Tested and Working offsets for 12.11 patch !

IShowSpeed

Banned
Katılım
16 Nis 2026
Mesajlar
351
Beğeniler
75
Tested and Working offsets for 12.11 VALORANT

Kod:
 [SUCCESS] -> GWorld: 0xC2DB4F0;
[SUCCESS] -> ProcessEvent: 0x1BEE560;
[SUCCESS] -> StaticFindObject: 0x1C1D720;
[SUCCESS] -> StaticLoadObject: 0x1C21250;
[SUCCESS] -> BoneMatrix: 0x4141180;
[SUCCESS] -> SetOutlineMode: 0x40D3F50;
[SUCCESS] -> FMemoryMalloc: 0x17B66B0;
[SUCCESS] -> get_spread_values: 0x6313BA0;
[SUCCESS] -> get_spread_angles: 0x6F4D720;
[SUCCESS] -> tovector_and_normalize: 0x18B5FD0;
[SUCCESS] -> toangle_and_normalize: 0x18B07D0;
[SUCCESS] -> GetFiringLocationAndDirection: 0x6ADC940;
[SUCCESS] -> TriggerVeh: 0x17EE1F6;
[SUCCESS] -> fname_pool: 0xC480F80;

[SUCCESS] -> Mount: 0x293CE10;
[SUCCESS] -> BypassSigning: 0xC66C938;
[SUCCESS] -> GetFPAK: 0xC30D0E8;
 
Son düzenleme:
Tested and Working offsets for 12.11 VALORANT

Kod:
 [SUCCESS] -> GWorld: 0xC2DB4F0;
[SUCCESS] -> ProcessEvent: 0x1BEE560;
[SUCCESS] -> StaticFindObject: 0x1C1D720;
[SUCCESS] -> StaticLoadObject: 0x1C21250;
[SUCCESS] -> BoneMatrix: 0x4141180;
[SUCCESS] -> SetOutlineMode: 0x40D3F50;
[SUCCESS] -> FMemoryMalloc: 0x17B66B0;
[SUCCESS] -> get_spread_values: 0x6313BA0;
[SUCCESS] -> get_spread_angles: 0x6F4D720;
[SUCCESS] -> tovector_and_normalize: 0x18B5FD0;
[SUCCESS] -> toangle_and_normalize: 0x18B07D0;
[SUCCESS] -> GetFiringLocationAndDirection: 0x6ADC940;
[SUCCESS] -> TriggerVeh: 0x17EE1F6;
[SUCCESS] -> fname_pool: 0xC480F80;
And others don't change?
 
Tested and Working offsets for 12.11 VALORANT

Kod:
 [SUCCESS] -> GWorld: 0xC2DB4F0;
[SUCCESS] -> ProcessEvent: 0x1BEE560;
[SUCCESS] -> StaticFindObject: 0x1C1D720;
[SUCCESS] -> StaticLoadObject: 0x1C21250;
[SUCCESS] -> BoneMatrix: 0x4141180;
[SUCCESS] -> SetOutlineMode: 0x40D3F50;
[SUCCESS] -> FMemoryMalloc: 0x17B66B0;
[SUCCESS] -> get_spread_values: 0x6313BA0;
[SUCCESS] -> get_spread_angles: 0x6F4D720;
[SUCCESS] -> tovector_and_normalize: 0x18B5FD0;
[SUCCESS] -> toangle_and_normalize: 0x18B07D0;
[SUCCESS] -> GetFiringLocationAndDirection: 0x6ADC940;
[SUCCESS] -> TriggerVeh: 0x17EE1F6;
[SUCCESS] -> fname_pool: 0xC480F80;
flex laynın internali update lesene ya
 
Tested and Working offsets for 12.11 VALORANT

Kod:
 [SUCCESS] -> GWorld: 0xC2DB4F0;
[SUCCESS] -> ProcessEvent: 0x1BEE560;
[SUCCESS] -> StaticFindObject: 0x1C1D720;
[SUCCESS] -> StaticLoadObject: 0x1C21250;
[SUCCESS] -> BoneMatrix: 0x4141180;
[SUCCESS] -> SetOutlineMode: 0x40D3F50;
[SUCCESS] -> FMemoryMalloc: 0x17B66B0;
[SUCCESS] -> get_spread_values: 0x6313BA0;
[SUCCESS] -> get_spread_angles: 0x6F4D720;
[SUCCESS] -> tovector_and_normalize: 0x18B5FD0;
[SUCCESS] -> toangle_and_normalize: 0x18B07D0;
[SUCCESS] -> GetFiringLocationAndDirection: 0x6ADC940;
[SUCCESS] -> TriggerVeh: 0x17EE1F6;
[SUCCESS] -> fname_pool: 0xC480F80;

[SUCCESS] -> Mount: 0x293CE10;
[SUCCESS] -> BypassSigning: 0xC66C938;
[SUCCESS] -> GetFPAK: 0xC30D0E8;
thank you
 
kanka offsetleri dumper ile mi çektin yoksa manuel mi buldun paylaşım için eline sağlık bu arada harbi iş görür internal geliştirenler için
 

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