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Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
uintptr_t oLocalPlayer = 0xDB62848; // + 0x40
uintptr_t oBaseProjectile = 0xDBC5630; // + 0x40
uintptr_t oBaseNetworkable = 0xDB97EA8; // + 0x38
uintptr_t oEffectNetwork1 = 0xDB97B48; // + 0x8
uintptr_t oEffectNetwork2 = 0xDC60A50; // + 0x28
uintptr_t oMainCamera = 0xDB97A70; // + 0x98
uintptr_t oBaseViewModel = 0xDB8D058; // + 0xF0
uintptr_t oTOD_Sky = 0xDC550A8; // + 0x30
uintptr_t oPlayerEyes = 0xDBA0998;
uintptr_t Il2CppGetHandle = 0xDEDA540;
namespace BasePlayer
{
inline uintptr_t playerInput = 0x250; // PlayerInput
inline uintptr_t baseMovement = 0x268; // BaseMovement
inline uintptr_t playerModel = 0x288; // PlayerModel
inline uintptr_t encrypted_PlayerInventory = 0x2D8; // BasePlayer.%19a3979c3a6304d5bed0151290c8d1e212bc0093<PlayerInventory>
inline uintptr_t currentTeam = 0x3F8; // ulong
inline uintptr_t playerMetabolism = 0x508; // PlayerMetabolism
inline uintptr_t playerFlags = 0x538; // BasePlayer.PlayerFlags
inline uintptr_t encrypted_PlayerEyes = 0x600; // BasePlayer.%19a3979c3a6304d5bed0151290c8d1e212bc0093<PlayerEyes>
}
namespace PlayerEyesStatic
{
inline uintptr_t static_viewOffset = 0xCC; // Vector3
}
uintptr_t oBaseProjectile = 0xDBC5630; // + 0x40
uintptr_t oBaseNetworkable = 0xDB97EA8; // + 0x38
uintptr_t oEffectNetwork1 = 0xDB97B48; // + 0x8
uintptr_t oEffectNetwork2 = 0xDC60A50; // + 0x28
uintptr_t oMainCamera = 0xDB97A70; // + 0x98
uintptr_t oBaseViewModel = 0xDB8D058; // + 0xF0
uintptr_t oTOD_Sky = 0xDC550A8; // + 0x30
uintptr_t oPlayerEyes = 0xDBA0998;
uintptr_t Il2CppGetHandle = 0xDEDA540;
namespace BasePlayer
{
inline uintptr_t playerInput = 0x250; // PlayerInput
inline uintptr_t baseMovement = 0x268; // BaseMovement
inline uintptr_t playerModel = 0x288; // PlayerModel
inline uintptr_t encrypted_PlayerInventory = 0x2D8; // BasePlayer.%19a3979c3a6304d5bed0151290c8d1e212bc0093<PlayerInventory>
inline uintptr_t currentTeam = 0x3F8; // ulong
inline uintptr_t playerMetabolism = 0x508; // PlayerMetabolism
inline uintptr_t playerFlags = 0x538; // BasePlayer.PlayerFlags
inline uintptr_t encrypted_PlayerEyes = 0x600; // BasePlayer.%19a3979c3a6304d5bed0151290c8d1e212bc0093<PlayerEyes>
}
namespace PlayerEyesStatic
{
inline uintptr_t static_viewOffset = 0xCC; // Vector3
}