League Of Legends Güncel Offsets + Script ( Yakında )

ceylinsxz

Gold Üye
Katılım
31 Ağu 2023
Mesajlar
123
Beğeniler
41
constexpr DWORD dw_hero_list = 0x21DA340;
constexpr DWORD dw_minion_list = 0x21DD2B0;
constexpr DWORD dw_turret_list = 0x21E3BC0;

constexpr DWORD dw_game_time = 0x21E4948;
constexpr DWORD o_view_proj_matrices = 0x223FF10;
constexpr DWORD o_hud_instance = 0x21DA230;

constexpr DWORD dw_team = 0x3c;
constexpr DWORD dw_visible = 0x320;
constexpr DWORD dw_position = 0x220;
constexpr DWORD dw_targetable = 0xEC0;
constexpr DWORD dw_ability_haste = 0x14A8;
constexpr DWORD dw_mana = 0x350;
constexpr DWORD dw_maxmana = 0x368;
constexpr DWORD dw_health = 0x1068;
constexpr DWORD dw_maxhealth = 0x1080;
constexpr DWORD dw_name = 0x60;
constexpr DWORD dw_monster_name = 0x1264;
constexpr DWORD dw_obj_move_speed = 0x16BC;
constexpr DWORD dw_exp = 0x3FB8;
constexpr DWORD dw_level = 0x3FD0;

constexpr DWORD dw_screen = 0x021DD1F0;
constexpr DWORD dw_screen_p1 = 0x100;
constexpr DWORD dw_width = 0x8C;
constexpr DWORD dw_height = 0x98;

constexpr DWORD dw_minimap_object = 0x021DD270;
constexpr DWORD dw_minimap_info = 0x2C0;
constexpr DWORD dw_minimap_info2 = 0x0;
constexpr DWORD dw_minimap_info3 = 0x2B8;
constexpr DWORD dw_minimap_scale = 0x28;
constexpr DWORD dw_minimap_pos = 0x60;
constexpr DWORD dw_minimap_size = 0x68;

constexpr DWORD dw_obj_spellbook = 0x2A00;
constexpr DWORD dw_obj_spellbook_slotid = 0x10;

constexpr DWORD dw_obj_activespellcast = 0x38;
constexpr DWORD dw_obj_activespellcast_info = 0x8;
constexpr DWORD dw_obj_activespellcast_info_spelldata = 0x60;
constexpr DWORD dw_obj_activespellcast_info_spelldata_cooldown = 0x2F4;

constexpr DWORD dw_obj_spellbook_spellslots = 0x6D0;
constexpr DWORD dw_obj_spellbook_spellslots_info = 0x130;
constexpr DWORD dw_obj_spellbook_spellslots_info_name = 0x28;
constexpr DWORD dw_obj_spellbook_spellslots_info_spelldata = 0x60;
constexpr DWORD dw_obj_spellbook_spellslots_info_spelldata_cooldown = 0x2F4;

constexpr DWORD dw_obj_spellbook_spellslots_level = 0x28;
constexpr DWORD dw_obj_spellbook_spellslots_time = 0x30;

constexpr DWORD dw_object_manager = 0x21DA220;
constexpr DWORD dw_object_manager_count = 0x48;
constexpr DWORD dw_object_manager_root = 0x40;
constexpr DWORD dw_object_manager_name = 0x60;
constexpr DWORD dw_object_manager_name_size = 0x70;
constexpr DWORD dw_object_manager_obj_name = 0x35E8;
constexpr DWORD dw_object_manager_name_obj_name_size = 0x35F0;

hotfix:

namespace instance {
constexpr inline uintptr_t LocalPlayer = 0x21F5AC0; //48 8B 05 ? ? ? ? 4C 8B D2 4C 8B C1
constexpr inline uintptr_t GameTime = 0x21E3948; //F3 0F 5C 35 ? ? ? ? 0F 28 F8
constexpr inline uintptr_t HeroList = 0x21D9340; //48 8B 05 ? ? ? ? 45 33 E4 0F 57 C0
constexpr inline uintptr_t MinionList = 0x21DC2B0; //48 8B 0D ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? 48 8B C8
constexpr inline uintptr_t TurretList = 0x21E2BC0; //48 8B 1D ? ? ? ? 48 8B 5B 28
constexpr inline uintptr_t InhibList = 0x21F5DB8; //48 8B 05 ? ? ? ? 48 89 7C 24 ? 48 8B 58 08
constexpr inline uintptr_t ChatClient = 0x21F5C60; //48 8B 05 ? ? ? ? 88 90 ? ? ? ? C3
constexpr inline uintptr_t HudInstance = 0x21D9230; //48 8B 0D ? ? ? ? 8B 57 10
constexpr inline uintptr_t ViewProjMatrices = 0x223EF10; //48 8D 0D ? ? ? ? 0F 10 00
constexpr inline uintptr_t PingNet = 0x21D9210; //48 8B 05 ? ? ? ? 4C 8B CA 48 8B D9
constexpr inline uintptr_t MissileManager = 0x21F5BC0; //48 8B 0D ? ? ? ? 48 8D 54 24 ? E8 ? ? ? ? 48 8B 7C 24 ?
constexpr inline uintptr_t ViewPort = 0x21DC270; //48 8B 3D ? ? ? ? FF 90 ? ? ? ?
}
namespace functions {
constexpr inline uintptr_t PrintChat = 0x85E6D0; //E8 ? ? ? ? 4C 8B C3 B2 01
constexpr inline uintptr_t IssueOrder = 0x8BC460; //45 33 C0 E8 ? ? ? ? 48 83 C4 48
constexpr inline uintptr_t IssueMove = 0x8A5D70; //48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 48 8B F1 41 0F B6 F9
constexpr inline uintptr_t AttackDelay = 0x3A2910; //F3 0F 10 89 ? ? ? ? E9 ? ? ? ?
constexpr inline uintptr_t AttackCastDelay = 0x3A2810; //E8 ? ? ? ? 48 8B CE F3 0F 11 83 ? ? ? ?
constexpr inline uintptr_t IsAlive = 0x24E2A0; //E8 ? ? ? ? 84 C0 74 35 48 8D 8F ? ? ? ?
constexpr inline uintptr_t BonusRadius = 0x2021C0; //E8 ? ? ? ? 0F 28 F8 48 8B D6
constexpr inline uintptr_t WorldToScreen = 0xE36BA0; //E8 ? ? ? ? 49 8D 97 ? ? ? ? 4C 8D 45 D8

}


ZoomClass => 0x21E1E38
deref_pointer_in_game_space_fn => 0x106C220;

image.png


Üzerinde calıstıgım scripti max 1 hafta icinde yayınlamayı planlıyorum drawlar target vb taban özelliklerini ekledim beklemede kalın
şuanlık 13.21 offsetsleri arayanlar icin bazı offsetsleri paylastım iyi forumlar :perfect:
 
constexpr DWORD dw_hero_list = 0x21DA340;
constexpr DWORD dw_minion_list = 0x21DD2B0;
constexpr DWORD dw_turret_list = 0x21E3BC0;

constexpr DWORD dw_game_time = 0x21E4948;
constexpr DWORD o_view_proj_matrices = 0x223FF10;
constexpr DWORD o_hud_instance = 0x21DA230;

constexpr DWORD dw_team = 0x3c;
constexpr DWORD dw_visible = 0x320;
constexpr DWORD dw_position = 0x220;
constexpr DWORD dw_targetable = 0xEC0;
constexpr DWORD dw_ability_haste = 0x14A8;
constexpr DWORD dw_mana = 0x350;
constexpr DWORD dw_maxmana = 0x368;
constexpr DWORD dw_health = 0x1068;
constexpr DWORD dw_maxhealth = 0x1080;
constexpr DWORD dw_name = 0x60;
constexpr DWORD dw_monster_name = 0x1264;
constexpr DWORD dw_obj_move_speed = 0x16BC;
constexpr DWORD dw_exp = 0x3FB8;
constexpr DWORD dw_level = 0x3FD0;

constexpr DWORD dw_screen = 0x021DD1F0;
constexpr DWORD dw_screen_p1 = 0x100;
constexpr DWORD dw_width = 0x8C;
constexpr DWORD dw_height = 0x98;

constexpr DWORD dw_minimap_object = 0x021DD270;
constexpr DWORD dw_minimap_info = 0x2C0;
constexpr DWORD dw_minimap_info2 = 0x0;
constexpr DWORD dw_minimap_info3 = 0x2B8;
constexpr DWORD dw_minimap_scale = 0x28;
constexpr DWORD dw_minimap_pos = 0x60;
constexpr DWORD dw_minimap_size = 0x68;

constexpr DWORD dw_obj_spellbook = 0x2A00;
constexpr DWORD dw_obj_spellbook_slotid = 0x10;

constexpr DWORD dw_obj_activespellcast = 0x38;
constexpr DWORD dw_obj_activespellcast_info = 0x8;
constexpr DWORD dw_obj_activespellcast_info_spelldata = 0x60;
constexpr DWORD dw_obj_activespellcast_info_spelldata_cooldown = 0x2F4;

constexpr DWORD dw_obj_spellbook_spellslots = 0x6D0;
constexpr DWORD dw_obj_spellbook_spellslots_info = 0x130;
constexpr DWORD dw_obj_spellbook_spellslots_info_name = 0x28;
constexpr DWORD dw_obj_spellbook_spellslots_info_spelldata = 0x60;
constexpr DWORD dw_obj_spellbook_spellslots_info_spelldata_cooldown = 0x2F4;

constexpr DWORD dw_obj_spellbook_spellslots_level = 0x28;
constexpr DWORD dw_obj_spellbook_spellslots_time = 0x30;

constexpr DWORD dw_object_manager = 0x21DA220;
constexpr DWORD dw_object_manager_count = 0x48;
constexpr DWORD dw_object_manager_root = 0x40;
constexpr DWORD dw_object_manager_name = 0x60;
constexpr DWORD dw_object_manager_name_size = 0x70;
constexpr DWORD dw_object_manager_obj_name = 0x35E8;
constexpr DWORD dw_object_manager_name_obj_name_size = 0x35F0;

hotfix:

namespace instance {
constexpr inline uintptr_t LocalPlayer = 0x21F5AC0; //48 8B 05 ? ? ? ? 4C 8B D2 4C 8B C1
constexpr inline uintptr_t GameTime = 0x21E3948; //F3 0F 5C 35 ? ? ? ? 0F 28 F8
constexpr inline uintptr_t HeroList = 0x21D9340; //48 8B 05 ? ? ? ? 45 33 E4 0F 57 C0
constexpr inline uintptr_t MinionList = 0x21DC2B0; //48 8B 0D ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? E8 ? ? ? ? 48 8B C8
constexpr inline uintptr_t TurretList = 0x21E2BC0; //48 8B 1D ? ? ? ? 48 8B 5B 28
constexpr inline uintptr_t InhibList = 0x21F5DB8; //48 8B 05 ? ? ? ? 48 89 7C 24 ? 48 8B 58 08
constexpr inline uintptr_t ChatClient = 0x21F5C60; //48 8B 05 ? ? ? ? 88 90 ? ? ? ? C3
constexpr inline uintptr_t HudInstance = 0x21D9230; //48 8B 0D ? ? ? ? 8B 57 10
constexpr inline uintptr_t ViewProjMatrices = 0x223EF10; //48 8D 0D ? ? ? ? 0F 10 00
constexpr inline uintptr_t PingNet = 0x21D9210; //48 8B 05 ? ? ? ? 4C 8B CA 48 8B D9
constexpr inline uintptr_t MissileManager = 0x21F5BC0; //48 8B 0D ? ? ? ? 48 8D 54 24 ? E8 ? ? ? ? 48 8B 7C 24 ?
constexpr inline uintptr_t ViewPort = 0x21DC270; //48 8B 3D ? ? ? ? FF 90 ? ? ? ?
}
namespace functions {
constexpr inline uintptr_t PrintChat = 0x85E6D0; //E8 ? ? ? ? 4C 8B C3 B2 01
constexpr inline uintptr_t IssueOrder = 0x8BC460; //45 33 C0 E8 ? ? ? ? 48 83 C4 48
constexpr inline uintptr_t IssueMove = 0x8A5D70; //48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 48 8B F1 41 0F B6 F9
constexpr inline uintptr_t AttackDelay = 0x3A2910; //F3 0F 10 89 ? ? ? ? E9 ? ? ? ?
constexpr inline uintptr_t AttackCastDelay = 0x3A2810; //E8 ? ? ? ? 48 8B CE F3 0F 11 83 ? ? ? ?
constexpr inline uintptr_t IsAlive = 0x24E2A0; //E8 ? ? ? ? 84 C0 74 35 48 8D 8F ? ? ? ?
constexpr inline uintptr_t BonusRadius = 0x2021C0; //E8 ? ? ? ? 0F 28 F8 48 8B D6
constexpr inline uintptr_t WorldToScreen = 0xE36BA0; //E8 ? ? ? ? 49 8D 97 ? ? ? ? 4C 8D 45 D8

}


ZoomClass => 0x21E1E38
deref_pointer_in_game_space_fn => 0x106C220;

image.png


Üzerinde calıstıgım scripti max 1 hafta icinde yayınlamayı planlıyorum drawlar target vb taban özelliklerini ekledim beklemede kalın
şuanlık 13.21 offsetsleri arayanlar icin bazı offsetsleri paylastım iyi forumlar :perfect:
cok güzel bayagi başarili ve profesyonel bir çalışma olmuş ban durumu olurmu hile bide kizimizisiniz
 
cok güzel bayagi başarili ve profesyonel bir çalışma olmuş ban durumu olurmu hile bide kizimizisiniz
kendisi kızdır bazen boyle bir kızımız olsa forumda abaza dayılar gelirdi net olarak boyle söylemek istedim bu ceylin ablaya kimse yavşayamaz imkanu yok
 
Son düzenleme:
1 haftada script yazmış ablam ya
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
ceylin hanım yaklaşık 30 dk dır fotoya bakıyorum büyülendim ne kadar güzel oldugunuzun farkındamısınız??
adem senin sövemek istemıyorum bi kzı görünce neden böyle şeyler yazıyorsunuz senin anan bacı yokmu artı o benim sevgilim kelimelerine dikkat et * belanı azcık adam olun lan
 

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