cankutay93
Silver Üye
- Katılım
- 29 Ocak 2021
- Mesajlar
- 61
- Beğeniler
- 1
bu konuda kendimizi nasıl geliştirebiliriz merağım var ilgiliyim ama
LOL de c++ üzerinden hile yazmak saçma değil mi python ile entegre ederken yaparsın ama ne blm lol de ilk defa c++ üzerinden gördümC++:int Offsets::ObjectManager = 0x016b2a74; int Offsets::Renderer = 0x02f73e78; int Offsets::ViewMatrix = 0x02f71098; int Offsets::MinimapObject = 0x034ec5f0; // Not updated int Offsets::LocalPlayer = 0x02f4f764; int Offsets::GameTime = 0x02f4759c; int Offsets::ChampionManager = 0x02f48610; int Offsets::FnCharacterDataStackUpdate = 0x0010e530; int Offsets::ChampionManagerChampionEntries = 0xC; int Offsets::ChampionEntryName = 0x4; int Offsets::ChampionEntrySkinEntries = 0x58; int Offsets::SkinEntryId = 0x0; int Offsets::SkinEntryName = 0x4; int Offsets::ProjectionMatrix = ViewMatrix + 16*sizeof(float); int Offsets::ObjIndex = 0x20; int Offsets::ObjTeam = 0x4C; int Offsets::ObjNetworkID = 0xCC; int Offsets::ObjPos = 0x1d8; int Offsets::ObjVisibility = 0x270; int Offsets::ObjSpawnCount = 0x284; int Offsets::ObjSrcIndex = 0x290; int Offsets::ObjMana = 0x298; int Offsets::ObjHealth = 0xD98; int Offsets::ObjMaxHealth = 0xDA8; int Offsets::ObjArmor = 0x1298; int Offsets::ObjMagicRes = 0x12A0; int Offsets::ObjBaseAtk = 0x1270; int Offsets::ObjBonusAtk = 0x11F0; int Offsets::ObjMoveSpeed = 0x12B0; int Offsets::ObjSpellBook = 0x2b80; int Offsets::ObjName = 0x2F6C; int Offsets::ObjLvl = 0x36BC; int Offsets::ObjExpiry = 0x298; int Offsets::ObjCrit = 0x1294; int Offsets::ObjCritMulti = 0x1284; int Offsets::ObjAbilityPower = 0x1200; int Offsets::ObjAtkSpeedMulti = 0x126C; int Offsets::ObjAtkRange = 0x12B8; int Offsets::ObjItemList = 0x3708; int Offsets::ItemListItem = 0xC; int Offsets::ItemInfo = 0x20; int Offsets::ItemInfoId = 0x68; int Offsets::RendererWidth = 0x10; int Offsets::RendererHeight = 0x14; int Offsets::SpellSlotLevel = 0x20; int Offsets::SpellSlotTime = 0x28; int Offsets::SpellSlotValue = 0x94; int Offsets::SpellSlotSpellInfo = 0x13C; int Offsets::SpellInfoSpellData = 0x44; int Offsets::SpellDataSpellName = 0x64; int Offsets::SpellDataMissileName = 0x64; int Offsets::UnderMouseObject = 0x2300BD8; int Offsets::ObjectMapCount = 0x2C; int Offsets::ObjectMapRoot = 0x28; int Offsets::ObjectMapNodeNetId = 0x10; int Offsets::ObjectMapNodeObject = 0x14; int Offsets::MissileSpellInfo = 0x230; int Offsets::MissileSrcIdx = 0x290; int Offsets::MissileDestIdx = 0x2E8; int Offsets::MissileStartPos = 0x2A8; int Offsets::MissileEndPos = 0x2B4; int Offsets::MinimapObjectHud = 0x88; int Offsets::MinimapHudPos = 0x5C; int Offsets::MinimapHudSize = 0x64; int Offsets::CharacterDataStack = 0x2F60; int Offsets::CharacterDataStackSkinId = 0x18;