cs2 offset

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cs2 güncel offset olan atablirmi buraya üşendim dumplamaya
 
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cs2 güncel offset olan atablirmi buraya üşendim dumplamaya
// Generated using
// 2026-02-27 12:59:31.219536400 UTC
#pragma once
#include <cstddef>
#include <cstdint>
namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x2315F60;
constexpr std::ptrdiff_t dwEntityList = 0x24AB1B8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x24AB1B8;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20A0;
constexpr std::ptrdiff_t dwGameRules = 0x2309EA0;
constexpr std::ptrdiff_t dwGlobalVars = 0x205A580...
cs2 güncel offset olan atablirmi buraya üşendim dumplamaya
// Generated using
// 2026-02-27 12:59:31.219536400 UTC
#pragma once
#include <cstddef>
#include <cstdint>
namespace cs2_dumper {
namespace offsets {
// Module: client.dll
namespace client_dll {
constexpr std::ptrdiff_t dwCSGOInput = 0x2315F60;
constexpr std::ptrdiff_t dwEntityList = 0x24AB1B8;
constexpr std::ptrdiff_t dwGameEntitySystem = 0x24AB1B8;
constexpr std::ptrdiff_t dwGameEntitySystem_highestEntityIndex = 0x20A0;
constexpr std::ptrdiff_t dwGameRules = 0x2309EA0;
constexpr std::ptrdiff_t dwGlobalVars = 0x205A580;
constexpr std::ptrdiff_t dwGlowManager = 0x2306CA8;
constexpr std::ptrdiff_t dwLocalPlayerController = 0x22F0188;
constexpr std::ptrdiff_t dwLocalPlayerPawn = 0x2065AF0;
constexpr std::ptrdiff_t dwPlantedC4 = 0x2313700;
constexpr std::ptrdiff_t dwPrediction = 0x2065A00;
constexpr std::ptrdiff_t dwSensitivity = 0x23077B8;
constexpr std::ptrdiff_t dwSensitivity_sensitivity = 0x58;
constexpr std::ptrdiff_t dwViewAngles = 0x23165E8;
constexpr std::ptrdiff_t dwViewMatrix = 0x230BEE0;
constexpr std::ptrdiff_t dwViewRender = 0x230C2F8;
constexpr std::ptrdiff_t dwWeaponC4 = 0x2295070;
}
// Module: engine2.dll
namespace engine2_dll {
constexpr std::ptrdiff_t dwBuildNumber = 0x60D504;
constexpr std::ptrdiff_t dwNetworkGameClient = 0x9084B0;
constexpr std::ptrdiff_t dwNetworkGameClient_clientTickCount = 0x378;
constexpr std::ptrdiff_t dwNetworkGameClient_deltaTick = 0x24C;
constexpr std::ptrdiff_t dwNetworkGameClient_isBackgroundMap = 0x2C141F;
constexpr std::ptrdiff_t dwNetworkGameClient_localPlayer = 0xF8;
constexpr std::ptrdiff_t dwNetworkGameClient_maxClients = 0x240;
constexpr std::ptrdiff_t dwNetworkGameClient_serverTickCount = 0x24C;
constexpr std::ptrdiff_t dwNetworkGameClient_signOnState = 0x230;
constexpr std::ptrdiff_t dwWindowHeight = 0x90C86C;
constexpr std::ptrdiff_t dwWindowWidth = 0x90C868;
}
// Module: inputsystem.dll
namespace inputsystem_dll {
constexpr std::ptrdiff_t dwInputSystem = 0x45AD0;
}
// Module: matchmaking.dll
namespace matchmaking_dll {
constexpr std::ptrdiff_t dwGameTypes = 0x1B8000;
}
// Module: soundsystem.dll
namespace soundsystem_dll {
constexpr std::ptrdiff_t dwSoundSystem = 0x4F3470;
constexpr std::ptrdiff_t dwSoundSystem_engineViewData = 0x7C;
}
}
}
 
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