cengoxd
Platinum Üye
- Katılım
- 20 Şub 2025
- Mesajlar
- 175
- Beğeniler
- 28
- Yaş
- 18
- İletişim


Engine
inline static constexpr uintptr_t World = 0x25B14B0;
inline static constexpr uintptr_t Viewport = 0x201DBA0;
inline static constexpr uintptr_t Camera = 0x201E7D0;
inline static constexpr uintptr_t CamGameplayDirector = 0x201ED50;
inline static constexpr uintptr_t ReplayInterface = 0x1FBD4F0;
inline static constexpr uintptr_t PedPool = 0x25B1758;
inline static constexpr uintptr_t VehiclePool = 0x2F23F78;
inline static constexpr uintptr_t NetworkPlayerMgr = 0x2244218;
inline static constexpr uintptr_t NetworkObjectMgr = 0x2982050;
inline static constexpr uintptr_t BlipList = 0x2023400;
inline static constexpr uintptr_t Swapchain = 0x2D2CAA0;
inline static constexpr uintptr_t AimCPed = 0x1F73508;
inline static constexpr uintptr_t PlayerNames = 0x1E63C68;
inline static constexpr uintptr_t SkySettings = 0x2721250;
inline static constexpr uintptr_t GameBuildString = 0x22295B0;
inline static constexpr uintptr_t RaycastXWord = 0x2CFA4E0;
inline static constexpr uintptr_t StreamableTextureDict = 0x26671F0;
inline static constexpr uintptr_t IsSessionStarted = 0x1F74BD8; // scalar
Copy
Local ped: *(World + 0x8). View matrix often at *(Viewport) + 0x250.
CPed
struct cped {
inline static constexpr uintptr_t player_info = 0x10A8;
inline static constexpr uintptr_t weapon_manager = 0x10B8;
inline static constexpr uintptr_t health = 0x280;
inline static constexpr uintptr_t max_health = 0x284; // heuristic
inline static constexpr uintptr_t armor = 0x150C;
inline static constexpr uintptr_t godmode = 0x189;
inline static constexpr uintptr_t velocity = 0x320;
inline static constexpr uintptr_t config_flags = 0x1444;
inline static constexpr uintptr_t last_vehicle = 0xDD0;
inline static constexpr uintptr_t model_info = 0x20;
inline static constexpr uintptr_t navigation = 0x30;
inline static constexpr uintptr_t net_object = 0x2C8;
inline static constexpr uintptr_t intelligence = 0x810;
inline static constexpr uintptr_t task_tree = 0x10B8; // heuristic — collides weapon_manager
inline static constexpr uintptr_t entity_type = 0x2B;
// skeleton / fragInst — this build dumped 0xFF8 (reverify vs 0x12B8 on 3751+)
inline static constexpr uintptr_t bone_matrix = 0xFF8; // heuristic
inline static constexpr uintptr_t bone_list = 0xFF8; // heuristic
inline static constexpr uintptr_t frag_inst = 0xFF8; // heuristic
inline static constexpr uintptr_t skel_o1 = 0x78; // frag + this
inline static constexpr uintptr_t skel_o2 = 0x0;
inline static constexpr uintptr_t skel_stride = 0x40;
inline static constexpr uintptr_t skel_trans = 0xC; // col T m[3]/m[7]/m[11]
};
Copy
Bone chain: ped + bone_matrix → + skel_o1 → matrices at stride, translation at skel_trans.
CPlayerInfo
struct cplayer_info {
inline static constexpr uintptr_t name = 0x100;
inline static constexpr uintptr_t net_id = 0x88;
inline static constexpr uintptr_t stamina = 0x16E4; // heuristic
};
Copy
Name string: *(ped + cped:layer_info) + cplayer_info::name.
CEntity / Nav
struct centity {
inline static constexpr uintptr_t visual_matrix = 0x60;
inline static constexpr uintptr_t matrix = 0x60;
inline static constexpr uintptr_t position = 0x90;
};
struct cnav {
inline static constexpr uintptr_t position = 0x50; // on nav*
inline static constexpr uintptr_t position_y = 0x54;
inline static constexpr uintptr_t position_z = 0x58;
inline static constexpr uintptr_t write_pos_x = 0x50;
};
Copy
Ped world pos: *(ped + navigation) + cnav
sition.
CVehicle
struct cvehicle {
inline static constexpr uintptr_t driver = 0xC98;
inline static constexpr uintptr_t handling = 0x960;
inline static constexpr uintptr_t engine_health = 0xA48;
inline static constexpr uintptr_t engine_state = 0x21C;
inline static constexpr uintptr_t speed = 0xD50;
inline static constexpr uintptr_t seatbelt = 0x143C;
inline static constexpr uintptr_t petrol_tank_health = 0x130;
inline static constexpr uintptr_t body_health = 0x840; // hardcoded
inline static constexpr uintptr_t door_lock = 0x13C0; // hardcoded
inline static constexpr uintptr_t damage_mod = 0x10A8; // heuristic — reverify
inline static constexpr uintptr_t defense_mod = 0x10A0; // heuristic
};
Copy
CWeapon
struct cweapon {
inline static constexpr uintptr_t recoil = 0x2E8;
inline static constexpr uintptr_t spread = 0x178;
inline static constexpr uintptr_t damage = 0xB0;
inline static constexpr uintptr_t ammo_type = 0x41C;
inline static constexpr uintptr_t name_hash = 0x250;
inline static constexpr uintptr_t defense_mod = 0xD6C; // heuristic
inline static constexpr uintptr_t melee_damage = 0x10A8; // heuristic — reverify
};
Copy
ReplayInterface
struct replay_interface {
inline static constexpr uintptr_t ped_interface = 0x18;
inline static constexpr uintptr_t vehicle_interface = 0xD10;
};
Copy
Functions
Code RVAs — module_base + value. Low RVAs tagged.
struct funcs {
inline static constexpr uintptr_t get_bone_pos = 0x361134;
inline static constexpr uintptr_t has_entity_clear_los = 0x79EED4;
inline static constexpr uintptr_t line_of_sight = 0x222234;
inline static constexpr uintptr_t get_vehicle_ped_is_in = 0xD7B760;
inline static constexpr uintptr_t set_vehicle_plate = 0xD8DD28;
inline static constexpr uintptr_t get_player_name = 0x10CFFDC;
inline static constexpr uintptr_t explode_vehicle = 0x1613E0;
inline static constexpr uintptr_t world_probe = 0x18BF88;
inline static constexpr uintptr_t get_ped_bone_index = 0xF4A86C;
inline static constexpr uintptr_t get_rendering_cam = 0xA8455C;
inline static constexpr uintptr_t get_final_rendered_cam_coord = 0xA843C4;
inline static constexpr uintptr_t get_gameplay_cam_rot = 0x81228C;
inline static constexpr uintptr_t get_shape_test_result = 0x38EE7C;
inline static constexpr uintptr_t shape_test = 0x2679B8;
inline static constexpr uintptr_t intersect_ray = 0x2083FC;
inline static constexpr uintptr_t attach_entity_to_entity = 0xA6DCE0;
inline static constexpr uintptr_t bullet_handler = 0x101A660;
inline static constexpr uintptr_t current_ped_weapon = 0xD73990;
inline static constexpr uintptr_t get_entity_heading = 0xD76558;
inline static constexpr uintptr_t get_ped_last_weapon_impact = 0xD753F8;
inline static constexpr uintptr_t give_weapon_to_ped = 0x393134;
inline static constexpr uintptr_t is_cam_active = 0xA88070;
inline static constexpr uintptr_t is_model_in_cdimage = 0xD765D8;
inline static constexpr uintptr_t is_ped_a_player = 0x255C88;
inline static constexpr uintptr_t network_get_entity_from_net_id = 0x441D80;
inline static constexpr uintptr_t network_is_session_started = 0x1088914;
inline static constexpr uintptr_t remove_all_ped_weapons = 0x627594;
inline static constexpr uintptr_t repair_vehicle = 0xD8D278;
inline static constexpr uintptr_t request_model = 0xCF6170;
inline static constexpr uintptr_t set_entity_coords_no_offset = 0x15EA144;
inline static constexpr uintptr_t set_ped_into_vehicle = 0x7C3E88;
inline static constexpr uintptr_t set_vehicle_engine_on = 0x12BBF4;
inline static constexpr uintptr_t task_warp_ped_into_vehicle = 0xD9D1B4;
inline static constexpr uintptr_t weapon_spread_h = 0x17C663;
inline static constexpr uintptr_t weapon_spread_v = 0x102373B;
inline static constexpr uintptr_t player_stamina = 0x71366E;
inline static constexpr uintptr_t raycast_core = 0x11BEA4;
// low RVA — reverify
inline static constexpr uintptr_t is_cutscene = 0x17240; // heuristic
inline static constexpr uintptr_t set_vehicle_fixed = 0x11570; // heuristic
inline static constexpr uintptr_t start_shape_test_los_probe = 0x13674; // heuristic
inline static constexpr uintptr_t network_get_player_index_from_ped = 0x12D84; // heuristic
};
inline static constexpr uintptr_t World = 0x25B14B0;
inline static constexpr uintptr_t Viewport = 0x201DBA0;
inline static constexpr uintptr_t Camera = 0x201E7D0;
inline static constexpr uintptr_t CamGameplayDirector = 0x201ED50;
inline static constexpr uintptr_t ReplayInterface = 0x1FBD4F0;
inline static constexpr uintptr_t PedPool = 0x25B1758;
inline static constexpr uintptr_t VehiclePool = 0x2F23F78;
inline static constexpr uintptr_t NetworkPlayerMgr = 0x2244218;
inline static constexpr uintptr_t NetworkObjectMgr = 0x2982050;
inline static constexpr uintptr_t BlipList = 0x2023400;
inline static constexpr uintptr_t Swapchain = 0x2D2CAA0;
inline static constexpr uintptr_t AimCPed = 0x1F73508;
inline static constexpr uintptr_t PlayerNames = 0x1E63C68;
inline static constexpr uintptr_t SkySettings = 0x2721250;
inline static constexpr uintptr_t GameBuildString = 0x22295B0;
inline static constexpr uintptr_t RaycastXWord = 0x2CFA4E0;
inline static constexpr uintptr_t StreamableTextureDict = 0x26671F0;
inline static constexpr uintptr_t IsSessionStarted = 0x1F74BD8; // scalar
Copy
Local ped: *(World + 0x8). View matrix often at *(Viewport) + 0x250.
CPed
struct cped {
inline static constexpr uintptr_t player_info = 0x10A8;
inline static constexpr uintptr_t weapon_manager = 0x10B8;
inline static constexpr uintptr_t health = 0x280;
inline static constexpr uintptr_t max_health = 0x284; // heuristic
inline static constexpr uintptr_t armor = 0x150C;
inline static constexpr uintptr_t godmode = 0x189;
inline static constexpr uintptr_t velocity = 0x320;
inline static constexpr uintptr_t config_flags = 0x1444;
inline static constexpr uintptr_t last_vehicle = 0xDD0;
inline static constexpr uintptr_t model_info = 0x20;
inline static constexpr uintptr_t navigation = 0x30;
inline static constexpr uintptr_t net_object = 0x2C8;
inline static constexpr uintptr_t intelligence = 0x810;
inline static constexpr uintptr_t task_tree = 0x10B8; // heuristic — collides weapon_manager
inline static constexpr uintptr_t entity_type = 0x2B;
// skeleton / fragInst — this build dumped 0xFF8 (reverify vs 0x12B8 on 3751+)
inline static constexpr uintptr_t bone_matrix = 0xFF8; // heuristic
inline static constexpr uintptr_t bone_list = 0xFF8; // heuristic
inline static constexpr uintptr_t frag_inst = 0xFF8; // heuristic
inline static constexpr uintptr_t skel_o1 = 0x78; // frag + this
inline static constexpr uintptr_t skel_o2 = 0x0;
inline static constexpr uintptr_t skel_stride = 0x40;
inline static constexpr uintptr_t skel_trans = 0xC; // col T m[3]/m[7]/m[11]
};
Copy
Bone chain: ped + bone_matrix → + skel_o1 → matrices at stride, translation at skel_trans.
CPlayerInfo
struct cplayer_info {
inline static constexpr uintptr_t name = 0x100;
inline static constexpr uintptr_t net_id = 0x88;
inline static constexpr uintptr_t stamina = 0x16E4; // heuristic
};
Copy
Name string: *(ped + cped:layer_info) + cplayer_info::name.
CEntity / Nav
struct centity {
inline static constexpr uintptr_t visual_matrix = 0x60;
inline static constexpr uintptr_t matrix = 0x60;
inline static constexpr uintptr_t position = 0x90;
};
struct cnav {
inline static constexpr uintptr_t position = 0x50; // on nav*
inline static constexpr uintptr_t position_y = 0x54;
inline static constexpr uintptr_t position_z = 0x58;
inline static constexpr uintptr_t write_pos_x = 0x50;
};
Copy
Ped world pos: *(ped + navigation) + cnav
CVehicle
struct cvehicle {
inline static constexpr uintptr_t driver = 0xC98;
inline static constexpr uintptr_t handling = 0x960;
inline static constexpr uintptr_t engine_health = 0xA48;
inline static constexpr uintptr_t engine_state = 0x21C;
inline static constexpr uintptr_t speed = 0xD50;
inline static constexpr uintptr_t seatbelt = 0x143C;
inline static constexpr uintptr_t petrol_tank_health = 0x130;
inline static constexpr uintptr_t body_health = 0x840; // hardcoded
inline static constexpr uintptr_t door_lock = 0x13C0; // hardcoded
inline static constexpr uintptr_t damage_mod = 0x10A8; // heuristic — reverify
inline static constexpr uintptr_t defense_mod = 0x10A0; // heuristic
};
Copy
CWeapon
struct cweapon {
inline static constexpr uintptr_t recoil = 0x2E8;
inline static constexpr uintptr_t spread = 0x178;
inline static constexpr uintptr_t damage = 0xB0;
inline static constexpr uintptr_t ammo_type = 0x41C;
inline static constexpr uintptr_t name_hash = 0x250;
inline static constexpr uintptr_t defense_mod = 0xD6C; // heuristic
inline static constexpr uintptr_t melee_damage = 0x10A8; // heuristic — reverify
};
Copy
ReplayInterface
struct replay_interface {
inline static constexpr uintptr_t ped_interface = 0x18;
inline static constexpr uintptr_t vehicle_interface = 0xD10;
};
Copy
Functions
Code RVAs — module_base + value. Low RVAs tagged.
struct funcs {
inline static constexpr uintptr_t get_bone_pos = 0x361134;
inline static constexpr uintptr_t has_entity_clear_los = 0x79EED4;
inline static constexpr uintptr_t line_of_sight = 0x222234;
inline static constexpr uintptr_t get_vehicle_ped_is_in = 0xD7B760;
inline static constexpr uintptr_t set_vehicle_plate = 0xD8DD28;
inline static constexpr uintptr_t get_player_name = 0x10CFFDC;
inline static constexpr uintptr_t explode_vehicle = 0x1613E0;
inline static constexpr uintptr_t world_probe = 0x18BF88;
inline static constexpr uintptr_t get_ped_bone_index = 0xF4A86C;
inline static constexpr uintptr_t get_rendering_cam = 0xA8455C;
inline static constexpr uintptr_t get_final_rendered_cam_coord = 0xA843C4;
inline static constexpr uintptr_t get_gameplay_cam_rot = 0x81228C;
inline static constexpr uintptr_t get_shape_test_result = 0x38EE7C;
inline static constexpr uintptr_t shape_test = 0x2679B8;
inline static constexpr uintptr_t intersect_ray = 0x2083FC;
inline static constexpr uintptr_t attach_entity_to_entity = 0xA6DCE0;
inline static constexpr uintptr_t bullet_handler = 0x101A660;
inline static constexpr uintptr_t current_ped_weapon = 0xD73990;
inline static constexpr uintptr_t get_entity_heading = 0xD76558;
inline static constexpr uintptr_t get_ped_last_weapon_impact = 0xD753F8;
inline static constexpr uintptr_t give_weapon_to_ped = 0x393134;
inline static constexpr uintptr_t is_cam_active = 0xA88070;
inline static constexpr uintptr_t is_model_in_cdimage = 0xD765D8;
inline static constexpr uintptr_t is_ped_a_player = 0x255C88;
inline static constexpr uintptr_t network_get_entity_from_net_id = 0x441D80;
inline static constexpr uintptr_t network_is_session_started = 0x1088914;
inline static constexpr uintptr_t remove_all_ped_weapons = 0x627594;
inline static constexpr uintptr_t repair_vehicle = 0xD8D278;
inline static constexpr uintptr_t request_model = 0xCF6170;
inline static constexpr uintptr_t set_entity_coords_no_offset = 0x15EA144;
inline static constexpr uintptr_t set_ped_into_vehicle = 0x7C3E88;
inline static constexpr uintptr_t set_vehicle_engine_on = 0x12BBF4;
inline static constexpr uintptr_t task_warp_ped_into_vehicle = 0xD9D1B4;
inline static constexpr uintptr_t weapon_spread_h = 0x17C663;
inline static constexpr uintptr_t weapon_spread_v = 0x102373B;
inline static constexpr uintptr_t player_stamina = 0x71366E;
inline static constexpr uintptr_t raycast_core = 0x11BEA4;
// low RVA — reverify
inline static constexpr uintptr_t is_cutscene = 0x17240; // heuristic
inline static constexpr uintptr_t set_vehicle_fixed = 0x11570; // heuristic
inline static constexpr uintptr_t start_shape_test_los_probe = 0x13674; // heuristic
inline static constexpr uintptr_t network_get_player_index_from_ped = 0x12D84; // heuristic
};

