offset

NobodyCoder

Platinum Üye
Katılım
28 Ocak 2024
Mesajlar
121
Beğeniler
15
auto World = Read<uintptr_t>((uintptr_t)Viewport + 0x80);
auto Game = Read<uintptr_t>(World + 0x1a0);
auto Level = Read<uintptr_t>(World + 0x38);
auto Players = Read<uintptr_t>(Game + 0x40);
auto Player = Read<uintptr_t>(Players);
auto MyController = Read<uintptr_t>(Player + 0x38);
auto MyShooter = Read<uintptr_t>(MyController + 0x448);
auto MyCamera = Read<uintptr_t>(MyController + 0x460);
auto ViewInfo = Read<FMinimalViewInfo>(MyCamera + 0x1F90);
auto Actors = Read<uintptr_t>(Level + 0x00A0);
auto Count = Read<int>(Level + 0xa8);

auto Actor = Read<uintptr_t>(Actors + i * 0x8);

auto Mesh = Read<uintptr_t>(Actor + 0x04E8);
auto DamageHandler = Read<uintptr_t>(Actor + 0x0C68);

auto Health = Read<int>(DamageHandler + 0x01E0);

auto BoneCount = Read<int>(Mesh + 0x0730 + 0x8);
auto BoneArray = Read<uintptr_t>(Mesh + 0x0730 + 0x10);

auto CompMat = Read<FTransform>(Mesh + 0x2D0).ToMatrixWithScale();

guncel offsetler olan varmı?
 

Şuanda konuyu görüntüleyen kullanıcılar

Geri
Üst Alt