C++:
const DWORD CurrentWeapon = 0x209C;
const DWORD STExtraBaseCharacter = 0x1F78;
const DWORD GameState = 0x2F8;
const DWORD bNoAliveHumanPlayer = 0x8A4;
const DWORD AlivePlayerNum = 0x914;
const DWORD ElapsedTime = 0x3F0;
const DWORD NoneAIGameTime = 0x91C;
const DWORD PlayerNum = 0x640;
const DWORD RealPlayerNum = 0x640;
const DWORD AliveTeamNum = 0x918;
const DWORD PlayerNumPerTeam = 0xC0C;
const DWORD GameModeID = 0xD18;
const DWORD CurCircleWave = 0x8A0;
const DWORD GameReplayType = 0x7D8;
const DWORD PersistentLevel = 0x20;
const DWORD NetDriver = 0x24;
const DWORD ServerConnection = 0x64;
const DWORD PlayerController = 0x20;
const DWORD AcknowledgedPawn = 0x400;
const DWORD RootComponent = 0x1B0;
const DWORD CurrentStates = 0xC20;
const DWORD LastUpdateVelocity = 0x2B0;
const DWORD TeamId = 0x748;
const DWORD IsBot = 0x7E1;
const DWORD Name = 0x720;
const DWORD Nation = 0x72C;
const DWORD IsDead = 0xAD8;
const DWORD PlayerUID = 0x73C;
const DWORD Health = 0xAC0;
const DWORD HealthMax = 0xAC4;
const DWORD NearDeathBreath = 0x14F0;
const DWORD NearDeatchComponent = 0x14E0;
const DWORD BreathMax = 0x164;
const DWORD ControlRotation = 0x3C8;
const DWORD ComponentVelocity = 0x250;
const DWORD CurrentVehicle = 0xAF8;
const DWORD ReplicatedMovement = 0xD8;
const DWORD RelativeLocation = 0x178;
const DWORD RelativeRotation = 0x184;
const DWORD Mesh = 0x3F0;
const DWORD BodyAddv = 0x1A0;
const DWORD MinLOD = 0x7D8;
const DWORD CurrentWeaponReplicated = 0x4BC;
const DWORD WeaponManagerComponent = 0x1D50;
const DWORD BulletTrackDistance = 0x774;
const DWORD CurrentReloadWeapon = 0x2610;
const DWORD ShootWeaponComponent = 0xC50;
const DWORD ShootMode = 0xD45;
const DWORD OwnerShootWeapon = 0x23C;
const DWORD CurBulletNumInClip = 0x0;
const DWORD CurMaxBulletNumInOneClip = 0xCB8;
const DWORD ShootWeaponEntity = 0xF00;
const DWORD ShootWeaponEffectComp = 0xF04;
const DWORD CameraShakeInnerRadius = 0x214;
const DWORD CameraShakeOuterRadius = 0x1B0;
const DWORD CameraShakFalloff = 0x21C;
const DWORD CharacterOverrideAttrs = 0xED0;
const DWORD BulletFireSpeed = 0x484;
const DWORD BulletMomentum = 0x5C0;
const DWORD BulletRange = 0x5D0;
const DWORD BaseImpactDamage = 0x5B4;
const DWORD VehicleDamageScale = 0x5BC;
const DWORD LaunchGravityScale = 0x488;
const DWORD ShootInterval = 0x4B4;
const DWORD bHasSingleFireMode = 0x500;
const DWORD bHasAutoFireMode = 0x501;
const DWORD bHasBurstFireMode = 0x502;
const DWORD BurstShootInterval = 0x530;
const DWORD ReloadRate = 0x7BC;
const DWORD AccessoriesVRecoilFactor = 0x9C4;
const DWORD AccessoriesHRecoilFactor = 0x9CC;
const DWORD AccessoriesRecoveryFactor = 0x9C8;
const DWORD ShotGunCenterPerc = 0xA20;
const DWORD ShotGunVerticalSpread = 0xA24;
const DWORD ShotGunHorizontalSpread = 0xA28;
const DWORD GameDeviationFactor = 0xA18;
const DWORD GameDeviationAccuracy = 0xA1C;
const DWORD AccessoriesDeviationFactor = 0x9DC;
const DWORD VehicleWeaponDeviationAngle = 0xA38;
const DWORD RecoilKickADS = 0xAD8;
const DWORD HP = 0x270;
const DWORD HPMax = 0x26C;
const DWORD Fuel = 0x318;
const DWORD FuelMax = 0x314;
const DWORD VehicleMovement = 0x1794;
const DWORD VehicleCommon = 0x94C;
const DWORD lastForwardSpeed = 0x9E0;
const DWORD PickUpDataList = 0x770;
const DWORD STPlayerController = 0x3B74;
const DWORD PlayerCameraManager = 0x410;
const DWORD CameraCache = 0x420;
const DWORD ScopeFov = 0x15D0;
const DWORD ScopeCameraComp = 0x1624;
const DWORD IsFPPGameMode = 0x7D8;
const DWORD SwitchWeaponSpeedScale = 0x21C8;
const DWORD CharacterParachuteComponent = 0x11A4;
const DWORD CurrentFallSpeed = 0x1A8;
const DWORD PoseState = 0x11C0;
const DWORD Position = 0x1B0;
const DWORD CharacterMovement = 0x3F4;
const DWORD SpringArmComp = 0x160C;
const DWORD MeshContainer = 0x1488;
const DWORD STPlayerController1 = 0x3B74;
const DWORD HitPerform = 0x4B0;
const DWORD bIsEngineStarted = 0x920;
const DWORD ExtraBoostFactor = 0x1904;
const DWORD Status = 0x3C0;
const DWORD RelativeScale3D = 0x190;
const DWORD ShootWeaponEntityComp = 0xF00;
const DWORD STCharacterMovement = 0x16E8;
const DWORD bIsFPPOnVehicle = 0x1140;
const DWORD IsNetFPP = 0x18FC;
const DWORD IsGameModeFpp = 0x7C8;
const DWORD GameModeState = 0x8B8;
const DWORD IsCanSwitchFPP = 0x7D9;
const DWORD bIsGunADS = 0xCB9;
const DWORD bIsAirOpen = 0x5E0;
const DWORD Kills = 0x5A0;
const DWORD bIsWeaponFiring = 0x11B0;
const DWORD AvatarComponent2 = 0x23A8;
const DWORD SynData = 0x5F0;
const DWORD NetAvatarData = 0x300;
const DWORD ServerZoneId = 0x758;
This Offsets Work On Pubg Mobile x64
Code:
const DWORD CurrentWeapon = 0x2A54;
const DWORD STExtraBaseCharacter = 0x28E0;
const DWORD GameState = 0x428;
const DWORD bNoAliveHumanPlayer = 0xB1C;
const DWORD AlivePlayerNum = 0xB8C;
const DWORD ElapsedTime = 0x500;
const DWORD NoneAIGameTime = 0xB94;
const DWORD PlayerNum = 0x800;
const DWORD RealPlayerNum = 0x800;
const DWORD AliveTeamNum = 0xB90;
const DWORD PlayerNumPerTeam = 0xF64;
const DWORD GameModeID = 0x10D0;
const DWORD CurCircleWave = 0xB18;
const DWORD GameReplayType = 0xA1C;
const DWORD PersistentLevel = 0x30;
const DWORD NetDriver = 0x38;
const DWORD ServerConnection = 0x78;
const DWORD PlayerController = 0x30;
const DWORD AcknowledgedPawn = 0x528;
const DWORD RootComponent = 0x208;
const DWORD CurrentStates = 0x1018;
const DWORD LastUpdateVelocity = 0x330;
const DWORD TeamId = 0x998;
const DWORD IsBot = 0xA49;
const DWORD Name = 0x960;
const DWORD Nation = 0x970;
const DWORD IsDead = 0xE44;
const DWORD PlayerUID = 0x988;
const DWORD Health = 0xE28;
const DWORD HealthMax = 0xE2C;
const DWORD NearDeathBreath = 0x1B60;
const DWORD NearDeatchComponent = 0x1B48;
const DWORD BreathMax = 0x1CC;
const DWORD ControlRotation = 0x4E0;
const DWORD ComponentVelocity = 0x2C0;
const DWORD CurrentVehicle = 0xE70;
const DWORD ReplicatedMovement = 0x110;
const DWORD RelativeLocation = 0x1E4;
const DWORD RelativeRotation = 0x1F0;
const DWORD Mesh = 0x510;
const DWORD BodyAddv = 0x198;
const DWORD MinLOD = 0x984;
const DWORD CurrentWeaponReplicated = 0x5C8;
const DWORD WeaponManagerComponent = 0x2588;
const DWORD BulletTrackDistance = 0x930;
const DWORD CurrentReloadWeapon = 0x3128;
const DWORD ShootWeaponComponent = 0xF30;
const DWORD ShootMode = 0x1089;
const DWORD OwnerShootWeapon = 0x2D0;
const DWORD CurBulletNumInClip = 0x0;
const DWORD CurMaxBulletNumInOneClip = 0xFD0;
const DWORD ShootWeaponEntity = 0x12C0;
const DWORD ShootWeaponEffectComp = 0x12C8;
const DWORD CameraShakeInnerRadius = 0x2E8;
const DWORD CameraShakeOuterRadius = 0x234;
const DWORD CameraShakFalloff = 0x2F0;
const DWORD CharacterOverrideAttrs = 0x1568;
const DWORD BulletFireSpeed = 0x560;
const DWORD BulletMomentum = 0x6D4;
const DWORD BulletRange = 0x6E4;
const DWORD BaseImpactDamage = 0x6C4;
const DWORD VehicleDamageScale = 0x6D0;
const DWORD LaunchGravityScale = 0x5D8;
const DWORD ShootInterval = 0x5A0;
const DWORD bHasSingleFireMode = 0x600;
const DWORD bHasAutoFireMode = 0x601;
const DWORD bHasBurstFireMode = 0x602;
const DWORD BurstShootInterval = 0x640;
const DWORD ReloadRate = 0x978;
const DWORD AccessoriesVRecoilFactor = 0xBC8;
const DWORD AccessoriesHRecoilFactor = 0xBD0;
const DWORD AccessoriesRecoveryFactor = 0xBCC;
const DWORD ShotGunCenterPerc = 0xC34;
const DWORD ShotGunVerticalSpread = 0xC38;
const DWORD ShotGunHorizontalSpread = 0xC3C;
const DWORD GameDeviationFactor = 0xC2C;
const DWORD GameDeviationAccuracy = 0xC30;
const DWORD AccessoriesDeviationFactor = 0xBF0;
const DWORD VehicleWeaponDeviationAngle = 0xC4C;
const DWORD RecoilKickADS = 0xCF0;
const DWORD HP = 0x344;
const DWORD HPMax = 0x340;
const DWORD Fuel = 0x424;
const DWORD FuelMax = 0x420;
const DWORD VehicleMovement = 0x1D50;
const DWORD VehicleCommon = 0xBF0;
const DWORD lastForwardSpeed = 0xCA8;
const DWORD PickUpDataList = 0x940;
const DWORD STPlayerController = 0x49E8;
const DWORD PlayerCameraManager = 0x548;
const DWORD CameraCache = 0x520;
const DWORD ScopeFov = 0x1C54;
const DWORD ScopeCameraComp = 0x1CD0;
const DWORD IsFPPGameMode = 0xA10;
const DWORD SwitchWeaponSpeedScale = 0x2BB4;
const DWORD CharacterParachuteComponent = 0x1770;
const DWORD CurrentFallSpeed = 0x230;
const DWORD PoseState = 0x1798;
const DWORD Position = 0x230;
const DWORD CharacterMovement = 0x518;
const DWORD SpringArmComp = 0x1CA0;
const DWORD MeshContainer = 0x1AD8;
const DWORD STPlayerController1 = 0x49E8;
const DWORD HitPerform = 0x618;
const DWORD bIsEngineStarted = 0xBB8;
const DWORD ExtraBoostFactor = 0x1F5C;
const DWORD Status = 0x4D0;
const DWORD RelativeScale3D = 0x1FC;
const DWORD ShootWeaponEntityComp = 0x12C0;
const DWORD STCharacterMovement = 0x1DE0;
const DWORD bIsFPPOnVehicle = 0x16F8;
const DWORD IsNetFPP = 0x2030;
const DWORD IsGameModeFpp = 0x9F8;
const DWORD GameModeState = 0xB30;
const DWORD IsCanSwitchFPP = 0xA11;
const DWORD bIsGunADS = 0x10E1;
const DWORD Kills = 0x720;
const DWORD bIsWeaponFiring = 0x1788;
const DWORD AvatarComponent2 = 0x2E08;
const DWORD SynData = 0x7A0;
const DWORD NetAvatarData = 0x3E8;
const DWORD ServerZoneId = 0x96C;