AcaciaUNO
Platinum Üye
- Katılım
- 29 Eki 2022
- Mesajlar
- 133
- Beğeniler
- 16
namespace off {
uint64_t UWorld = 0x12498C38;
uint64_t Decrypt = 0x109A1328;
uint64_t GNames = 0x1272C470;
uint32_t ElementsPerChunk = 0x3E4C;
uint32_t CurrentLevel = 0x800;
uint32_t GameInstance = 0x3B0;
uint32_t LocalPlayers = 0xF0;
uint32_t Actors = 0x38;
uint32_t PlayerController = 0x38;
uint32_t AcknowledgedPawn = 0x4A8;
uint32_t PlayerCameraManager = 0x4D0;
uint32_t RootComponent = 0x308;
uint32_t HealthFlag = 0;
uint32_t Health1 = 0;
uint32_t Health2 = 0;
uint32_t Health3 = 0;
uint32_t Health4 = 0;
uint32_t Health5 = 0;
uint32_t Health6 = 0;
uint64_t HealthXorKey0 = 0;
uint64_t HealthXorKey1 = 0;
uint64_t HealthXorKey2 = 0;
uint64_t HealthXorKey3 = 0;
uint64_t HealthXorKey4 = 0;
uint64_t HealthXorKey5 = 0;
uint64_t HealthXorKey6 = 0;
uint64_t HealthXorKey7 = 0;
uint64_t HealthXorKey8 = 0;
uint64_t HealthXorKey9 = 0;
uint64_t HealthXorKey10 = 0;
uint64_t HealthXorKey11 = 0;
uint64_t HealthXorKey12 = 0;
uint64_t HealthXorKey13 = 0;
uint64_t HealthXorKey14 = 0;
uint64_t HealthXorKey15 = 0;
// Player Info
uint32_t GroggyHealth = 0x1530; // Knocked health
uint32_t LastTeamNum = 0x2B18; // Team number
uint32_t CharacterName = 0x1E00;
uint32_t SpectatedCount = 0x11BC;
uint32_t Gender = 0xB48; //bool is Female or not
uint32_t Mesh = 0x4A0;
uint32_t StaticMesh = 0xAE8; // BoneArray
uint32_t ComponentToWorld = 0x320;
uint32_t ComponentLocation = 0x330;
uint32_t ComponentVelocity = 0x23C;
// Camera
uint32_t CameraFov = 0xA2C;
uint32_t CameraPos = 0xA30;
uint32_t CameraRot = 0xA10;
// Weapon InitialSpeed
uint32_t WeaponProcessor = 0x968;
uint32_t EquippedWeapons = 0x208;
uint32_t CurrentWeaponIndex = 0x319;
uint32_t WeaponTrajectoryData = 0x11A8;
uint32_t TrajectoryConfig = 0x108;
// Recoil
uint32_t AnimScriptInstance = 0xE30;
uint32_t ControlRotation_CP = 0x654;
uint32_t RecoilADSRotation_CP = 0x824;
uint32_t LeanLeftAlpha_CP = 0x69C;
uint32_t LeanRightAlpha_CP = 0x6A0;
// Vehicles
uint32_t VehicleRiderComponent = 0x20E0;
uint32_t LastVehiclePawn = 0x270;
uint32_t ReplicatedMovement = 0xD0;
uint32_t SeatIndex = 0x230;
// Rendering
uint64_t LastSubmitTime = 0x758;
uint64_t LastRenderTimeOnScreen = 0x75C;
// Physics
uint32_t bAlwaysCreatePhysicsState = 0x488;
}
uint64_t OBJECT_ID = 0X20;
DWORD DecryptCIndex(DWORD value)
{
return ((((value) ^ 0x7360F24) << 25) | (((value) ^ 0x7360F24u) >> 7) & 0x1FF0000) ^ __ROR4__((value) ^ 0x7360F24, 23) ^ 0xB621EC05;
}
uint64_t OBJECT_ID_2 = 0X1C;
DWORD DecryptCIndex_2(DWORD value)
{
return ((((value) ^ 0x221A03AC) << 31) | (((value) ^ 0x221A03ACu) >> 1) & 0x7FFF0000) ^ __ROR4__((value) ^ 0x221A03AC, 17) ^ 0x12082DD7;
}
uint64_t UWorld = 0x12498C38;
uint64_t Decrypt = 0x109A1328;
uint64_t GNames = 0x1272C470;
uint32_t ElementsPerChunk = 0x3E4C;
uint32_t CurrentLevel = 0x800;
uint32_t GameInstance = 0x3B0;
uint32_t LocalPlayers = 0xF0;
uint32_t Actors = 0x38;
uint32_t PlayerController = 0x38;
uint32_t AcknowledgedPawn = 0x4A8;
uint32_t PlayerCameraManager = 0x4D0;
uint32_t RootComponent = 0x308;
uint32_t HealthFlag = 0;
uint32_t Health1 = 0;
uint32_t Health2 = 0;
uint32_t Health3 = 0;
uint32_t Health4 = 0;
uint32_t Health5 = 0;
uint32_t Health6 = 0;
uint64_t HealthXorKey0 = 0;
uint64_t HealthXorKey1 = 0;
uint64_t HealthXorKey2 = 0;
uint64_t HealthXorKey3 = 0;
uint64_t HealthXorKey4 = 0;
uint64_t HealthXorKey5 = 0;
uint64_t HealthXorKey6 = 0;
uint64_t HealthXorKey7 = 0;
uint64_t HealthXorKey8 = 0;
uint64_t HealthXorKey9 = 0;
uint64_t HealthXorKey10 = 0;
uint64_t HealthXorKey11 = 0;
uint64_t HealthXorKey12 = 0;
uint64_t HealthXorKey13 = 0;
uint64_t HealthXorKey14 = 0;
uint64_t HealthXorKey15 = 0;
// Player Info
uint32_t GroggyHealth = 0x1530; // Knocked health
uint32_t LastTeamNum = 0x2B18; // Team number
uint32_t CharacterName = 0x1E00;
uint32_t SpectatedCount = 0x11BC;
uint32_t Gender = 0xB48; //bool is Female or not
uint32_t Mesh = 0x4A0;
uint32_t StaticMesh = 0xAE8; // BoneArray
uint32_t ComponentToWorld = 0x320;
uint32_t ComponentLocation = 0x330;
uint32_t ComponentVelocity = 0x23C;
// Camera
uint32_t CameraFov = 0xA2C;
uint32_t CameraPos = 0xA30;
uint32_t CameraRot = 0xA10;
// Weapon InitialSpeed
uint32_t WeaponProcessor = 0x968;
uint32_t EquippedWeapons = 0x208;
uint32_t CurrentWeaponIndex = 0x319;
uint32_t WeaponTrajectoryData = 0x11A8;
uint32_t TrajectoryConfig = 0x108;
// Recoil
uint32_t AnimScriptInstance = 0xE30;
uint32_t ControlRotation_CP = 0x654;
uint32_t RecoilADSRotation_CP = 0x824;
uint32_t LeanLeftAlpha_CP = 0x69C;
uint32_t LeanRightAlpha_CP = 0x6A0;
// Vehicles
uint32_t VehicleRiderComponent = 0x20E0;
uint32_t LastVehiclePawn = 0x270;
uint32_t ReplicatedMovement = 0xD0;
uint32_t SeatIndex = 0x230;
// Rendering
uint64_t LastSubmitTime = 0x758;
uint64_t LastRenderTimeOnScreen = 0x75C;
// Physics
uint32_t bAlwaysCreatePhysicsState = 0x488;
}
uint64_t OBJECT_ID = 0X20;
DWORD DecryptCIndex(DWORD value)
{
return ((((value) ^ 0x7360F24) << 25) | (((value) ^ 0x7360F24u) >> 7) & 0x1FF0000) ^ __ROR4__((value) ^ 0x7360F24, 23) ^ 0xB621EC05;
}
uint64_t OBJECT_ID_2 = 0X1C;
DWORD DecryptCIndex_2(DWORD value)
{
return ((((value) ^ 0x221A03AC) << 31) | (((value) ^ 0x221A03ACu) >> 1) & 0x7FFF0000) ^ __ROR4__((value) ^ 0x221A03AC, 17) ^ 0x12082DD7;
}