Flappy Bird - En Yüksek Skoru Gösterin | Python

'main.py' is not recognized as an internal or external command,
operable program or batch file.

klasöre gir cmdede python main.py yaz açılınca verilen hatayı söyle.
pardon hocam başına python koymamışım can't open file 'C:\\Users\\ULAS\\main.py': [Errno 2] No such file or directory bu hatayı veriyor
 
'main.py' is not recognized as an internal or external command,
operable program or batch file.


pardon hocam başına python koymamışım can't open file 'C:\\Users\\ULAS\\main.py': [Errno 2] No such file or directory bu hatayı veriyor
cmdye py main.py yazdın degilmi?
 
beyler basitti
Ek_Acklama_2024-10-20_181035.png


Python:
import pygame
import random

from objects import Grumpy, Pipe, Base, Score

# Setup *******************************************

pygame.init()
SCREEN = WIDTH, HEIGHT = 288, 512
display_height = 0.80 * HEIGHT
info = pygame.display.Info()

width = info.current_w
height = info.current_h

if width >= height:
    win = pygame.display.set_mode(SCREEN, pygame.NOFRAME)
else:
    win = pygame.display.set_mode(SCREEN, pygame.NOFRAME | pygame.SCALED | pygame.FULLSCREEN)

clock = pygame.time.Clock()
FPS = 60

# COLORS

RED = (255, 0, 0)
WHITE = (61, 142, 185)
BLACK = (0, 0, 0)

# Backgrounds

bg1 = pygame.image.load('Assets/background-day.png')
bg2 = pygame.image.load('Assets/background-night.png')

bg = random.choice([bg1, bg2])

im_list = [pygame.image.load('Assets/pipe-green.png'), pygame.image.load('Assets/pipe-red.png')]
pipe_img = random.choice(im_list)

gameover_img = pygame.image.load('Assets/gameover.png')
flappybird_img = pygame.image.load('Assets/flappybird.png')
flappybird_img = pygame.transform.scale(flappybird_img, (200, 80))

# Sounds & fx

die_fx = pygame.mixer.Sound('Sounds/die.wav')
hit_fx = pygame.mixer.Sound('Sounds/hit.wav')
point_fx = pygame.mixer.Sound('Sounds/point.wav')
swoosh_fx = pygame.mixer.Sound('Sounds/swoosh.wav')
wing_fx = pygame.mixer.Sound('Sounds/wing.wav')

# Objects

pipe_group = pygame.sprite.Group()
base = Base(win)
score_img = Score(WIDTH // 2, 50, win)
grumpy = Grumpy(win)

# Variables

base_height = 0.80 * HEIGHT
speed = 0
game_started = False
game_over = False
restart = False
score = 0
start_screen = True
pipe_pass = False
pipe_frequency = 1600

# Timer variables
start_time = 0
elapsed_time = 0

# Font for displaying the elapsed time
font = pygame.font.Font(None, 36)

running = True
while running:
    win.blit(bg, (0, 0))
    
    if start_screen:
        speed = 0
        grumpy.draw_flap()
        base.update(speed)
        
        win.blit(flappybird_img, (40, 50))
    else:
        
        if game_started and not game_over:
            elapsed_time = (pygame.time.get_ticks() - start_time) // 1000  # Convert milliseconds to seconds
            
            next_pipe = pygame.time.get_ticks()
            if next_pipe - last_pipe >= pipe_frequency:
                y = display_height // 2
                pipe_pos = random.choice(range(-100, 100, 4))
                height = y + pipe_pos
                
                top = Pipe(win, pipe_img, height, 1)
                bottom = Pipe(win, pipe_img, height, -1)
                pipe_group.add(top)
                pipe_group.add(bottom)
                last_pipe = next_pipe
            
            pipe_group.update(speed)
            base.update(speed)   
            grumpy.update()
            score_img.update(score)
            
            # Düşmanlarla çarpma kontrolü
            if pygame.sprite.spritecollide(grumpy, pipe_group, False):
                # Çarpma durumunda hiçbir şey yapma (ölmeyi engelle)
                pass
            
            if grumpy.rect.top <= 0:
                grumpy.rect.top = 0  # Yukarıda sabitle
            if grumpy.rect.bottom >= display_height:
                grumpy.rect.bottom = display_height  # Aşağıda sabitle
            
            if grumpy.rect.bottom >= display_height:
                speed = 0
                game_over = True
        
            if len(pipe_group) > 0:
                p = pipe_group.sprites()[0]
                if grumpy.rect.left > p.rect.left and grumpy.rect.right < p.rect.right and not pipe_pass and grumpy.alive:
                    pipe_pass = True
            
                if pipe_pass:
                    if grumpy.rect.left > p.rect.right:
                        pipe_pass = False
                        score += 1
                        point_fx.play()
            
    if not grumpy.alive:
        win.blit(gameover_img, (50, 200))
        
    # Draw elapsed time
    time_text = font.render(f'Time: {elapsed_time} s', True, WHITE)
    win.blit(time_text, (10, 10))  # Draw time at (10, 10)
    
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE or \
                event.key == pygame.K_q:
                running = False
            if event.key == pygame.K_h:  # Skor artırma hilesi
                score += 1
                point_fx.play()
            if event.key == pygame.K_g:  # Düşmanlardan kaçma hilesi
                grumpy.alive = True
                grumpy.rect.bottom = display_height - 1  # Grumpy'yi güvenli bir yere yerleştir
        if event.type == pygame.MOUSEBUTTONDOWN:
            if start_screen:
                game_started = True
                speed = 2
                start_screen = False
                game_over = False
                start_time = pygame.time.get_ticks()  # Reset the timer
                last_pipe = pygame.time.get_ticks() - pipe_frequency
                next_pipe = 0
                pipe_group.empty()
                speed = 2
                score = 0
                
            if game_over:
                start_screen = True
                grumpy = Grumpy(win)
                pipe_img = random.choice(im_list)
                bg = random.choice([bg1, bg2])
                
    clock.tick(FPS)
    pygame.display.update()

pygame.quit()

oto h ve left click spamlayın duvarlara çarpmıyor :D
 
beyler basitti
Ek_Acklama_2024-10-20_181035.png


Python:
import pygame
import random

from objects import Grumpy, Pipe, Base, Score

# Setup *******************************************

pygame.init()
SCREEN = WIDTH, HEIGHT = 288, 512
display_height = 0.80 * HEIGHT
info = pygame.display.Info()

width = info.current_w
height = info.current_h

if width >= height:
    win = pygame.display.set_mode(SCREEN, pygame.NOFRAME)
else:
    win = pygame.display.set_mode(SCREEN, pygame.NOFRAME | pygame.SCALED | pygame.FULLSCREEN)

clock = pygame.time.Clock()
FPS = 60

# COLORS

RED = (255, 0, 0)
WHITE = (61, 142, 185)
BLACK = (0, 0, 0)

# Backgrounds

bg1 = pygame.image.load('Assets/background-day.png')
bg2 = pygame.image.load('Assets/background-night.png')

bg = random.choice([bg1, bg2])

im_list = [pygame.image.load('Assets/pipe-green.png'), pygame.image.load('Assets/pipe-red.png')]
pipe_img = random.choice(im_list)

gameover_img = pygame.image.load('Assets/gameover.png')
flappybird_img = pygame.image.load('Assets/flappybird.png')
flappybird_img = pygame.transform.scale(flappybird_img, (200, 80))

# Sounds & fx

die_fx = pygame.mixer.Sound('Sounds/die.wav')
hit_fx = pygame.mixer.Sound('Sounds/hit.wav')
point_fx = pygame.mixer.Sound('Sounds/point.wav')
swoosh_fx = pygame.mixer.Sound('Sounds/swoosh.wav')
wing_fx = pygame.mixer.Sound('Sounds/wing.wav')

# Objects

pipe_group = pygame.sprite.Group()
base = Base(win)
score_img = Score(WIDTH // 2, 50, win)
grumpy = Grumpy(win)

# Variables

base_height = 0.80 * HEIGHT
speed = 0
game_started = False
game_over = False
restart = False
score = 0
start_screen = True
pipe_pass = False
pipe_frequency = 1600

# Timer variables
start_time = 0
elapsed_time = 0

# Font for displaying the elapsed time
font = pygame.font.Font(None, 36)

running = True
while running:
    win.blit(bg, (0, 0))
   
    if start_screen:
        speed = 0
        grumpy.draw_flap()
        base.update(speed)
       
        win.blit(flappybird_img, (40, 50))
    else:
       
        if game_started and not game_over:
            elapsed_time = (pygame.time.get_ticks() - start_time) // 1000  # Convert milliseconds to seconds
           
            next_pipe = pygame.time.get_ticks()
            if next_pipe - last_pipe >= pipe_frequency:
                y = display_height // 2
                pipe_pos = random.choice(range(-100, 100, 4))
                height = y + pipe_pos
               
                top = Pipe(win, pipe_img, height, 1)
                bottom = Pipe(win, pipe_img, height, -1)
                pipe_group.add(top)
                pipe_group.add(bottom)
                last_pipe = next_pipe
           
            pipe_group.update(speed)
            base.update(speed)  
            grumpy.update()
            score_img.update(score)
           
            # Düşmanlarla çarpma kontrolü
            if pygame.sprite.spritecollide(grumpy, pipe_group, False):
                # Çarpma durumunda hiçbir şey yapma (ölmeyi engelle)
                pass
           
            if grumpy.rect.top <= 0:
                grumpy.rect.top = 0  # Yukarıda sabitle
            if grumpy.rect.bottom >= display_height:
                grumpy.rect.bottom = display_height  # Aşağıda sabitle
           
            if grumpy.rect.bottom >= display_height:
                speed = 0
                game_over = True
       
            if len(pipe_group) > 0:
                p = pipe_group.sprites()[0]
                if grumpy.rect.left > p.rect.left and grumpy.rect.right < p.rect.right and not pipe_pass and grumpy.alive:
                    pipe_pass = True
           
                if pipe_pass:
                    if grumpy.rect.left > p.rect.right:
                        pipe_pass = False
                        score += 1
                        point_fx.play()
           
    if not grumpy.alive:
        win.blit(gameover_img, (50, 200))
       
    # Draw elapsed time
    time_text = font.render(f'Time: {elapsed_time} s', True, WHITE)
    win.blit(time_text, (10, 10))  # Draw time at (10, 10)
   
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE or \
                event.key == pygame.K_q:
                running = False
            if event.key == pygame.K_h:  # Skor artırma hilesi
                score += 1
                point_fx.play()
            if event.key == pygame.K_g:  # Düşmanlardan kaçma hilesi
                grumpy.alive = True
                grumpy.rect.bottom = display_height - 1  # Grumpy'yi güvenli bir yere yerleştir
        if event.type == pygame.MOUSEBUTTONDOWN:
            if start_screen:
                game_started = True
                speed = 2
                start_screen = False
                game_over = False
                start_time = pygame.time.get_ticks()  # Reset the timer
                last_pipe = pygame.time.get_ticks() - pipe_frequency
                next_pipe = 0
                pipe_group.empty()
                speed = 2
                score = 0
               
            if game_over:
                start_screen = True
                grumpy = Grumpy(win)
                pipe_img = random.choice(im_list)
                bg = random.choice([bg1, bg2])
               
    clock.tick(FPS)
    pygame.display.update()

pygame.quit()

oto h ve left click spamlayın duvarlara çarpmıyor :D
God level cheat developer :brainfree:
 

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