cs2 patterni olan varmı?

  • Konuyu Başlatan Konuyu Başlatan Stalker
  • Başlangıç tarihi Başlangıç tarihi

Stalker

urs
Efsane Üye
Katılım
12 Mar 2025
Mesajlar
2,235
Beğeniler
672
// CCSGOInput vtable index for CreateMove (kept for reference, not used by current hook)
constexpr int CCSGOInput_CreateMoveIdx = 21;

// === Signature Patterns ===
// CreateMove (client.dll) — CCSGOInput::CreateMove, found via IDA at sub_180C69B80
constexpr const char* sig_CreateMove_client = "48 8B C4 4C 89 40 18 48 89 48 08 55 53 41 54 41 55";

// Third person sv_cheats bypass (client.dll)
// Patches jnz -> jmp at +7 to skip reset block
constexpr const char* sig_ThirdPersonReset = "48 8B 40 08 44 38 20 75 10 44 88 67 01";

// DrawObject (scenesystem.dll) — main render function for scene objects
constexpr const char* sig_DrawObject = "48 8B C4 53 57 41 54 48 81 EC D0 00 00 00 49 63 F9 49";

// LoadKV3 call site (tier0.dll) — resolves LEA rel32 target to get LoadKV3 function
constexpr const char* sig_LoadKV3 = "48 8D 0D ? ? ? ? FF 15 ? ? ? ? 49 8B 06";

// CreateMaterial (materialsystem2.dll) — creates CMaterial2 from KV3 data
constexpr const char* sig_CreateMaterial = "48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 8B F1 48 8B DA"; verirseniz güzel olur lütfen eleştirmeyin daha yeni bişeyler yapıyorum :)
 
isini gorur mu bı bak bakalım
 
elinde şu iki ofset varmı zahmet vermesem
constexpr std::ptrdiff_t m_pClippingWeapon
constexpr std::ptrdiff_t m_BoneArray
direkt bunlar için baktıysan siteye bulamazsın ki zaten bunların ana patternine bakacan "// DrawObject (scenesystem.dll" şunlar gibi

bu dediklerin offset onlarıda dumperdan bulursun zaten kolayca
 
// CCSGOInput vtable index for CreateMove (kept for reference, not used by current hook)
constexpr int CCSGOInput_CreateMoveIdx = 21;

// === Signature Patterns ===
// CreateMove (client.dll) — CCSGOInput::CreateMove, found via IDA at sub_180C69B80
constexpr const char* sig_CreateMove_client = "48 8B C4 4C 89 40 18 48 89 48 08 55 53 41 54 41 55";

// Third person sv_cheats bypass (client.dll)
// Patches jnz -> jmp at +7 to skip reset block
constexpr const char* sig_ThirdPersonReset = "48 8B 40 08 44 38 20 75 10 44 88 67 01";

// DrawObject (scenesystem.dll) — main render function for scene objects
constexpr const char* sig_DrawObject = "48 8B C4 53 57 41 54 48 81 EC D0 00 00 00 49 63 F9 49";

// LoadKV3 call site (tier0.dll) — resolves LEA rel32 target to get LoadKV3 function
constexpr const char* sig_LoadKV3 = "48 8D 0D ? ? ? ? FF 15 ? ? ? ? 49 8B 06";

// CreateMaterial (materialsystem2.dll) — creates CMaterial2 from KV3 data
constexpr const char* sig_CreateMaterial = "48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 8B F1 48 8B DA"; verirseniz güzel olur lütfen eleştirmeyin daha yeni bişeyler yapıyorum :)
48 8B C4 4C 89 40 ? 48 89 48 ? 55 53 41 54 createmove
 
// CCSGOInput vtable index for CreateMove (kept for reference, not used by current hook)
constexpr int CCSGOInput_CreateMoveIdx = 21;

// === Signature Patterns ===
// CreateMove (client.dll) — CCSGOInput::CreateMove, found via IDA at sub_180C69B80
constexpr const char* sig_CreateMove_client = "48 8B C4 4C 89 40 18 48 89 48 08 55 53 41 54 41 55";

// Third person sv_cheats bypass (client.dll)
// Patches jnz -> jmp at +7 to skip reset block
constexpr const char* sig_ThirdPersonReset = "48 8B 40 08 44 38 20 75 10 44 88 67 01";

// DrawObject (scenesystem.dll) — main render function for scene objects
constexpr const char* sig_DrawObject = "48 8B C4 53 57 41 54 48 81 EC D0 00 00 00 49 63 F9 49";

// LoadKV3 call site (tier0.dll) — resolves LEA rel32 target to get LoadKV3 function
constexpr const char* sig_LoadKV3 = "48 8D 0D ? ? ? ? FF 15 ? ? ? ? 49 8B 06";

// CreateMaterial (materialsystem2.dll) — creates CMaterial2 from KV3 data
constexpr const char* sig_CreateMaterial = "48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 8B F1 48 8B DA"; verirseniz güzel olur lütfen eleştirmeyin daha yeni bişeyler yapıyorum :)
yorum satırlarında bakman gereken patternler var CreateMaterial - DrawObject bunlar patternler verdiğimiz sitelerde var
 

Şuanda konuyu görüntüleyen kullanıcılar

Geri
Üst Alt