İnceleniyor Offset Arc Raiders

PrimeVantGod

Banned
Katılım
30 Nis 2026
Mesajlar
166
Beğeniler
48
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
uworld = 0xe5c3ec8;
controlrotation = 0x420;
viewtarget = 0x430;
cameracachepov = viewtarget + 0x10;
cameralocation = cameracachepov + 0x10;
camerarotation = cameracachepov + 0x38;
camerafov = cameracachepov + 0x60;
persistentlevel = 0x108;
acknowledgedpawn = 0x3E8;
playerstate = 0x3C8;
controller = 0x3E0;
mesh = 0x430;
componenttoworld = 0x2F0;
pawnprivate = 0x420;
rootcomponent = 0x230;
playernameprivate = 0x440;
teamid = 0x822;
actorarray = 0x108;
cachedworldorlocalspacebounds = 0x938;



sdk :
fname :




Kod:
static inline uint64_t DecryptBoneArray(uint64_t mesh_addr, IMemoryReader& reader, uint64_t /*game_base*/) {
    try {
        if (!is_valid_ptr(mesh_addr)) return 0;
 
        alignas(16) __m128i encrypted{};
        if (!reader.Read(mesh_addr + 0x720, &encrypted, sizeof(__m128i)))
            return 0;
        if (!_mm_cvtsi128_si64(encrypted)) return 0;
 
        __m128i rolled = _mm_or_si128(_mm_slli_epi32(encrypted, 26),
                                      _mm_srli_epi32(encrypted, 6));
 
        alignas(16) const __m128i PshufbMask = _mm_set_epi64x(
            static_cast<int64_t>(0x0000000000000000ULL),
            static_cast<int64_t>(0x0100030702060405ULL));
        __m128i shuffled = _mm_shuffle_epi8(rolled, PshufbMask);
 
        __m128i result = _mm_or_si128(_mm_slli_epi16(shuffled, 4),
                                      _mm_srli_epi16(shuffled, 12));
 
        uint64_t bone_array_base = static_cast<uint64_t>(_mm_cvtsi128_si64(result));
        if (!is_valid_ptr(bone_array_base)) return 0;
 
        uint32_t lod_dword = reader.ReadVal<uint32_t>(mesh_addr + 0x760);
        uint32_t lod_index = (lod_dword >> 27) & 0x10;
 
        uint64_t bone_array_addr = bone_array_base + lod_index + 0x60;
        if (!is_valid_ptr(bone_array_addr)) return 0;
 
        uint64_t bone_array = reader.ReadVal<uint64_t>(bone_array_addr);
        if (!is_valid_ptr(bone_array)) return 0;
 
        return bone_array;
    } catch (...) {
        return 0;
    }
}
 
uworld = 0xe5c3ec8;
controlrotation = 0x420;
viewtarget = 0x430;
cameracachepov = viewtarget + 0x10;
cameralocation = cameracachepov + 0x10;
camerarotation = cameracachepov + 0x38;
camerafov = cameracachepov + 0x60;
persistentlevel = 0x108;
acknowledgedpawn = 0x3E8;
playerstate = 0x3C8;
controller = 0x3E0;
mesh = 0x430;
componenttoworld = 0x2F0;
pawnprivate = 0x420;
rootcomponent = 0x230;
playernameprivate = 0x440;
teamid = 0x822;
actorarray = 0x108;
cachedworldorlocalspacebounds = 0x938;



sdk :
fname :




Kod:
static inline uint64_t DecryptBoneArray(uint64_t mesh_addr, IMemoryReader& reader, uint64_t /*game_base*/) {
    try {
        if (!is_valid_ptr(mesh_addr)) return 0;

        alignas(16) __m128i encrypted{};
        if (!reader.Read(mesh_addr + 0x720, &encrypted, sizeof(__m128i)))
            return 0;
        if (!_mm_cvtsi128_si64(encrypted)) return 0;

        __m128i rolled = _mm_or_si128(_mm_slli_epi32(encrypted, 26),
                                      _mm_srli_epi32(encrypted, 6));

        alignas(16) const __m128i PshufbMask = _mm_set_epi64x(
            static_cast<int64_t>(0x0000000000000000ULL),
            static_cast<int64_t>(0x0100030702060405ULL));
        __m128i shuffled = _mm_shuffle_epi8(rolled, PshufbMask);

        __m128i result = _mm_or_si128(_mm_slli_epi16(shuffled, 4),
                                      _mm_srli_epi16(shuffled, 12));

        uint64_t bone_array_base = static_cast<uint64_t>(_mm_cvtsi128_si64(result));
        if (!is_valid_ptr(bone_array_base)) return 0;

        uint32_t lod_dword = reader.ReadVal<uint32_t>(mesh_addr + 0x760);
        uint32_t lod_index = (lod_dword >> 27) & 0x10;

        uint64_t bone_array_addr = bone_array_base + lod_index + 0x60;
        if (!is_valid_ptr(bone_array_addr)) return 0;

        uint64_t bone_array = reader.ReadVal<uint64_t>(bone_array_addr);
        if (!is_valid_ptr(bone_array)) return 0;

        return bone_array;
    } catch (...) {
        return 0;
    }
}
es
 

Şuanda konuyu görüntüleyen kullanıcılar

Geri
Üst Alt