ZynexCheat
Gold Üye
- Katılım
- 22 Eyl 2021
- Mesajlar
- 275
- Beğeniler
- 30
- İletişim

Kod:
// Dumper Made by mert325
// Steam Data from DumpTime
// Game: Rust
// Last Update: 24.03/2026 At 01:22:47
// Dumped for build id: 22277172
namespace Offsets
{
namespace BaseNetworkable
{
constexpr auto BaseNetworkable_C = 0xd81cd78;
constexpr auto static_fields = 0xb8;
constexpr auto wrapper_class_ptr = 0x28;
constexpr auto parent_static_fields = 0x10;
constexpr auto entity = 0x10;
}
namespace ListComponent_Projectile
{
constexpr auto ListComponent_Projectile_C = 0xd82f8d0;
constexpr auto static_fields = 0xb8;
constexpr auto instance = 0x8;
constexpr auto instance_two = 0x10;
}
namespace Convar_Admin
{
constexpr auto TypeInfo = 0xd7e98f0;
}
namespace Convar_Graphics
{
constexpr auto TypeInfo = 0xd82eef0;
}
namespace SingletonClimate
{
constexpr auto Climate_C = 0xd7e82c0;
constexpr auto static_fields = 0xb8;
constexpr auto Instance = 0x10;
}
namespace ActiveItem
{
constexpr auto clActiveItem = 0x4e0;
}
namespace ItemIcon
{
constexpr auto ItemIcon_C = 0xd7db618;
constexpr auto Static_fields = 0xb8;
constexpr auto Instance = 0x38;
}
namespace Camera
{
constexpr auto MainCamera_C = 0xd810e78;
constexpr auto Chain1 = 0xb8;
constexpr auto Chain2 = 0x78;
constexpr auto Chain3 = 0x10;
}
namespace Il2Cpp
{
constexpr auto GetHandle = 0xdb1b840;
}
namespace BasePlayer
{
constexpr auto playerNames = 0x630;
constexpr auto PlayerEyes = 0x690;
constexpr auto PlayerInventory = 0x388;
constexpr auto PlayerInput = 0x6f0;
constexpr auto PlayerMovement = 0x508;
constexpr auto PlayerModel = 0x2a8;
constexpr auto playerFlags = 0x620;
constexpr auto ModelState = 0x0;
constexpr auto currentTeam = 0x4b0;
constexpr auto clActiveItem = 0x4e0;
constexpr auto clothingBlocksAiming = 0x704;
constexpr auto clothingMoveSpeedReduction = 0x708;
constexpr auto UserID = 0x660;
}
namespace world
{
constexpr auto ItemClass = 0x1d8;
}
namespace PlayerModel
{
constexpr auto Position = 0x1f8;
constexpr auto Velocity = 0x204;
constexpr auto newVelocity = 0x21c;
constexpr auto Rotation = 0x228;
constexpr auto GestureConfig = 0x3b0;
constexpr auto IsNpc__BackingField = 0x3dd;
constexpr auto __Multimesh = 0x288;
}
namespace ModelState
{
constexpr auto Flags = 0x0;
constexpr auto WaterLevel = 0x0;
}
namespace SkinnedMultiMeshRenderers
{
constexpr auto Renderers__BackingField = 0x50;
}
namespace PlayerInventory
{
constexpr auto ItemContainer = 0x30;
constexpr auto ContainerBelt = 0x38;
constexpr auto ContainerWear = 0x58;
}
namespace Item
{
constexpr auto ItemList = 0x50;
constexpr auto ItemDefinition = 0xa0;
constexpr auto Amount = 0x94;
constexpr auto CurrentHealth = 0x84;
constexpr auto MaxHealth = 0x90;
constexpr auto ammoCount = 0xc8;
constexpr auto HeldEntity = 0x30;
constexpr auto HeldEntity1 = 0x58;
constexpr auto ItemUID = 0xa8;
}
namespace HeldEntity
{
constexpr auto ViewModel = 0x260;
}
namespace BaseViewModel
{
constexpr auto IronSights = 0x80;
constexpr auto AnimationEvents = 0xa8;
constexpr auto ViewmodelBob = 0x90;
constexpr auto ViewmodelSway = 0x98;
}
namespace BaseEntity
{
constexpr auto model = 0xe8;
constexpr auto Bounds = 0xc0;
constexpr auto flags = 0xf0;
}
namespace BaseCombatEntity
{
constexpr auto LifeState = 0x268;
}
namespace ItemDefinition
{
constexpr auto shortname = 0x28;
constexpr auto itemid = 0x20;
constexpr auto displayName = 0x40;
constexpr auto ItemMod = 0x170;
}
namespace Translate_Phrase
{
constexpr auto English = 0x20;
}
namespace ItemModWearable
{
constexpr auto blocksAiming = 0x5c;
constexpr auto occlusionType = 0x58;
}
namespace AttackEntity
{
constexpr auto repeatDelay = 0x28c;
constexpr auto deployDelay = 0x288;
}
namespace BaseProjectile
{
constexpr auto reloadTime = 0x370;
constexpr auto recoil = 0x3a0;
constexpr auto primaryMagazine = 0x378;
constexpr auto aimconePenalty = 0x3b8;
constexpr auto aimCone = 0x3a8;
constexpr auto aimconePenaltyPerShot = 0x3b8;
constexpr auto aimSway = 0x398;
constexpr auto aimSwaySpeed = 0x39c;
constexpr auto stancePenaltyScale = 0x3c8;
constexpr auto aimConePenaltyMax = 0x3bc;
constexpr auto automatic = 0x330;
constexpr auto hipAimCone = 0x3b4;
constexpr auto isBurstWeapon = 0x3d7;
constexpr auto canChangeFireModes = 0x3d8;
constexpr auto internalBurstFireRateScale = 0x3e0;
constexpr auto IsReloading = 0x41c;
}
namespace Projectile
{
constexpr auto initialVelocity = 0x28;
constexpr auto thickness = 0x3c;
constexpr auto velocity = 0x15c;
constexpr auto position = 0x168;
constexpr auto sentPosition = 0x180;
constexpr auto previousPosition = 0x18c;
constexpr auto previousVelocity = 0x198;
constexpr auto projectileID = 0x130;
constexpr auto owner = 0x1e8;
constexpr auto hitTest = 0x118;
}
namespace HitTest
{
constexpr auto HitTransform = 0x18;
constexpr auto HitEntity = 0x88;
}
namespace RecoilProperties
{
constexpr auto recoilYawMin = 0x18;
constexpr auto recoilYawMax = 0x1c;
constexpr auto recoilPitchMin = 0x20;
constexpr auto recoilPitchMax = 0x24;
constexpr auto aimconeCurveScale = 0x60;
constexpr auto newRecoilOverride = 0x80;
}
namespace HackableLockedCrate
{
constexpr auto TimerText = 0x3d0;
}
namespace BuildingPrivlidge
{
constexpr auto UpkeepTime = 0x3c4;
}
namespace PatrolHelicopter
{
constexpr auto weakspots = 0x410;
}
namespace CompoundBowWeapon
{
constexpr auto stringHoldDurationMax = 0x470;
constexpr auto movementPenaltyRampUpTime = 0x480;
}
namespace FlintStrikeWeapon
{
constexpr auto successFraction = 0x458;
constexpr auto _didSparkThisFrame = 0x468;
}
namespace BowWeapon
{
constexpr auto attackReady = 0x458;
constexpr auto nopullback = 0x45c;
}
namespace RustStorage
{
constexpr auto BaseViewModel = 0xd7ab1b8;
constexpr auto BaseViewModel_ListPTR = 0xa8;
constexpr auto TOD_Sky = 0xd791f28;
constexpr auto TOD_Sky_Instance = 0x50;
}
}
Decryptionları konu mesaj uzunluğundan dolayı paylaşamadım ihtiyacı olan iletişime geçsin.