Tested and Working offsets for 12.11 patch !

Tested and Working offsets for 12.11 VALORANT

Kod:
 [SUCCESS] -> GWorld: 0xC2DB4F0;
[SUCCESS] -> ProcessEvent: 0x1BEE560;
[SUCCESS] -> StaticFindObject: 0x1C1D720;
[SUCCESS] -> StaticLoadObject: 0x1C21250;
[SUCCESS] -> BoneMatrix: 0x4141180;
[SUCCESS] -> SetOutlineMode: 0x40D3F50;
[SUCCESS] -> FMemoryMalloc: 0x17B66B0;
[SUCCESS] -> get_spread_values: 0x6313BA0;
[SUCCESS] -> get_spread_angles: 0x6F4D720;
[SUCCESS] -> tovector_and_normalize: 0x18B5FD0;
[SUCCESS] -> toangle_and_normalize: 0x18B07D0;
[SUCCESS] -> GetFiringLocationAndDirection: 0x6ADC940;
[SUCCESS] -> TriggerVeh: 0x17EE1F6;
[SUCCESS] -> fname_pool: 0xC480F80;

[SUCCESS] -> Mount: 0x293CE10;
[SUCCESS] -> BypassSigning: 0xC66C938;
[SUCCESS] -> GetFPAK: 0xC30D0E8;
thank you ishowmeat

paste reverser xD
mesaj kasma
 
Tested and Working offsets for 12.11 VALORANT

Kod:
 [SUCCESS] -> GWorld: 0xC2DB4F0;
[SUCCESS] -> ProcessEvent: 0x1BEE560;
[SUCCESS] -> StaticFindObject: 0x1C1D720;
[SUCCESS] -> StaticLoadObject: 0x1C21250;
[SUCCESS] -> BoneMatrix: 0x4141180;
[SUCCESS] -> SetOutlineMode: 0x40D3F50;
[SUCCESS] -> FMemoryMalloc: 0x17B66B0;
[SUCCESS] -> get_spread_values: 0x6313BA0;
[SUCCESS] -> get_spread_angles: 0x6F4D720;
[SUCCESS] -> tovector_and_normalize: 0x18B5FD0;
[SUCCESS] -> toangle_and_normalize: 0x18B07D0;
[SUCCESS] -> GetFiringLocationAndDirection: 0x6ADC940;
[SUCCESS] -> TriggerVeh: 0x17EE1F6;
[SUCCESS] -> fname_pool: 0xC480F80;

[SUCCESS] -> Mount: 0x293CE10;
[SUCCESS] -> BypassSigning: 0xC66C938;
[SUCCESS] -> GetFPAK: 0xC30D0E8;
cano bende new offset varda src lerim boklu amk sizde varmı internal src calıssın yeter lo
 
Tested and Working offsets for 12.11 VALORANT

Kod:
 [SUCCESS] -> GWorld: 0xC2DB4F0;
[SUCCESS] -> ProcessEvent: 0x1BEE560;
[SUCCESS] -> StaticFindObject: 0x1C1D720;
[SUCCESS] -> StaticLoadObject: 0x1C21250;
[SUCCESS] -> BoneMatrix: 0x4141180;
[SUCCESS] -> SetOutlineMode: 0x40D3F50;
[SUCCESS] -> FMemoryMalloc: 0x17B66B0;
[SUCCESS] -> get_spread_values: 0x6313BA0;
[SUCCESS] -> get_spread_angles: 0x6F4D720;
[SUCCESS] -> tovector_and_normalize: 0x18B5FD0;
[SUCCESS] -> toangle_and_normalize: 0x18B07D0;
[SUCCESS] -> GetFiringLocationAndDirection: 0x6ADC940;
[SUCCESS] -> TriggerVeh: 0x17EE1F6;
[SUCCESS] -> fname_pool: 0xC480F80;

[SUCCESS] -> Mount: 0x293CE10;
[SUCCESS] -> BypassSigning: 0xC66C938;
[SUCCESS] -> GetFPAK: 0xC30D0E8;
bendeki speed src bu offsetlerle güncelleyince critical eror atıyor kanka bilen varmı ya sorunu
 

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