cs2 python external hile lazım (source code)

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10 Nis 2024
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cs2 python external hile lazım (source code) elinde olan ve calısan varsa iletebilirse cok sevinirim gelistirip kullanmak oynamak isterim seckinde
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
bekliyom aga pythonsa source
python internal imkansız basit bi kod atayım sadece glow var içinde offsetleri falan güncellersin

Python:
    import ctypes
    import ctypes.wintypes as wintypes
    import struct
    import time
    import random
    
    # minimal rights for reading/writing
    PROCESS_VM_READ = 0x0010
    PROCESS_VM_WRITE = 0x0020
    PROCESS_VM_OPERATION = 0x0008
    PROCESS_QUERY_INFORMATION = 0x0400
    
    TH32CS_SNAPPROCESS = 0x00000002
    TH32CS_SNAPMODULE = 0x00000008
    
    class Offsets:
        wLocalPlayerPawn = 25526480
        dwEntityList = 27280576
        m_iTeamNum = 995
        m_hPlayerPawn = 2084
        m_lifeState = 840
        m_Glow = 3072
        m_glowColorOverride = 64
        m_bGlowing = 81
        m_iGlowType = 48
    
    class PROCESSENTRY32(ctypes.Structure):
        _fields_ = [
            ("dwSize", wintypes.DWORD), ("cntUsage", wintypes.DWORD),
            ("th32ProcessID", wintypes.DWORD), ("th32DefaultHeapID", ctypes.POINTER(ctypes.c_ulong)),
            ("th32ModuleID", wintypes.DWORD), ("cntThreads", wintypes.DWORD),
            ("th32ParentProcessID", wintypes.DWORD), ("pcPriClassBase", ctypes.c_long),
            ("dwFlags", wintypes.DWORD), ("szExeFile", ctypes.c_char * wintypes.MAX_PATH),
        ]
    
    class MODULEENTRY32(ctypes.Structure):
        _fields_ = [
            ("dwSize", wintypes.DWORD), ("th32ModuleID", wintypes.DWORD),
            ("th32ProcessID", wintypes.DWORD), ("GlblcntUsage", wintypes.DWORD),
            ("ProccntUsage", wintypes.DWORD), ("modBaseAddr", ctypes.POINTER(ctypes.c_byte)),
            ("modBaseSize", wintypes.DWORD), ("hModule", wintypes.HMODULE),
            ("szModule", ctypes.c_char * 256), ("szExePath", ctypes.c_char * wintypes.MAX_PATH),
        ]
    
    class CS2GlowManager:
        def __init__(self, process_name=b"cs2.exe", module_name=b"client.dll"):
            self.k32 = ctypes.WinDLL("kernel32", use_last_error=True)
            self.process_name = process_name
            self.module_name = module_name
            self.pid = self._get_pid()
            # minimal permissions
            self.handle = self.k32.OpenProcess(PROCESS_VM_READ | PROCESS_VM_WRITE | PROCESS_VM_OPERATION | PROCESS_QUERY_INFORMATION, False, self.pid)
            if not self.handle:
                raise Exception("Failed to open process handle")
            self.client = self._get_module_base()
            if not self.client:
                raise Exception("Failed to find module base")
    
        def _get_pid(self):
            snapshot = self.k32.CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0)
            if snapshot == -1:
                raise Exception("Failed to create process snapshot")
            entry = PROCESSENTRY32()
            entry.dwSize = ctypes.sizeof(PROCESSENTRY32)
    
            success = self.k32.Process32First(snapshot, ctypes.byref(entry))
            while success:
                if entry.szExeFile[:len(self.process_name)].lower() == self.process_name.lower():
                    self.k32.CloseHandle(snapshot)
                    return entry.th32ProcessID
                success = self.k32.Process32Next(snapshot, ctypes.byref(entry))
            self.k32.CloseHandle(snapshot)
            raise Exception("Process not found")
    
        def _get_module_base(self):
            snap = self.k32.CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, self.pid)
            if snap == -1:
                return None
            module = MODULEENTRY32()
            module.dwSize = ctypes.sizeof(MODULEENTRY32)
            success = self.k32.Module32First(snap, ctypes.byref(module))
            while success:
                if module.szModule[:len(self.module_name)].lower() == self.module_name.lower():
                    self.k32.CloseHandle(snap)
                    return ctypes.cast(module.modBaseAddr, ctypes.c_void_p).value
                success = self.k32.Module32Next(snap, ctypes.byref(module))
            self.k32.CloseHandle(snap)
            return None
    
        def _read(self, addr, size):
            buf = ctypes.create_string_buffer(size)
            bytes_read = ctypes.c_size_t()
            if not self.k32.ReadProcessMemory(self.handle, ctypes.c_void_p(addr), buf, size, ctypes.byref(bytes_read)):
                return None
            if bytes_read.value != size:
                return None
            return buf.raw
    
        def _write(self, addr, data):
            buf = ctypes.create_string_buffer(data)
            bytes_written = ctypes.c_size_t()
            if not self.k32.WriteProcessMemory(self.handle, ctypes.c_void_p(addr), buf, len(data), ctypes.byref(bytes_written)):
                return False
            return bytes_written.value == len(data)
    
        def _read_i(self, addr):
            data = self._read(addr, 4)
            return struct.unpack("i", data)[0] if data else 0
    
        def _read_u(self, addr):
            data = self._read(addr, 4)
            return struct.unpack("I", data)[0] if data else 0
    
        def _read_ull(self, addr):
            data = self._read(addr, 8)
            return struct.unpack("Q", data)[0] if data else 0
    
        def _write_u(self, addr, val):
            return self._write(addr, struct.pack("I", val))
    
        def _to_argb(self, r, g, b, a):
            clamp = lambda x: max(0, min(1, x))
            r, g, b, a = [int(clamp(c) * 255) for c in (r, g, b, a)]
            return (a << 24) | (r << 16) | (g << 8) | b
    
        def _get_local_team(self):
            local = self._read_ull(self.client + Offsets.wLocalPlayerPawn)
            if local == 0:
                return None
            return self._read_i(local + Offsets.m_iTeamNum)
    
        def update_glow(self):
            local = self._read_ull(self.client + Offsets.wLocalPlayerPawn)
            entity_list = self._read_ull(self.client + Offsets.dwEntityList)
            team_local = self._get_local_team()
    
            if not local or not entity_list or team_local is None:
                return
    
            for i in range(64):
                entry = self._read_ull(entity_list + 0x10)
                if not entry:
                    continue
    
                controller = self._read_ull(entry + i * 0x70)
                if not controller:
                    continue
    
                pawn_handle = self._read_i(controller + Offsets.m_hPlayerPawn)
                if not pawn_handle:
                    continue
    
                entry2 = self._read_ull(entity_list + 0x8 * ((pawn_handle & 0x7FFF) >> 9) + 0x10)
                if not entry2:
                    continue
    
                pawn = self._read_ull(entry2 + 0x70 * (pawn_handle & 0x1FF))
                if not pawn or pawn == local:
                    continue
    
                life_state = self._read_u(pawn + Offsets.m_lifeState)
                if life_state != 256:
                    continue
    
                is_team = self._read_i(pawn + Offsets.m_iTeamNum) == team_local
                color = (1.0, 0.0, 0.0, 1.0) if is_team else (0.0, 0.0, 1.0, 1.0)
    
                glow = pawn + Offsets.m_Glow
                self._write_u(glow + Offsets.m_glowColorOverride, self._to_argb(*color))
                self._write_u(glow + Offsets.m_bGlowing, 1)
                self._write_u(glow + Offsets.m_iGlowType, 3)
    
        def run(self):
            try:
                while True:
                    self.update_glow()
                    time.sleep(0.01 + random.uniform(0, 0.005))
            except KeyboardInterrupt:
                pass
            finally:
                self.k32.CloseHandle(self.handle)
    
    if __name__ == "__main__":
        print("[*] CS2 Glow")
        print("[*] Made By Cr0mb")
        CS2GlowManager().run()

offsetleri uplaman yeterli olucaktır menu box esp gibi şeyler'i ai ile falan ekleyebilirsin
 

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