Trydos12
Silver Üye
- Katılım
- 16 Ocak 2023
- Mesajlar
- 57
- Beğeniler
- 4
class offsets
{
public:
// Global Offsets
inline static uintptr_t gworld = 0x1683A738; // 0x169D6108
inline static uintptr_t game_instance = 0x1F8; // new
inline static uintptr_t game_state = 0x180; // new
inline static uintptr_t local_players = 0x38;
// Player Offsets
inline static uintptr_t local_pawn = 0x350;
inline static uintptr_t player_controller = 0x30;
inline static uintptr_t player_state = 0x2C8;
inline static uintptr_t player_array = 0x2C0;
inline static uintptr_t team_index = 0x1259; // new
// Pawn and Components
inline static uintptr_t root_component = 0x1B0;
inline static uintptr_t relative_location = 0x138;
inline static uintptr_t pawn_private = 0x320;
inline static uintptr_t mesh = 0x328;
inline static uintptr_t b_is_dying = 0x718;
inline static uintptr_t habenaro_component = 0xa38;
// Bones and World Transform
inline static uintptr_t bone_array = 0x5A8;
inline static uintptr_t bone_cache = 0x590;
inline static uintptr_t component_to_world = 0x1E0;
// Rendering and Screen Info
inline static uintptr_t last_submit_time_on_screen = 0x30C;
// Weapon and Combat
inline static uintptr_t current_weapon = 0xa80;
inline static uintptr_t weapon_data = 0x690;
// Gameplay Stats
inline static uintptr_t b_has_thanked_bus_driver = 0x13dd;
inline static uintptr_t kill_score = 0x1274;
inline static uintptr_t season_level_ui_display = 0x1278;
inline static uintptr_t ranked_progress = 0xd0;
// Miscellaneous
inline static uintptr_t platform = 0x430;
inline static uintptr_t p_name_structure = 0xaf8;
};
{
public:
// Global Offsets
inline static uintptr_t gworld = 0x1683A738; // 0x169D6108
inline static uintptr_t game_instance = 0x1F8; // new
inline static uintptr_t game_state = 0x180; // new
inline static uintptr_t local_players = 0x38;
// Player Offsets
inline static uintptr_t local_pawn = 0x350;
inline static uintptr_t player_controller = 0x30;
inline static uintptr_t player_state = 0x2C8;
inline static uintptr_t player_array = 0x2C0;
inline static uintptr_t team_index = 0x1259; // new
// Pawn and Components
inline static uintptr_t root_component = 0x1B0;
inline static uintptr_t relative_location = 0x138;
inline static uintptr_t pawn_private = 0x320;
inline static uintptr_t mesh = 0x328;
inline static uintptr_t b_is_dying = 0x718;
inline static uintptr_t habenaro_component = 0xa38;
// Bones and World Transform
inline static uintptr_t bone_array = 0x5A8;
inline static uintptr_t bone_cache = 0x590;
inline static uintptr_t component_to_world = 0x1E0;
// Rendering and Screen Info
inline static uintptr_t last_submit_time_on_screen = 0x30C;
// Weapon and Combat
inline static uintptr_t current_weapon = 0xa80;
inline static uintptr_t weapon_data = 0x690;
// Gameplay Stats
inline static uintptr_t b_has_thanked_bus_driver = 0x13dd;
inline static uintptr_t kill_score = 0x1274;
inline static uintptr_t season_level_ui_display = 0x1278;
inline static uintptr_t ranked_progress = 0xd0;
// Miscellaneous
inline static uintptr_t platform = 0x430;
inline static uintptr_t p_name_structure = 0xaf8;
};