cs2 guncel offsets olan ?

al çözüldü işaretle git.
 
En son güncelleme ne zaman geldi?

30.01.2026 offsetleri mevcut

Kod:
// Dumped With fhook
// 2026-01-30 09:16:49.875773300 UTC

namespace CS2Dumper.Offsets {
    // Module: client.dll
    public static class ClientDll {
        public const nint dwCSGOInput = 0x2312550;
        public const nint dwEntityList = 0x24A7B28;
        public const nint dwGameEntitySystem = 0x24A7B28;
        public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
        public const nint dwGameRules = 0x23035F8;
        public const nint dwGlobalVars = 0x20572A8;
        public const nint dwGlowManager = 0x2303600;
        public const nint dwLocalPlayerController = 0x22ECA28;
        public const nint dwLocalPlayerPawn = 0x2062850;
        public const nint dwPlantedC4 = 0x230FCF0;
        public const nint dwPrediction = 0x2062760;
        public const nint dwSensitivity = 0x2304128;
        public const nint dwSensitivity_sensitivity = 0x58;
        public const nint dwViewAngles = 0x2312BD8;
        public const nint dwViewMatrix = 0x2308860;
        public const nint dwViewRender = 0x2308A98;
        public const nint dwWeaponC4 = 0x2291AE0;
    }
    // Module: engine2.dll
    public static class Engine2Dll {
        public const nint dwBuildNumber = 0x606504;
        public const nint dwNetworkGameClient = 0x900FF0;
        public const nint dwNetworkGameClient_clientTickCount = 0x378;
        public const nint dwNetworkGameClient_deltaTick = 0x24C;
        public const nint dwNetworkGameClient_isBackgroundMap = 0x2C141F;
        public const nint dwNetworkGameClient_localPlayer = 0xF8;
        public const nint dwNetworkGameClient_maxClients = 0x240;
        public const nint dwNetworkGameClient_serverTickCount = 0x24C;
        public const nint dwNetworkGameClient_signOnState = 0x230;
        public const nint dwWindowHeight = 0x9053A4;
        public const nint dwWindowWidth = 0x9053A0;
    }
    // Module: inputsystem.dll
    public static class InputsystemDll {
        public const nint dwInputSystem = 0x45AD0;
    }
    // Module: matchmaking.dll
    public static class MatchmakingDll {
        public const nint dwGameTypes = 0x1B8000;
    }
    // Module: soundsystem.dll
    public static class SoundsystemDll {
        public const nint dwSoundSystem = 0x4F3490;
        public const nint dwSoundSystem_engineViewData = 0x7C;
    }
}
 

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