- Katılım
- 28 Eyl 2024
- Mesajlar
- 2,797
- Beğeniler
- 1,431
- İletişim

Kod:// Dumper Made by mert325 // Steam Data from DumpTime // Game: Rust // Last Update: 24.03/2026 At 01:22:47 // Dumped for build id: 22277172 namespace Offsets { namespace BaseNetworkable { constexpr auto BaseNetworkable_C = 0xd81cd78; constexpr auto static_fields = 0xb8; constexpr auto wrapper_class_ptr = 0x28; constexpr auto parent_static_fields = 0x10; constexpr auto entity = 0x10; } namespace ListComponent_Projectile { constexpr auto ListComponent_Projectile_C = 0xd82f8d0; constexpr auto static_fields = 0xb8; constexpr auto instance = 0x8; constexpr auto instance_two = 0x10; } namespace Convar_Admin { constexpr auto TypeInfo = 0xd7e98f0; } namespace Convar_Graphics { constexpr auto TypeInfo = 0xd82eef0; } namespace SingletonClimate { constexpr auto Climate_C = 0xd7e82c0; constexpr auto static_fields = 0xb8; constexpr auto Instance = 0x10; } namespace ActiveItem { constexpr auto clActiveItem = 0x4e0; } namespace ItemIcon { constexpr auto ItemIcon_C = 0xd7db618; constexpr auto Static_fields = 0xb8; constexpr auto Instance = 0x38; } namespace Camera { constexpr auto MainCamera_C = 0xd810e78; constexpr auto Chain1 = 0xb8; constexpr auto Chain2 = 0x78; constexpr auto Chain3 = 0x10; } namespace Il2Cpp { constexpr auto GetHandle = 0xdb1b840; } namespace BasePlayer { constexpr auto playerNames = 0x630; constexpr auto PlayerEyes = 0x690; constexpr auto PlayerInventory = 0x388; constexpr auto PlayerInput = 0x6f0; constexpr auto PlayerMovement = 0x508; constexpr auto PlayerModel = 0x2a8; constexpr auto playerFlags = 0x620; constexpr auto ModelState = 0x0; constexpr auto currentTeam = 0x4b0; constexpr auto clActiveItem = 0x4e0; constexpr auto clothingBlocksAiming = 0x704; constexpr auto clothingMoveSpeedReduction = 0x708; constexpr auto UserID = 0x660; } namespace world { constexpr auto ItemClass = 0x1d8; } namespace PlayerModel { constexpr auto Position = 0x1f8; constexpr auto Velocity = 0x204; constexpr auto newVelocity = 0x21c; constexpr auto Rotation = 0x228; constexpr auto GestureConfig = 0x3b0; constexpr auto IsNpc__BackingField = 0x3dd; constexpr auto __Multimesh = 0x288; } namespace ModelState { constexpr auto Flags = 0x0; constexpr auto WaterLevel = 0x0; } namespace SkinnedMultiMeshRenderers { constexpr auto Renderers__BackingField = 0x50; } namespace PlayerInventory { constexpr auto ItemContainer = 0x30; constexpr auto ContainerBelt = 0x38; constexpr auto ContainerWear = 0x58; } namespace Item { constexpr auto ItemList = 0x50; constexpr auto ItemDefinition = 0xa0; constexpr auto Amount = 0x94; constexpr auto CurrentHealth = 0x84; constexpr auto MaxHealth = 0x90; constexpr auto ammoCount = 0xc8; constexpr auto HeldEntity = 0x30; constexpr auto HeldEntity1 = 0x58; constexpr auto ItemUID = 0xa8; } namespace HeldEntity { constexpr auto ViewModel = 0x260; } namespace BaseViewModel { constexpr auto IronSights = 0x80; constexpr auto AnimationEvents = 0xa8; constexpr auto ViewmodelBob = 0x90; constexpr auto ViewmodelSway = 0x98; } namespace BaseEntity { constexpr auto model = 0xe8; constexpr auto Bounds = 0xc0; constexpr auto flags = 0xf0; } namespace BaseCombatEntity { constexpr auto LifeState = 0x268; } namespace ItemDefinition { constexpr auto shortname = 0x28; constexpr auto itemid = 0x20; constexpr auto displayName = 0x40; constexpr auto ItemMod = 0x170; } namespace Translate_Phrase { constexpr auto English = 0x20; } namespace ItemModWearable { constexpr auto blocksAiming = 0x5c; constexpr auto occlusionType = 0x58; } namespace AttackEntity { constexpr auto repeatDelay = 0x28c; constexpr auto deployDelay = 0x288; } namespace BaseProjectile { constexpr auto reloadTime = 0x370; constexpr auto recoil = 0x3a0; constexpr auto primaryMagazine = 0x378; constexpr auto aimconePenalty = 0x3b8; constexpr auto aimCone = 0x3a8; constexpr auto aimconePenaltyPerShot = 0x3b8; constexpr auto aimSway = 0x398; constexpr auto aimSwaySpeed = 0x39c; constexpr auto stancePenaltyScale = 0x3c8; constexpr auto aimConePenaltyMax = 0x3bc; constexpr auto automatic = 0x330; constexpr auto hipAimCone = 0x3b4; constexpr auto isBurstWeapon = 0x3d7; constexpr auto canChangeFireModes = 0x3d8; constexpr auto internalBurstFireRateScale = 0x3e0; constexpr auto IsReloading = 0x41c; } namespace Projectile { constexpr auto initialVelocity = 0x28; constexpr auto thickness = 0x3c; constexpr auto velocity = 0x15c; constexpr auto position = 0x168; constexpr auto sentPosition = 0x180; constexpr auto previousPosition = 0x18c; constexpr auto previousVelocity = 0x198; constexpr auto projectileID = 0x130; constexpr auto owner = 0x1e8; constexpr auto hitTest = 0x118; } namespace HitTest { constexpr auto HitTransform = 0x18; constexpr auto HitEntity = 0x88; } namespace RecoilProperties { constexpr auto recoilYawMin = 0x18; constexpr auto recoilYawMax = 0x1c; constexpr auto recoilPitchMin = 0x20; constexpr auto recoilPitchMax = 0x24; constexpr auto aimconeCurveScale = 0x60; constexpr auto newRecoilOverride = 0x80; } namespace HackableLockedCrate { constexpr auto TimerText = 0x3d0; } namespace BuildingPrivlidge { constexpr auto UpkeepTime = 0x3c4; } namespace PatrolHelicopter { constexpr auto weakspots = 0x410; } namespace CompoundBowWeapon { constexpr auto stringHoldDurationMax = 0x470; constexpr auto movementPenaltyRampUpTime = 0x480; } namespace FlintStrikeWeapon { constexpr auto successFraction = 0x458; constexpr auto _didSparkThisFrame = 0x468; } namespace BowWeapon { constexpr auto attackReady = 0x458; constexpr auto nopullback = 0x45c; } namespace RustStorage { constexpr auto BaseViewModel = 0xd7ab1b8; constexpr auto BaseViewModel_ListPTR = 0xa8; constexpr auto TOD_Sky = 0xd791f28; constexpr auto TOD_Sky_Instance = 0x50; } }
Decryptionları konu mesaj uzunluğundan dolayı paylaşamadım ihtiyacı olan iletişime geçsin.
Güncellermisiniz Hocam.