C++:
GNames = 0x183501C0;
GWorld = 0x18047488; // veya alt: 0x1784F8A0 (doğrula)
GEngine = 0x180FF220;
ProcessEvent = 0x28CE568;
StaticFindObject= 0x2D5FD14;
StaticLoadObject= 0x3CA15D8;
FMalloc = 0x6F887FE; // Memset/Memcpy civarı
Struct Offsets (Pawn/Player - değişmez pek):
GameInstance = 0x1B8; // @World
LocalPlayers = 0x38; // @GameInstance
PlayerController= 0x30; // @LocalPlayer
LocalPawn = 0x400; // veya 0x330 AcknowledgedPawn @Controller
RootComponent = 0x190; // @Pawn
Mesh = 0x3F0; // @Pawn
RelativeLocation= 0x128; // @RootComp
RelativeRotation= 0x138;
Velocity = 0x140;
Health = 0xAC0;
Shield = 0xAC4;
TeamID = 0x748; // veya 0x1100
IsDead = 0xAD8;
BoneArray = 0x860; // @Mesh (UE5) veya 0x988 eski
ComponentToWorld= 0x240; // @Mesh
Bone Index'ler (headshot/ESP - standart skeleton):
root = 0;
pelvis = 1;
spine_01 = 2;
spine_02 = 3;
spine_03 = 4;
neck_01 = 5;
head = 6; // head bone
clavicle_l = 11;
upperarm_l = 12;
lowerarm_l = 13;
hand_l = 14;
clavicle_r = 31;
upperarm_r = 33;
lowerarm_r = 34;
hand_r = 35;
thigh_l = 52;
calf_l = 53;
foot_l = 54;
thigh_r = 56;
calf_r = 57;
foot_r = 58;
Ekstra (Camera/View):
CameraLoc = 0x178; // @UWorld
CameraRot = 0x188;
Actors = 0x48; // @PersistentLevel (0x30 @UWorld)