pastebin.com/raw/xtx8AHcn
örnek kullanım (pastebin linkini artık nereye uploadlarsanız degistirin) :
Kod:
local UI = loadstring(game:HttpGet("https://pastebin.com/raw/xtx8AHcn"))()
UI:CreateWatermark("addition", "v1.0")
local Window = UI:CreateWindow("Addition Hub", UDim2.new(0, 500, 0, 380))
Window:SetToggleKey(Enum.KeyCode.RightShift)
local CombatTab = Window:CreateTab("Combat")
local VisualsTab = Window:CreateTab("Visuals")
local PlayerTab = Window:CreateTab("Player")
local SettingsTab = Window:CreateTab("Settings")
local AimbotSection = CombatTab:CreateSection("Aimbot")
local AimbotToggle = AimbotSection:CreateToggle("Enabled", false, function(value)
UI:Toast("Aimbot", value and "Enabled" or "Disabled", value and UI.Theme.Success or UI.Theme.Error, 2)
end)
AimbotSection:CreateToggle("Team Check", true, function(value)
print("Team Check:", value)
end)
AimbotSection:CreateToggle("Visibility Check", true, function(value)
print("Visibility Check:", value)
end)
AimbotSection:CreateSlider("FOV Radius", 50, 500, 150, function(value)
print("FOV:", value)
end)
AimbotSection:CreateSlider("Smoothness", 1, 100, 20, function(value)
print("Smoothness:", value)
end)
AimbotSection:CreateDropdown("Target Part", {"Head", "Torso", "HumanoidRootPart", "Closest"}, "Head", function(value)
print("Target Part:", value)
end)
AimbotSection:CreateDropdown("Priority", {"Distance", "Health", "Threat"}, "Distance", function(value)
print("Priority:", value)
end)
AimbotSection:CreateKeybind("Aim Key", Enum.KeyCode.E, function(key)
UI:Toast("Keybind", "Aim key set to " .. key.Name, UI.Theme.Accent, 2)
end)
local WeaponSection = CombatTab:CreateSection("Weapon Mods")
WeaponSection:CreateToggle("No Recoil", false, function(value)
print("No Recoil:", value)
end)
WeaponSection:CreateToggle("No Spread", false, function(value)
print("No Spread:", value)
end)
WeaponSection:CreateSlider("Fire Rate", 1, 10, 1, function(value)
print("Fire Rate Multiplier:", value)
end)
local ESPSection = VisualsTab:CreateSection("ESP Settings")
local ESPToggle = ESPSection:CreateToggle("Enabled", false, function(value)
UI:Toast("ESP", value and "Enabled" or "Disabled", value and UI.Theme.Success or UI.Theme.Error, 2)
end)
ESPSection:CreateToggle("Box ESP", true, function(value)
print("Box ESP:", value)
end)
ESPSection:CreateToggle("Skeleton ESP", false, function(value)
print("Skeleton:", value)
end)
ESPSection:CreateToggle("Health Bar", true, function(value)
print("Health Bar:", value)
end)
ESPSection:CreateToggle("Name Tags", true, function(value)
print("Names:", value)
end)
ESPSection:CreateToggle("Distance", true, function(value)
print("Distance:", value)
end)
ESPSection:CreateToggle("Tracers", false, function(value)
print("Tracers:", value)
end)
ESPSection:CreateSlider("Max Distance", 100, 2000, 1000, function(value)
print("Max Distance:", value)
end)
local ColorsSection = VisualsTab:CreateSection("Colors")
ColorsSection:CreateColorPicker("Enemy Color", Color3.fromRGB(255, 55, 55), function(color)
print("Enemy Color:", color)
end)
ColorsSection:CreateColorPicker("Team Color", Color3.fromRGB(55, 255, 55), function(color)
print("Team Color:", color)
end)
ColorsSection:CreateColorPicker("Skeleton Color", Color3.fromRGB(61, 142, 185), function(color)
print("Skeleton Color:", color)
end)
local WorldSection = VisualsTab:CreateSection("World")
WorldSection:CreateToggle("Fullbright", false, function(value)
if value then
game:GetService("Lighting").Brightness = 2
game:GetService("Lighting").GlobalShadows = false
else
game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").GlobalShadows = true
end
end)
WorldSection:CreateSlider("FOV", 70, 120, 70, function(value)
workspace.CurrentCamera.FieldOfView = value
end)
local MovementSection = PlayerTab:CreateSection("Movement")
MovementSection:CreateToggle("Infinite Jump", false, function(value)
getgenv().InfJump = value
end)
MovementSection:CreateSlider("Walk Speed", 16, 200, 16, function(value)
local char = game.Players.LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = value
end
end)
MovementSection:CreateSlider("Jump Power", 50, 300, 50, function(value)
local char = game.Players.LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.JumpPower = value
end
end)
MovementSection:CreateToggle("No Clip", false, function(value)
getgenv().NoClip = value
end)
local CharacterSection = PlayerTab:CreateSection("Character")
CharacterSection:CreateDropdown("Animation Pack", {"Default", "Ninja", "Robot", "Zombie", "Confident"}, "Default", function(value)
print("Animation:", value)
end)
CharacterSection:CreateButton("Reset Character", function()
game.Players.LocalPlayer.Character:BreakJoints()
UI:Toast("Character", "Character reset!", UI.Theme.Warning, 2)
end)
CharacterSection:CreateButton("Rejoin Server", function()
UI:Toast("Teleport", "Rejoining server...", UI.Theme.Accent, 2)
task.wait(1)
game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer)
end)
local TeleportSection = PlayerTab:CreateSection("Teleport")
TeleportSection:CreateInput("Player Name", "Enter username...", function(text, enter)
if enter and text ~= "" then
for _, player in pairs(game.Players:GetPlayers()) do
if string.lower(player.Name):find(string.lower(text)) or string.lower(player.DisplayName):find(string.lower(text)) then
local char = game.Players.LocalPlayer.Character
local targetChar = player.Character
if char and targetChar and char:FindFirstChild("HumanoidRootPart") and targetChar:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = targetChar.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
UI:Toast("Teleport", "Teleported to " .. player.DisplayName, UI.Theme.Success, 2)
end
return
end
end
UI:Toast("Error", "Player not found!", UI.Theme.Error, 2)
end
end)
TeleportSection:CreateButton("Teleport to Spawn", function()
local char = game.Players.LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local spawn = workspace:FindFirstChild("SpawnLocation") or workspace:FindFirstChildOfClass("SpawnLocation")
if spawn then
char.HumanoidRootPart.CFrame = spawn.CFrame + Vector3.new(0, 5, 0)
UI:Toast("Teleport", "Teleported to spawn!", UI.Theme.Success, 2)
end
end
end)
local GeneralSection = SettingsTab:CreateSection("General")
GeneralSection:CreateKeybind("Toggle GUI", Enum.KeyCode.RightShift, function(key)
Window:SetToggleKey(key)
UI:Toast("Settings", "GUI toggle key set to " .. key.Name, UI.Theme.Accent, 2)
end)
GeneralSection:CreateDropdown("Theme", {"Purple", "Blue", "Red", "Green", "Orange"}, "Purple", function(value)
local colors = {
Purple = Color3.fromRGB(180, 140, 255),
Blue = Color3.fromRGB(80, 150, 255),
Red = Color3.fromRGB(255, 80, 80),
Green = Color3.fromRGB(80, 255, 120),
Orange = Color3.fromRGB(255, 165, 80)
}
UI.Theme.Accent = colors[value]
UI:Toast("Theme", "Accent color changed to " .. value, colors[value], 2)
end)
local InfoSection = SettingsTab:CreateSection("Information")
InfoSection:CreateLabel("Version: 1.0.0")
InfoSection:CreateLabel("Made by: addition")
InfoSection:CreateLabel("Press RightShift to toggle GUI")
local ActionsSection = SettingsTab:CreateSection("Actions")
ActionsSection:CreateButton("Copy Discord Invite", function()
if setclipboard then
setclipboard("discord.gg/example")
UI:Toast("Clipboard", "Discord invite copied!", UI.Theme.Success, 2)
else
UI:Toast("Error", "Clipboard not supported", UI.Theme.Error, 2)
end
end)
ActionsSection:CreateButton("Unload Script", function()
UI:Toast("Unloading", "Script will unload in 2 seconds...", UI.Theme.Warning, 2)
task.wait(2)
Window:Destroy()
end)
game:GetService("UserInputService").JumpRequest:Connect(function()
if getgenv().InfJump then
local char = game.Players.LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
game:GetService("RunService").Stepped:Connect(function()
if getgenv().NoClip then
local char = game.Players.LocalPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
end)
task.delay(1, function()
UI:Toast("Welcome", "welcome to addition.cc", UI.Theme.Success, 3)
end)
task.delay(2, function()
UI:Toast("Info", "Information", UI.Theme.Accent, 3)
end)
task.delay(3.5, function()
UI:Toast("Tip", "This is a Tip!", UI.Theme.Warning, 3)
end)
showcase video :
ui ss :
Linkleri görebilmek için kayıt olmanız gerekmektedir