frezzyterror
Efsane Üye
- Ticaret Puanı: 6 / 0
- Katılım
- 15 Haz 2020
- Mesajlar
- 2,654
- Beğeniler
- 927
Türkçe
CS2 Frezzyhook Source — Full Feature List
Tam kaynak kodu • Internal DLL • ImGui Menu
Tam kaynak kodu • Internal DLL • ImGui Menu
Aimbot / Combat
- Legitbot — FOV, smooth, hitbox seçimi, visible check, backtrack (1–24), hedef değiştirme delay
- Smooth modları: Constant, Slow near, Fast near, Custom cubic-bezier curve
- Silah bazlı config: Global → kategori (Pistol/SMG/Rifle/Shotgun/Sniper/MG) → tek tek silah override
- Follow active weapon
- RCS — Standalone veya aimbot ile birlikte, X/Y %, smooth, start bullet
- Triggerbot — Keybind, delay, visible only, magnet
- Ragebot — Silent, autowall/penetration, hitchance, min damage, multipoint, FOV, auto fire
- Rage lock key + autowall key
- Rage autostop (Stop / Slow + early brake)
- Hitbox seçimi: Head, Chest, Stomach, Pelvis, Arms, Legs, Feet vb.
- Lag compensation / input history destekli aim
Visuals / ESP
- Player ESP (Enemy / Team) — Box (Normal / Corner / 3D), health, ammo, nickname, skeleton, weapon text/icon
- ESP flags: Armor, Scoped, Flashed, Defuser, Bomb
- Backtrack skeleton
- World ESP — Dropped weapons (text/icon, distance), projectiles + timer, molotov alanı, smoke radius
- Chams — Enemy/Team visible & invisible, Layer 2, ragdoll, arms, HUD weapon, world weapon
- Chams materyalleri: Flat, Solid, Bloom, Glow, Ghost, Latex, X-Ray, Holographic, Metallic, Crystal, Plasma, Rim
- Backtrack chams (Last / All records)
- World modulation — Nightmode, world/sky/light color, smoke color, custom skybox paketleri
- Aspect ratio, custom fog, world blur, weather (rain/ash/snow/dust/spores/CPU particles)
- Removals: Scope, Smoke, Flash, Legs, Aim punch
- Bomb timer (HUD / World), spectator list (Steam avatar), OOF arrows
- Sniper crosshair, custom scope overlay, spread circle
- Grenade prediction + proximity warning + grenade names
- On-shot skeleton, kill effects + death chams
- Custom player / weapon model changer (.vmdl)
Movement
- Bunny hop
- Auto strafer (subtick)
- Edge jump
- Rage autostop entegrasyonu
- Viewmodel FOV / X Y Z offset
Skins
- Knife changer (schema tabanlı model + paint kit grid)
- Weapon skin changer (per-weapon, follow active weapon)
- Wear, seed, nametag
- Custom paintkit colors (4 renk)
- Econ texture preview / kit filter
Misc / Overlay
- Competitive enemy spectate bypass
- Vote overlay + vote chat l0g
- Watermark (FPS / Ping / Time / User)
- Velocity graph
- Keystrokes overlay
- Keybind list
- Hitmarker + hitsound + hit l0g
- World damage numbers
- Chat l0g (damage given/taken/kill)
- Spotify lyrics overlay (synced lyrics)
Menu / Config / UI
- Modern D3D11 ImGui menü (tab / subtab yapısı)
- DPI scaling (100–200%), menu blur
- Full config system: create / save / load / delete / rename
- Color, curve, skin, model serialize desteği
- Loading pipeline UI (Inject → Interfaces → Offsets → Hooks → … → Ready)
- Notify / popup / search / skin grid widget’ları
Technical
- Internal DLL injection (manual-map uyumlu)
- Kiero D3D11 Present + ResizeBuffers
- Custom HookManager + pattern scanner
- CreateMove, FrameStage, OverrideView, chams/world/visual hook’lar
- Runtime offset scanner + schema / item schema
- Entity cache + lag records (aim & visual backtrack)
- Trace / autowall, mesh/material, particle, econ/VTEX
- Steam avatar + WinHTTP entegrasyonları
Not: Kaynak kod olduğu gibi satılır. Glove changer / bazı legacy path’ler eksik veya unused olabilir.
English
CS2 Internal Source — Full Feature List
Complete source code • Internal DLL • ImGui Menu
Complete source code • Internal DLL • ImGui Menu
Aimbot / Combat
- Legitbot — FOV, smooth, hitbox selection, visibility check, backtrack (1–24), target switch delay
- Smooth modes: Constant, Slow near, Fast near, Custom cubic-bezier curve
- Per-weapon configs: Global → category (Pistol/SMG/Rifle/Shotgun/Sniper/MG) → per-weapon override
- Follow active weapon
- RCS — Standalone or with aimbot, X/Y %, smooth, start bullet
- Triggerbot — Keybind, delay, visible only, magnet
- Ragebot — Silent aim, autowall/penetration, hitchance, min damage, multipoint, FOV, auto fire
- Rage lock key + autowall key
- Rage autostop (Stop / Slow + early brake)
- Hitboxes: Head, Chest, Stomach, Pelvis, Arms, Legs, Feet, etc.
- Lag compensation / input-history based aiming
Visuals / ESP
- Player ESP (Enemy / Team) — Box (Normal / Corner / 3D), health, ammo, nickname, skeleton, weapon text/icon
- ESP flags: Armor, Scoped, Flashed, Defuser, Bomb
- Backtrack skeleton
- World ESP — Dropped weapons (text/icon, distance), projectiles + timer, molotov area, smoke radius
- Chams — Enemy/Team visible & invisible, Layer 2, ragdoll, arms, HUD weapon, world weapon
- Materials: Flat, Solid, Bloom, Glow, Ghost, Latex, X-Ray, Holographic, Metallic, Crystal, Plasma, Rim
- Backtrack chams (Last / All records)
- World modulation — Nightmode, world/sky/light colors, smoke color, custom skybox pack
- Aspect ratio, custom fog, world blur, weather (rain/ash/snow/dust/spores/CPU particles)
- Removals: Scope, Smoke, Flash, Legs, Aim punch
- Bomb timer (HUD / World), spectator list (Steam avatars), OOF arrows
- Sniper crosshair, custom scope overlay, spread circle
- Grenade prediction + proximity warning + grenade names
- On-shot skeleton, kill effects + death chams
- Custom player / weapon model changer (.vmdl)
Movement
- Bunny hop
- Auto strafer (subtick)
- Edge jump
- Rage autostop integration
- Viewmodel FOV / X Y Z offsets
Skins
- Knife changer (schema-based models + paint kit grid)
- Weapon skin changer (per-weapon, follow active weapon)
- Wear, seed, nametag
- Custom paintkit colors (4 colors)
- Econ texture preview / kit filtering
Misc / Overlay
- Competitive enemy spectate bypass
- Vote overlay + vote chat l0g
- Watermark (FPS / Ping / Time / User)
- Velocity graph
- Keystrokes overlay
- Keybind list
- Hitmarker + hitsound + hit l0g
- World damage numbers
- Chat l0g (damage given/taken/kill)
- Spotify lyrics overlay (synced lyrics)
Menu / Config / UI
- Modern D3D11 ImGui menu (tabs / subtabs)
- DPI scaling (100–200%), menu blur
- Full config system: create / save / load / delete / rename
- Color, curve, skin, model serialization
- Loading pipeline UI (Inject → Interfaces → Offsets → Hooks → … → Ready)
- Notify / popup / search / skin grid widgets
Technical
- Internal DLL injection (manual-map friendly)
- Kiero D3D11 Present + ResizeBuffers
- Custom HookManager + pattern scanner
- CreateMove, FrameStage, OverrideView, chams/world/visual hooks
- Runtime offset scanner + schema / item schema
- Entity cache + lag records (aim & visual backtrack)
- Trace / autowall, mesh/material, particle, econ/VTEX
- Steam avatar + WinHTTP integrations
Note: Source is sold as-is. Glove changer / some legacy paths may be incomplete or unused.
Payment:
IBAN/CRYPTO
PRICE: 500$
********** 0/5
Contatct Discord: frezzyterr0r