FIVEM WEAPON SPAWNER EXTERNAL

lilbalways

Banned
Katılım
16 Kas 2025
Mesajlar
491
Beğeniler
69
İletişim
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
c++ kodları varsa atsanıza
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
  1. C++:
    #pragma once
    #include <Includes/Includes.hpp>
    #include <Includes/Utils.hpp>
    #include <Core/Offsets.hpp>
    #include <Core/Core.hpp>
    #include <iostream>
    #include <fstream>
    #include <string>
    #include <regex>
     
    namespace Core
    {
        namespace Features
        {
            namespace Exploits
            {
                class cWeaponSpawn
                {
                private:
                    bool Bypassed = false;
                private:
                    void Bypass( )
                    {
                        uintptr_t HasPedGotWeapon = Mem.FindSignature(
                            { 0x48, 0x8b, 0xc4, 0x48, 0x89, 0x58,0x00 , 0x48, 0x89, 0x68,0x00 , 0x48, 0x89, 0x70,0x00 , 0x48, 0x89, 0x78,0x00 , 0x41, 0x56, 0x48, 0x83, 0xec,0x00 , 0x41, 0x8b, 0xf8, 0x8b, 0xea }
                        );
     
                        uintptr_t GetSelectedPedWeapon = Mem.FindSignature(
                            { 0x48, 0x83, 0xec,0x00 , 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x8b, 0x80,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x8b, 0x40 }
                        );
     
                        uintptr_t IsPedArmed = Mem.FindSignature(
                            { 0x48, 0x89, 0x5c, 0x24,0x00 , 0x48, 0x89, 0x6c, 0x24,0x00 , 0x48, 0x89, 0x74, 0x24,0x00 , 0x57, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xea, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x33, 0xdb }
                        );
     
                        uintptr_t GetBestPedWeapon = Mem.FindSignature(
                            { 0x40, 0x53, 0x48, 0x83, 0xec,0x00 , 0x8a, 0xda, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x8b, 0x88,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc9, 0x74,0x00 , 0x44, 0x8a, 0xc3 }
                        );
     
                        uintptr_t GetCurrentPedWeapon = Mem.FindSignature(
                            { 0x48, 0x89, 0xe2, 0x48, 0x81, 0xc2,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x89, 0xd4, 0x48, 0x89, 0x1c, 0x24, 0x48, 0x83, 0xec,0x00 , 0x48, 0x8b, 0x41,0x00 , 0x48, 0x89, 0x4c, 0x24 }
                        );
     
                        uintptr_t GetPedAmmoByType = Mem.FindSignature(
                            { 0x40, 0x53, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xda, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x8b, 0x88,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc9, 0x74,0x00 , 0x48, 0x83, 0xc1,0x00 , 0x8b, 0xd3, 0x48, 0x83, 0xc4 }
                        );
     
                        uintptr_t GetAmmoInPedWeapon = Mem.FindSignature(
                            { 0x48, 0x89, 0x5c, 0x24,0x00 , 0x57, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xfa, 0x33, 0xdb, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x4c, 0x8b, 0x80 }
                        );
     
                        uintptr_t GetPedAmmoTypeFromWeapon = Mem.FindSignature(
                            { 0x48, 0x89, 0x5c, 0x24,0x00 , 0x57, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xda, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x8b, 0xf8, 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x83, 0xb8 }
                        );
     
                        uintptr_t GetPedAmmoTypeFromWeapon_2 = Mem.FindSignature(
                            { 0x40, 0x53, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xda, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x83, 0xb8 }
                        );
     
                        uintptr_t IsPedShooting = Mem.FindSignature(
                            { 0x40, 0x53, 0x48, 0x83, 0xec, 0x00 , 0x8b, 0xd9, 0xe8, 0x00 , 0x00 , 0x00 , 0x00 , 0x8b, 0xcb, 0xe8, 0x00 , 0x00 , 0x00 , 0x00 , 0x48, 0x8b, 0xd8, 0x48, 0x85, 0xc0, 0x74, 0x00 , 0x8b, 0x0d, 0x00 , 0x00 , 0x00 , 0x00 , 0x4c, 0x8b, 0x00, 0x48, 0x8d, 0x54, 0x24, 0x00 , 0x89, 0x4c, 0x24, 0x00 , 0x48, 0x8b, 0xc8, 0x41, 0xff, 0x50, 0x00 , 0x84, 0xc0, 0x74, 0x00 , 0x48, 0x8b, 0xc3, 0xeb, 0x00 , 0x33, 0xc0, 0x48, 0x83, 0xc4, 0x00 , 0x5b, 0xc3, 0xcc, 0x0f, 0x48, 0x89 }
                        );
     
                        Mem.WriteBytes( IsPedShooting, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( HasPedGotWeapon, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( IsPedArmed, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetPedAmmoByType, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetPedAmmoTypeFromWeapon, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetPedAmmoTypeFromWeapon_2, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetAmmoInPedWeapon, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetSelectedPedWeapon, { 0xB8, 0x63, 0x92, 0x71, 0xA2, 0xC3 } );
                        Mem.WriteBytes( GetBestPedWeapon, { 0xB8, 0x63, 0x92, 0x71, 0xA2, 0xC3 } );
                        Mem.WriteBytes( GetCurrentPedWeapon, { 0xB8, 0x63, 0x92, 0x71, 0xA2, 0xC3 } );
                    }
                public:
                    bool Spawn( unsigned int WeaponHash, unsigned int Ammo )
                    {
                        if ( !Core::SDK::Pointers::pLocalPlayer )
                            return false;
     
                        if ( !Bypassed )
                        {
                            Bypass( );
                            Bypassed = true;
                        }
     
                        std::vector<uint8_t> ShellCode =
                        {
                            0x51, // push rcx
                            0x41,0x50, // push r8
                            0x52, // push rdx
                            0x48, 0xB9, // mov rcx, CPedInventory
                            0x00, 0x00, 0x00, 0x00,0x00,0x00,0x00,0x00, // CPedInventory @ 6
                            0x49, 0xB8, // mov r8, Ammo
                            0x00, 0x00, 0x00, 0x00, 0x00,0x00,0x00,0x00, // Ammo @ 16
                            0xBA, // mov edx, WeaponHash
                            0x00,0x00,0x00,0x00, // WeaponHash @ 25         
                            0xFF,0x15, 0x02,0x00,0x00,0x00, 0xEB,0x08, // call qword ptr Func @ 37
                            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Func
                            0x5A,// pop rdx
                            0x41,0x58, // pop r8
                            0x59, // pop rcx
                            0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 // mov eax,0x1 | ret
                        };
     
     
                        uintptr_t Cave = Mem.CreateCodeCave( ShellCode.size( ) );
                        uintptr_t CPedInventory = Core::SDK::Pointers::pLocalPlayer->GetCPedInventory( );
                        uintptr_t GiveWeaponFunc = g_Offsets.m_GiveWeapon;
     
                        memcpy( ShellCode.data( ) + 6, &CPedInventory, sizeof( CPedInventory ) );
                        memcpy( ShellCode.data( ) + 16, &Ammo, sizeof( Ammo ) );
                        memcpy( ShellCode.data( ) + 25, &WeaponHash, sizeof( WeaponHash ) );
                        memcpy( ShellCode.data( ) + 37, &GiveWeaponFunc, sizeof( GiveWeaponFunc ) );
     
                        Mem.WriteBytes( Cave, ShellCode );
     
                        HANDLE RemoteThread = CreateRemoteThread( Mem.ProcHandle, NULL, 0, ( LPTHREAD_START_ROUTINE ) Cave, NULL, 0, NULL );
                        
                        Sleep( 1000 );
     
                        Mem.FreeCave( Cave );
     
                        return true;
                    }
                };
                inline cWeaponSpawn g_WeaponSpawn;
            }
        }
    }
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
  1. C++:
    #pragma once
    #include <Includes/Includes.hpp>
    #include <Includes/Utils.hpp>
    #include <Core/Offsets.hpp>
    #include <Core/Core.hpp>
    #include <iostream>
    #include <fstream>
    #include <string>
    #include <regex>
    
    namespace Core
    {
        namespace Features
        {
            namespace Exploits
            {
                class cWeaponSpawn
                {
                private:
                    bool Bypassed = false;
                private:
                    void Bypass( )
                    {
                        uintptr_t HasPedGotWeapon = Mem.FindSignature(
                            { 0x48, 0x8b, 0xc4, 0x48, 0x89, 0x58,0x00 , 0x48, 0x89, 0x68,0x00 , 0x48, 0x89, 0x70,0x00 , 0x48, 0x89, 0x78,0x00 , 0x41, 0x56, 0x48, 0x83, 0xec,0x00 , 0x41, 0x8b, 0xf8, 0x8b, 0xea }
                        );
    
                        uintptr_t GetSelectedPedWeapon = Mem.FindSignature(
                            { 0x48, 0x83, 0xec,0x00 , 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x8b, 0x80,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x8b, 0x40 }
                        );
    
                        uintptr_t IsPedArmed = Mem.FindSignature(
                            { 0x48, 0x89, 0x5c, 0x24,0x00 , 0x48, 0x89, 0x6c, 0x24,0x00 , 0x48, 0x89, 0x74, 0x24,0x00 , 0x57, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xea, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x33, 0xdb }
                        );
    
                        uintptr_t GetBestPedWeapon = Mem.FindSignature(
                            { 0x40, 0x53, 0x48, 0x83, 0xec,0x00 , 0x8a, 0xda, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x8b, 0x88,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc9, 0x74,0x00 , 0x44, 0x8a, 0xc3 }
                        );
    
                        uintptr_t GetCurrentPedWeapon = Mem.FindSignature(
                            { 0x48, 0x89, 0xe2, 0x48, 0x81, 0xc2,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x89, 0xd4, 0x48, 0x89, 0x1c, 0x24, 0x48, 0x83, 0xec,0x00 , 0x48, 0x8b, 0x41,0x00 , 0x48, 0x89, 0x4c, 0x24 }
                        );
    
                        uintptr_t GetPedAmmoByType = Mem.FindSignature(
                            { 0x40, 0x53, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xda, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x8b, 0x88,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc9, 0x74,0x00 , 0x48, 0x83, 0xc1,0x00 , 0x8b, 0xd3, 0x48, 0x83, 0xc4 }
                        );
    
                        uintptr_t GetAmmoInPedWeapon = Mem.FindSignature(
                            { 0x48, 0x89, 0x5c, 0x24,0x00 , 0x57, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xfa, 0x33, 0xdb, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x4c, 0x8b, 0x80 }
                        );
    
                        uintptr_t GetPedAmmoTypeFromWeapon = Mem.FindSignature(
                            { 0x48, 0x89, 0x5c, 0x24,0x00 , 0x57, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xda, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x8b, 0xf8, 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x83, 0xb8 }
                        );
    
                        uintptr_t GetPedAmmoTypeFromWeapon_2 = Mem.FindSignature(
                            { 0x40, 0x53, 0x48, 0x83, 0xec,0x00 , 0x8b, 0xda, 0xe8,0x00 ,0x00 ,0x00 ,0x00 , 0x48, 0x85, 0xc0, 0x74,0x00 , 0x48, 0x83, 0xb8 }
                        );
    
                        uintptr_t IsPedShooting = Mem.FindSignature(
                            { 0x40, 0x53, 0x48, 0x83, 0xec, 0x00 , 0x8b, 0xd9, 0xe8, 0x00 , 0x00 , 0x00 , 0x00 , 0x8b, 0xcb, 0xe8, 0x00 , 0x00 , 0x00 , 0x00 , 0x48, 0x8b, 0xd8, 0x48, 0x85, 0xc0, 0x74, 0x00 , 0x8b, 0x0d, 0x00 , 0x00 , 0x00 , 0x00 , 0x4c, 0x8b, 0x00, 0x48, 0x8d, 0x54, 0x24, 0x00 , 0x89, 0x4c, 0x24, 0x00 , 0x48, 0x8b, 0xc8, 0x41, 0xff, 0x50, 0x00 , 0x84, 0xc0, 0x74, 0x00 , 0x48, 0x8b, 0xc3, 0xeb, 0x00 , 0x33, 0xc0, 0x48, 0x83, 0xc4, 0x00 , 0x5b, 0xc3, 0xcc, 0x0f, 0x48, 0x89 }
                        );
    
                        Mem.WriteBytes( IsPedShooting, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( HasPedGotWeapon, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( IsPedArmed, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetPedAmmoByType, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetPedAmmoTypeFromWeapon, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetPedAmmoTypeFromWeapon_2, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetAmmoInPedWeapon, { 0x31, 0xC0, 0xC3 } );
                        Mem.WriteBytes( GetSelectedPedWeapon, { 0xB8, 0x63, 0x92, 0x71, 0xA2, 0xC3 } );
                        Mem.WriteBytes( GetBestPedWeapon, { 0xB8, 0x63, 0x92, 0x71, 0xA2, 0xC3 } );
                        Mem.WriteBytes( GetCurrentPedWeapon, { 0xB8, 0x63, 0x92, 0x71, 0xA2, 0xC3 } );
                    }
                public:
                    bool Spawn( unsigned int WeaponHash, unsigned int Ammo )
                    {
                        if ( !Core::SDK::Pointers::pLocalPlayer )
                            return false;
    
                        if ( !Bypassed )
                        {
                            Bypass( );
                            Bypassed = true;
                        }
    
                        std::vector<uint8_t> ShellCode =
                        {
                            0x51, // push rcx
                            0x41,0x50, // push r8
                            0x52, // push rdx
                            0x48, 0xB9, // mov rcx, CPedInventory
                            0x00, 0x00, 0x00, 0x00,0x00,0x00,0x00,0x00, // CPedInventory @ 6
                            0x49, 0xB8, // mov r8, Ammo
                            0x00, 0x00, 0x00, 0x00, 0x00,0x00,0x00,0x00, // Ammo @ 16
                            0xBA, // mov edx, WeaponHash
                            0x00,0x00,0x00,0x00, // WeaponHash @ 25        
                            0xFF,0x15, 0x02,0x00,0x00,0x00, 0xEB,0x08, // call qword ptr Func @ 37
                            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Func
                            0x5A,// pop rdx
                            0x41,0x58, // pop r8
                            0x59, // pop rcx
                            0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 // mov eax,0x1 | ret
                        };
    
    
                        uintptr_t Cave = Mem.CreateCodeCave( ShellCode.size( ) );
                        uintptr_t CPedInventory = Core::SDK::Pointers::pLocalPlayer->GetCPedInventory( );
                        uintptr_t GiveWeaponFunc = g_Offsets.m_GiveWeapon;
    
                        memcpy( ShellCode.data( ) + 6, &CPedInventory, sizeof( CPedInventory ) );
                        memcpy( ShellCode.data( ) + 16, &Ammo, sizeof( Ammo ) );
                        memcpy( ShellCode.data( ) + 25, &WeaponHash, sizeof( WeaponHash ) );
                        memcpy( ShellCode.data( ) + 37, &GiveWeaponFunc, sizeof( GiveWeaponFunc ) );
    
                        Mem.WriteBytes( Cave, ShellCode );
    
                        HANDLE RemoteThread = CreateRemoteThread( Mem.ProcHandle, NULL, 0, ( LPTHREAD_START_ROUTINE ) Cave, NULL, 0, NULL );
                       
                        Sleep( 1000 );
    
                        Mem.FreeCave( Cave );
    
                        return true;
                    }
                };
                inline cWeaponSpawn g_WeaponSpawn;
            }
        }
    }
es
 

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