Denedim hocam
#include <windows.h>
#include <iostream>
#include <thread>
#include <vector>
#include <math.h>
#include <cstring>
#define TARGET_FPS 60
// Example structures (adjust based on game offsets and memory structure)
struct Player {
float x, y, z; // Player position
bool isAlive;
};
// Basic function to get player data (simplified, actual implementation requires memory reading techniques)
std::vector<Player> GetPlayers() {
std::vector<Player> players;
// In a real cheat, you would read player data from memory here
return players;
}
// Aimbot function
void Aimbot() {
while (true) {
// Get list of players (this would be memory reading in a real cheat)
std::vector<Player> players = GetPlayers();
// Find closest enemy player
Player target = {0, 0, 0};
float closestDist = FLT_MAX;
for (const Player& player : players) {
if (player.isAlive) {
// Calculate distance (simplified)
float dist = sqrt(pow(player.x, 2) + pow(player.y, 2) + pow(player.z, 2));
if (dist < closestDist) {
closestDist = dist;
target = player;
}
}
}
// Aim at target (simplified aiming logic)
if (target.isAlive) {
// Calculate aim (use DirectX or OpenGL API for actual screen aiming)
// Simplified: Direct aim at closest target
std::cout << "Aiming at target: (" << target.x << ", " << target.y << ", " << target.z << ")\n";
}
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / TARGET_FPS));
}
}
// Triggerbot function
void Triggerbot() {
while (true) {
// Get list of players (simplified)
std::vector<Player> players = GetPlayers();
for (const Player& player : players) {
if (player.isAlive) {
// Simple triggerbot logic: shoot when crosshair is on an enemy
if (/* crosshair is on player */) {
// Activate trigger (e.g., simulate a left mouse click)
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
std::cout << "Triggerbot activated, shooting at player.\n";
}
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / TARGET_FPS));
}
}
// ESP (Extra Sensory Perception) function
void ESP() {
while (true) {
std::vector<Player> players = GetPlayers();
// Display player names/boxes/positions on the screen (simplified)
for (const Player& player : players) {
if (player.isAlive) {
// Display ESP box or name on screen (in real cheats, you would use DirectX/OpenGL to draw)
std::cout << "ESP: Player at (" << player.x << ", " << player.y << ", " << player.z << ")\n";
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / TARGET_FPS));
}
}
int main() {
std::thread aimbotThread(Aimbot);
std::thread triggerbotThread(Triggerbot);
std::thread espThread(ESP);
// Keep the program running
aimbotThread.join();
triggerbotThread.join();
espThread.join();
return 0;
}
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