Open Source Rust External Cheat ESP,AIM

Riaso1337

Trust = Exploit
Efsane Üye
Katılım
15 Mar 2024
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aim kısmının ssini paylaşma şansın var mı veya slientaim özelliği var mı

rustda dumper varmı aşkım
Kod:
// Dumper Made by mert325
// Steam Data from DumpTime 23/03/2026 At 22:38
// Game: Rust
// Dumped for build id: 22277172

namespace Offsets
{
    namespace BaseNetworkable
    {
        constexpr auto BaseNetworkable_C    = 0xd81cd78;
        constexpr auto static_fields        = 0xb8;
        constexpr auto wrapper_class_ptr    = 0x28;
        constexpr auto parent_static_fields = 0x10;
        constexpr auto entity               = 0x10;
    }
 
    namespace ListComponent_Projectile
    {
        constexpr auto ListComponent_Projectile_C = 0xd82f8d0;
        constexpr auto static_fields              = 0xb8;
        constexpr auto instance                   = 0x8;
        constexpr auto instance_two               = 0x10;
    }
 
    namespace Convar_Admin
    {
        constexpr auto TypeInfo = 0xd7e98f0;
    }
 
    namespace Convar_Graphics
    {
        constexpr auto TypeInfo = 0xd82eef0;
    }
 
    namespace SingletonClimate
    {
        constexpr auto Climate_C      = 0xd7e82c0;
        constexpr auto static_fields  = 0xb8;
        constexpr auto Instance       = 0x10;
    }
 
    namespace ActiveItem
    {
        constexpr auto clActiveItem = 0x4e0;
    }
 
    
    namespace ItemIcon
    {
        constexpr auto ItemIcon_C   = 0xd7db618;
        constexpr auto Static_fields         = 0xb8;
        constexpr auto Instance         = 0x38;
    }
 
    namespace Camera
    {
        constexpr auto MainCamera_C   = 0xd810e78;
        constexpr auto Chain1         = 0xb8;
        constexpr auto Chain2         = 0x78;
        constexpr auto Chain3         = 0x10;
    }
 
    namespace Il2Cpp
    {
        constexpr auto GetHandle = 0xdb1b840;
    }
 
    namespace BasePlayer
    {
        constexpr auto playerNames               = 0x638;
        constexpr auto PlayerEyes                = 0x690;
        constexpr auto PlayerInventory           = 0x388;
        constexpr auto PlayerInput               = 0x6f0;
        constexpr auto PlayerMovement            = 0x508;
        constexpr auto PlayerModel               = 0x2a8;
        constexpr auto playerFlags               = 0x620;
        constexpr auto ModelState = 0x0;
        constexpr auto currentTeam               = 0x4b0;
        constexpr auto clActiveItem              = 0x4e0;
        constexpr auto clothingBlocksAiming      = 0x704;
        constexpr auto clothingMoveSpeedReduction = 0x708;
        constexpr auto UserID                    = 0x660;
    }
 
    namespace world
    {
        constexpr auto ItemClass                = 0x1d8;
    }
 
    namespace PlayerModel
    {
        constexpr auto Position             = 0x1f8;
        constexpr auto Velocity             = 0x204;
        constexpr auto newVelocity          = 0x21c;
        constexpr auto Rotation             = 0x228;
        constexpr auto GestureConfig               = 0x3b0;
        constexpr auto IsNpc__BackingField               = 0x3dd;
        constexpr auto __Multimesh          = 0x288;
    }
 
    namespace ModelState
    {
        constexpr auto Flags               = 0x0;
        constexpr auto WaterLevel               = 0x0;
    }
 
    namespace SkinnedMultiMeshRenderers
    {
        constexpr auto Renderers__BackingField               = 0x50;
    }
 
    namespace PlayerInventory
    {
        constexpr auto ItemContainer   = 0x30;
        constexpr auto ContainerBelt   = 0x38;
        constexpr auto ContainerWear   = 0x58;
    }
 
    namespace Item
    {
        constexpr auto ItemList                = 0x50;
        constexpr auto ItemDefinition           = 0xa0;
        constexpr auto Amount                   = 0x94;
        constexpr auto CurrentHealth            = 0x84;
        constexpr auto MaxHealth                = 0x90;
        constexpr auto ammoCount                = 0xc8;
        constexpr auto HeldEntity               = 0x30;
        constexpr auto HeldEntity1              = 0x58;
        constexpr auto ItemUID                  = 0xa8;
    }
 
    namespace HeldEntity
    {
        constexpr auto ViewModel = 0x260;
    }
 
    namespace BaseViewModel
    {
        constexpr auto IronSights = 0x80;
        constexpr auto AnimationEvents = 0xa8;
        constexpr auto ViewmodelBob = 0x90;
        constexpr auto ViewmodelSway = 0x98;
    }
 
    namespace BaseEntity
    {
        constexpr auto model  = 0xe8;
        constexpr auto Bounds = 0xc0;
        constexpr auto flags  = 0xf0;
    }
 
    namespace BaseCombatEntity
    {
        constexpr auto LifeState    = 0x268;
    }
 
    namespace ItemDefinition
    {
        constexpr auto shortname    = 0x28;
        constexpr auto itemid       = 0x20;
        constexpr auto displayName  = 0x40;
        constexpr auto ItemMod  = 0x170;
    }
 
    namespace Translate_Phrase
    {
        constexpr auto English                = 0x20;
    }
 
    namespace ItemModWearable
    {
        constexpr auto blocksAiming  = 0x5c;
        constexpr auto occlusionType = 0x58;
    }
 
    namespace AttackEntity
    {
        constexpr auto repeatDelay = 0x28c;
        constexpr auto deployDelay = 0x288;
    }
 
    namespace BaseProjectile
    {
        constexpr auto reloadTime             = 0x370;
        constexpr auto recoil                 = 0x3a0;
        constexpr auto primaryMagazine        = 0x378;
        constexpr auto aimconePenalty         = 0x3b8;
        constexpr auto aimCone                = 0x3a8;
        constexpr auto aimconePenaltyPerShot  = 0x3b8;
        constexpr auto aimSway                = 0x398;
        constexpr auto aimSwaySpeed           = 0x39c;
        constexpr auto stancePenaltyScale     = 0x3c8;
        constexpr auto aimConePenaltyMax      = 0x3bc;
        constexpr auto automatic              = 0x330;
        constexpr auto hipAimCone             = 0x3b4;
        constexpr auto isBurstWeapon          = 0x3d7;
        constexpr auto canChangeFireModes     = 0x3d8;
        constexpr auto internalBurstFireRateScale = 0x3e0;
        constexpr auto IsReloading            = 0x41c;
    }
 
    namespace Projectile
    {
        constexpr auto initialVelocity        = 0x28;
        constexpr auto thickness              = 0x3c;
        constexpr auto velocity               = 0x15c;
        constexpr auto position               = 0x168;
        constexpr auto sentPosition           = 0x180;
        constexpr auto previousPosition       = 0x18c;
        constexpr auto previousVelocity       = 0x198;
        constexpr auto projectileID           = 0x130;
        constexpr auto owner                  = 0x1e8;
        constexpr auto hitTest                = 0x118;
    }
 
    namespace HitTest
    {
        constexpr auto HitTransform           = 0x18;
        constexpr auto HitEntity              = 0x88;
    }
 
    namespace RecoilProperties
    {
        constexpr auto recoilYawMin  = 0x18;
        constexpr auto recoilYawMax = 0x1c;
        constexpr auto recoilPitchMin  = 0x20;
        constexpr auto recoilPitchMax  = 0x24;
        constexpr auto aimconeCurveScale = 0x60;
        constexpr auto newRecoilOverride  = 0x80;
    }
 
    namespace HackableLockedCrate
    {
        constexpr auto TimerText = 0x3d0;
    }
 
    namespace BuildingPrivlidge
    {
        constexpr auto UpkeepTime = 0x3c4;
    }
 
    namespace PatrolHelicopter
    {
        constexpr auto weakspots = 0x410;
    }
 
    namespace CompoundBowWeapon
    {
        constexpr auto stringHoldDurationMax = 0x470;
        constexpr auto movementPenaltyRampUpTime = 0x480;
    }
 
    namespace FlintStrikeWeapon
    {
        constexpr auto successFraction = 0x458;
        constexpr auto _didSparkThisFrame = 0x468;
    }
 
    namespace BowWeapon
    {
        constexpr auto attackReady = 0x458;
        constexpr auto nopullback = 0x45c;
    }
 
    namespace RustStorage
    {
        constexpr auto BaseViewModel           = 0xd7ab1b8;
        constexpr auto BaseViewModel_ListPTR   = 0xa8;
        constexpr auto TOD_Sky                 = 0xd791f28;
        constexpr auto TOD_Sky_Instance        = 0x50;
    }
 
}
 
aim kısmının ssini paylaşma şansın var mı veya slientaim özelliği var mı


Kod:
// Dumper Made by mert325
// Steam Data from DumpTime 23/03/2026 At 22:38
// Game: Rust
// Dumped for build id: 22277172

namespace Offsets
{
    namespace BaseNetworkable
    {
        constexpr auto BaseNetworkable_C    = 0xd81cd78;
        constexpr auto static_fields        = 0xb8;
        constexpr auto wrapper_class_ptr    = 0x28;
        constexpr auto parent_static_fields = 0x10;
        constexpr auto entity               = 0x10;
    }
 
    namespace ListComponent_Projectile
    {
        constexpr auto ListComponent_Projectile_C = 0xd82f8d0;
        constexpr auto static_fields              = 0xb8;
        constexpr auto instance                   = 0x8;
        constexpr auto instance_two               = 0x10;
    }
 
    namespace Convar_Admin
    {
        constexpr auto TypeInfo = 0xd7e98f0;
    }
 
    namespace Convar_Graphics
    {
        constexpr auto TypeInfo = 0xd82eef0;
    }
 
    namespace SingletonClimate
    {
        constexpr auto Climate_C      = 0xd7e82c0;
        constexpr auto static_fields  = 0xb8;
        constexpr auto Instance       = 0x10;
    }
 
    namespace ActiveItem
    {
        constexpr auto clActiveItem = 0x4e0;
    }
 
   
    namespace ItemIcon
    {
        constexpr auto ItemIcon_C   = 0xd7db618;
        constexpr auto Static_fields         = 0xb8;
        constexpr auto Instance         = 0x38;
    }
 
    namespace Camera
    {
        constexpr auto MainCamera_C   = 0xd810e78;
        constexpr auto Chain1         = 0xb8;
        constexpr auto Chain2         = 0x78;
        constexpr auto Chain3         = 0x10;
    }
 
    namespace Il2Cpp
    {
        constexpr auto GetHandle = 0xdb1b840;
    }
 
    namespace BasePlayer
    {
        constexpr auto playerNames               = 0x638;
        constexpr auto PlayerEyes                = 0x690;
        constexpr auto PlayerInventory           = 0x388;
        constexpr auto PlayerInput               = 0x6f0;
        constexpr auto PlayerMovement            = 0x508;
        constexpr auto PlayerModel               = 0x2a8;
        constexpr auto playerFlags               = 0x620;
        constexpr auto ModelState = 0x0;
        constexpr auto currentTeam               = 0x4b0;
        constexpr auto clActiveItem              = 0x4e0;
        constexpr auto clothingBlocksAiming      = 0x704;
        constexpr auto clothingMoveSpeedReduction = 0x708;
        constexpr auto UserID                    = 0x660;
    }
 
    namespace world
    {
        constexpr auto ItemClass                = 0x1d8;
    }
 
    namespace PlayerModel
    {
        constexpr auto Position             = 0x1f8;
        constexpr auto Velocity             = 0x204;
        constexpr auto newVelocity          = 0x21c;
        constexpr auto Rotation             = 0x228;
        constexpr auto GestureConfig               = 0x3b0;
        constexpr auto IsNpc__BackingField               = 0x3dd;
        constexpr auto __Multimesh          = 0x288;
    }
 
    namespace ModelState
    {
        constexpr auto Flags               = 0x0;
        constexpr auto WaterLevel               = 0x0;
    }
 
    namespace SkinnedMultiMeshRenderers
    {
        constexpr auto Renderers__BackingField               = 0x50;
    }
 
    namespace PlayerInventory
    {
        constexpr auto ItemContainer   = 0x30;
        constexpr auto ContainerBelt   = 0x38;
        constexpr auto ContainerWear   = 0x58;
    }
 
    namespace Item
    {
        constexpr auto ItemList                = 0x50;
        constexpr auto ItemDefinition           = 0xa0;
        constexpr auto Amount                   = 0x94;
        constexpr auto CurrentHealth            = 0x84;
        constexpr auto MaxHealth                = 0x90;
        constexpr auto ammoCount                = 0xc8;
        constexpr auto HeldEntity               = 0x30;
        constexpr auto HeldEntity1              = 0x58;
        constexpr auto ItemUID                  = 0xa8;
    }
 
    namespace HeldEntity
    {
        constexpr auto ViewModel = 0x260;
    }
 
    namespace BaseViewModel
    {
        constexpr auto IronSights = 0x80;
        constexpr auto AnimationEvents = 0xa8;
        constexpr auto ViewmodelBob = 0x90;
        constexpr auto ViewmodelSway = 0x98;
    }
 
    namespace BaseEntity
    {
        constexpr auto model  = 0xe8;
        constexpr auto Bounds = 0xc0;
        constexpr auto flags  = 0xf0;
    }
 
    namespace BaseCombatEntity
    {
        constexpr auto LifeState    = 0x268;
    }
 
    namespace ItemDefinition
    {
        constexpr auto shortname    = 0x28;
        constexpr auto itemid       = 0x20;
        constexpr auto displayName  = 0x40;
        constexpr auto ItemMod  = 0x170;
    }
 
    namespace Translate_Phrase
    {
        constexpr auto English                = 0x20;
    }
 
    namespace ItemModWearable
    {
        constexpr auto blocksAiming  = 0x5c;
        constexpr auto occlusionType = 0x58;
    }
 
    namespace AttackEntity
    {
        constexpr auto repeatDelay = 0x28c;
        constexpr auto deployDelay = 0x288;
    }
 
    namespace BaseProjectile
    {
        constexpr auto reloadTime             = 0x370;
        constexpr auto recoil                 = 0x3a0;
        constexpr auto primaryMagazine        = 0x378;
        constexpr auto aimconePenalty         = 0x3b8;
        constexpr auto aimCone                = 0x3a8;
        constexpr auto aimconePenaltyPerShot  = 0x3b8;
        constexpr auto aimSway                = 0x398;
        constexpr auto aimSwaySpeed           = 0x39c;
        constexpr auto stancePenaltyScale     = 0x3c8;
        constexpr auto aimConePenaltyMax      = 0x3bc;
        constexpr auto automatic              = 0x330;
        constexpr auto hipAimCone             = 0x3b4;
        constexpr auto isBurstWeapon          = 0x3d7;
        constexpr auto canChangeFireModes     = 0x3d8;
        constexpr auto internalBurstFireRateScale = 0x3e0;
        constexpr auto IsReloading            = 0x41c;
    }
 
    namespace Projectile
    {
        constexpr auto initialVelocity        = 0x28;
        constexpr auto thickness              = 0x3c;
        constexpr auto velocity               = 0x15c;
        constexpr auto position               = 0x168;
        constexpr auto sentPosition           = 0x180;
        constexpr auto previousPosition       = 0x18c;
        constexpr auto previousVelocity       = 0x198;
        constexpr auto projectileID           = 0x130;
        constexpr auto owner                  = 0x1e8;
        constexpr auto hitTest                = 0x118;
    }
 
    namespace HitTest
    {
        constexpr auto HitTransform           = 0x18;
        constexpr auto HitEntity              = 0x88;
    }
 
    namespace RecoilProperties
    {
        constexpr auto recoilYawMin  = 0x18;
        constexpr auto recoilYawMax = 0x1c;
        constexpr auto recoilPitchMin  = 0x20;
        constexpr auto recoilPitchMax  = 0x24;
        constexpr auto aimconeCurveScale = 0x60;
        constexpr auto newRecoilOverride  = 0x80;
    }
 
    namespace HackableLockedCrate
    {
        constexpr auto TimerText = 0x3d0;
    }
 
    namespace BuildingPrivlidge
    {
        constexpr auto UpkeepTime = 0x3c4;
    }
 
    namespace PatrolHelicopter
    {
        constexpr auto weakspots = 0x410;
    }
 
    namespace CompoundBowWeapon
    {
        constexpr auto stringHoldDurationMax = 0x470;
        constexpr auto movementPenaltyRampUpTime = 0x480;
    }
 
    namespace FlintStrikeWeapon
    {
        constexpr auto successFraction = 0x458;
        constexpr auto _didSparkThisFrame = 0x468;
    }
 
    namespace BowWeapon
    {
        constexpr auto attackReady = 0x458;
        constexpr auto nopullback = 0x45c;
    }
 
    namespace RustStorage
    {
        constexpr auto BaseViewModel           = 0xd7ab1b8;
        constexpr auto BaseViewModel_ListPTR   = 0xa8;
        constexpr auto TOD_Sky                 = 0xd791f28;
        constexpr auto TOD_Sky_Instance        = 0x50;
    }
 
}
rusta gırıyom 1 saat geçmeden vac atıyo sike sike 4 ay beklicem mi
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
şuan yapıorum ama çok fazla problemi var overlayı bozuk fixliyemedim bi türlü itemler gözükmüyor offsetler güncelledim fln pişman ama iyi paylaşım
 

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