Update offsets.guys...I just tried building it. The menu has been loaded successfully. I toggled everything in the menu but nothing worked. esp aimbot is not available. What do I have to do to make it work?
Linkleri görebilmek için kayıt olmanız gerekmektedir

buddy, would you mind sharing the offset?
I've never fully built a project on my own before and I'd love to experience it once.:hugme:
I'll find the offsets myself next time.
I'm really excited to try it right now.
Linkleri görebilmek için kayıt olmanız gerekmektedir
// ===== Globals =====
uintptr_t UWorld = 0x175C9368; // updated: 0x176869E8 -> 0x175C9368
uintptr_t UWorldXorKey = 603662288ULL; // updated: 0xBF4617A5ULL -> 0x603662288ULL
uintptr_t GNames = 0x17541600; // updated: 0x175746C0 -> 0x17531600
uintptr_t GEngine = 0x175CAC68;
uintptr_t GObjects = 0x17560EC0; // updated: 0x176515C8 -> 0x17560EC0
uintptr_t GObjectsXorKey = 0x12576490; // updated: 0xBC0BA8E -> 0x12576490
uintptr_t GObjectsArrayXorKey = 0xF555A5AF; // updated: 0xFFFFFFFF91478091ULL -> 0xF555A5AF
uintptr_t GObjectsCount = 0x17560ED4; // updated: 0x176515C0 -> 0x17560ED4
uintptr_t StaticFindObject = 0x5E4332; // updated: 0x64618E -> 0x5E4332
uintptr_t ProcessEvent = 0x949CA; // updated: 0x83A74 -> 0x949CA
uintptr_t ProcessEventIndex = 0x98; // updated: 0x78 -> 0x98
// ===== Player / Controller =====
uintptr_t LocalPlayers = 0x38;
uintptr_t PlayerController = 0x30;
uintptr_t PlayerCameraManager = 0x368;
uintptr_t AcknowledgedPawn = 0x358;
uintptr_t PlayerState = 0x2D0;
uintptr_t TeamIndex = 0x11A9;
uintptr_t bIsDying = 0x728;
uintptr_t bIsDBNO = 0x841;
uintptr_t bIsABot = 0x2BA;
uintptr_t Platform = 0x440;
uintptr_t TargetedFortPawn = 0x1840; // updated: 0x1820 -> 0x1840
uintptr_t KillScore = 0x11C0; // updated: 0x11E0 -> 0x11C0
uintptr_t RebootCount = 0x188C;
uintptr_t PlayerName = 0xA00;
uintptr_t CachedPreviousWorldPlayerId = 0x9F8;
uintptr_t RankedProgress = 0xD8;
uintptr_t PlayerAimOffset = 0x2BF8;
// ===== World =====
uintptr_t OwningGameInstance = 0x250; // updated: 0x240 -> 0x250
uintptr_t GameState = 0x1D8; // updated: 0x1C8 -> 0x1D8
uintptr_t PlayerArray = 0x2C8;
uintptr_t WorldSettings = 0x2B8;
uintptr_t WorldGravityZ = 0x330;
uintptr_t WorldToMeters = 0x320;
uintptr_t WorldTick = 0x198;
uintptr_t PersistentLevel = 0x40; // updated: 0x38 -> 0x40
uintptr_t Levels = 0x1F0; // updated: 0x1E0 -> 0x1F0
// ===== Actor / Pawn =====
uintptr_t AActor = 0x38;
uintptr_t RootComponent = 0x1B0;
uintptr_t PawnPrivate = 0x328;
uintptr_t MoveIgnoreActors = 0x348;
uintptr_t SuperField = 0x40;
// ===== Mesh / Components =====
uintptr_t Mesh = 0x330;
uintptr_t BoneArray = 0x5F0;
uintptr_t BoneCache = 0x5F8; // updated: 0x600 -> 0x5F8
uintptr_t MeshDeformerInstances = 0x5C0;
uintptr_t ComponentToWorld = 0x1E0;
uintptr_t RelativeLocation = 0x140;
uintptr_t RelativeRotation = 0x158;
uintptr_t RelativeScale3D = 0x170;
uintptr_t ComponentVelocity = 0x188;
uintptr_t AdditionalAimOffset = 0x2BC8;
uintptr_t LastRenderTime = 0x324; // updated: 0x32C -> 0x324
uintptr_t LocationUnderReticle = 0x2A78;
// Camera ===== Camera =====
uintptr_t CameraLocation = 0x178; // updated: 0x180 -> 0x178
uintptr_t CameraRotation = 0x188; // updated: 0x190 -> 0x188
uintptr_t CameraFOV = 0x3B4;
// ===== Vehicles =====
uintptr_t CurrentVehicle = 0x2C48;
// ===== Weapons =====
uintptr_t CurrentWeapon = 0x990;
uintptr_t WeaponData = 0x2BA; // updated: 0x5D8 -> 0x2BA
uintptr_t WeaponOffsetCorrection = 0x2C28;
uintptr_t AmmoCount = 0x150C; // updated: 0x1464 -> 0x150C
uintptr_t ReloadAnimation = 0x1948; // updated: 0x1928 -> 0x1948
uintptr_t LWProjectile_ActivateRemovedTimestamp = 0x29C8; // updated: 0x29F8 -> 0x29C8
uintptr_t ProjectileSpeed = 0x2720; // updated: 0x24F4 -> 0x2720
uintptr_t ProjectileGravity = 0x2724; // updated: 0x24F8 -> 0x2724
uintptr_t MaxTargetingAimAdjustPerSecond = 0x23E8; // updated: 0x2338 -> 0x23E8
uintptr_t ServerWorldTimeSecondsDelta = 0x2E8;
// ===== Items / Loot =====
uintptr_t PrimaryPickupItemEntry = 0x3A8;
uintptr_t ItemName = 0x40;
uintptr_t ItemType = 0xA8;
uintptr_t ItemTier = 0xA2;
uintptr_t ItemRarity = 0xAA;
uintptr_t Rarity = 0xAA;
uintptr_t bAlreadySearched = 0xD52;
// ===== Misc =====
uintptr_t HabaneroComponent = 0x940;
i updated everything in offsets.hpp but still nothing works. Do you need to update anything else bro?Kod:// ===== Biến toàn cục ===== uintptr_t UWorld = 0x175C9368; // đã cập nhật: 0x176869E8 -> 0x175C9368 uintptr_t UWorldXorKey = 603662288ULL; // đã cập nhật: 0xBF4617A5ULL -> 0x603662288ULL uintptr_t GNames = 0x17541600; // đã cập nhật: 0x175746C0 -> 0x17531600 uintptr_t GEngine = 0x175CAC68; uintptr_t GObjects = 0x17560EC0; // đã cập nhật: 0x176515C8 -> 0x17560EC0 uintptr_t GObjectsXorKey = 0x12576490; // đã cập nhật: 0xBC0BA8E -> 0x12576490 uintptr_t GObjectsArrayXorKey = 0xF555A5AF; // đã cập nhật: 0xFFFFFFFF91478091ULL -> 0xF555A5AF uintptr_t GObjectsCount = 0x17560ED4; // đã cập nhật: 0x176515C0 -> 0x17560ED4 uintptr_t StaticFindObject = 0x5E4332; // đã cập nhật: 0x64618E -> 0x5E4332 uintptr_t ProcessEvent = 0x949CA; // đã cập nhật: 0x83A74 -> 0x949CA uintptr_t ProcessEventIndex = 0x98; // đã cập nhật: 0x78 -> 0x98 // ===== Người chơi / Bộ điều khiển ===== uintptr_t LocalPlayers = 0x38; uintptr_t PlayerController = 0x30; uintptr_t PlayerCameraManager = 0x368; uintptr_t AcknowledgedPawn = 0x358; uintptr_t PlayerState = 0x2D0; uintptr_t TeamIndex = 0x11A9; uintptr_t bIsDying = 0x728; uintptr_t bIsDBNO = 0x841; uintptr_t bIsABot = 0x2BA; uintptr_t Platform = 0x440; uintptr_t TargetedFortPawn = 0x1840; // đã cập nhật: 0x1820 -> 0x1840 uintptr_t KillScore = 0x11C0; // đã cập nhật: 0x11E0 -> 0x11C0 uintptr_t RebootCount = 0x188C; uintptr_t PlayerName = 0xA00; uintptr_t CachedPreviousWorldPlayerId = 0x9F8; uintptr_t RankedProgress = 0xD8; uintptr_t PlayerAimOffset = 0x2BF8; // ===== Thế giới ===== uintptr_t OwningGameInstance = 0x250; // đã cập nhật: 0x240 -> 0x250 uintptr_t GameState = 0x1D8; // đã cập nhật: 0x1C8 -> 0x1D8 uintptr_t PlayerArray = 0x2C8; uintptr_t WorldSettings = 0x2B8; uintptr_t WorldGravityZ = 0x330; uintptr_t WorldToMeters = 0x320; uintptr_t WorldTick = 0x198; uintptr_t PersistentLevel = 0x40; // đã cập nhật: 0x38 -> 0x40 uintptr_t Levels = 0x1F0; // đã cập nhật: 0x1E0 -> 0x1F0 // ===== Diễn viên / Quân cờ ===== uintptr_t AActor = 0x38; uintptr_t RootComponent = 0x1B0; uintptr_t PawnPrivate = 0x328; uintptr_t MoveIgnoreActors = 0x348; uintptr_t SuperField = 0x40; // ===== Lưới / Các thành phần ===== uintptr_t Mesh = 0x330; uintptr_t BoneArray = 0x5F0; uintptr_t BoneCache = 0x5F8; // đã cập nhật: 0x600 -> 0x5F8 uintptr_t MeshDeformerInstances = 0x5C0; uintptr_t ComponentToWorld = 0x1E0; uintptr_t RelativeLocation = 0x140; uintptr_t RelativeRotation = 0x158; uintptr_t RelativeScale3D = 0x170; uintptr_t ComponentVelocity = 0x188; uintptr_t AdditionalAimOffset = 0x2BC8; uintptr_t LastRenderTime = 0x324; // đã cập nhật: 0x32C -> 0x324 uintptr_t LocationUnderReticle = 0x2A78; // Máy ảnh ===== Máy ảnh ===== uintptr_t CameraLocation = 0x178; // đã cập nhật: 0x180 -> 0x178 uintptr_t CameraRotation = 0x188; // đã cập nhật: 0x190 -> 0x188 uintptr_t CameraFOV = 0x3B4; // ===== Phương tiện ===== uintptr_t CurrentVehicle = 0x2C48; // ===== Vũ khí ===== uintptr_t CurrentWeapon = 0x990; uintptr_t WeaponData = 0x2BA; // đã cập nhật: 0x5D8 -> 0x2BA uintptr_t WeaponOffsetCorrection = 0x2C28; uintptr_t AmmoCount = 0x150C; // đã cập nhật: 0x1464 -> 0x150C uintptr_t ReloadAnimation = 0x1948; // đã cập nhật: 0x1928 -> 0x1948 uintptr_t LWProjectile_ActivateRemovedTimestamp = 0x29C8; // đã cập nhật: 0x29F8 -> 0x29C8 uintptr_t ProjectileSpeed = 0x2720; // đã cập nhật: 0x24F4 -> 0x2720 uintptr_t ProjectileGravity = 0x2724; // đã cập nhật: 0x24F8 -> 0x2724 uintptr_t MaxTargetingAimAdjustPerSecond = 0x23E8; // đã cập nhật: 0x2338 -> 0x23E8 uintptr_t ServerWorldTimeSecondsDelta = 0x2E8; // ===== Vật phẩm / Chiến lợi phẩm ===== uintptr_t PrimaryPickupItemEntry = 0x3A8; uintptr_t ItemName = 0x40; uintptr_t ItemType = 0xA8; uintptr_t ItemTier = 0xA2; uintptr_t ItemRarity = 0xAA; uintptr_t Rarity = 0xAA; uintptr_t bAlreadySearched = 0xD52; // ===== Khác ===== uintptr_t HabaneroComponent = 0x940;
i updated everything in offsets.hpp but still nothing works. Do you need to update anything else bro?
Linkleri görebilmek için kayıt olmanız gerekmektedir
uintptr_t decrypt_gworld(uintptr_t encrypted_address) noexcept {
return std::rotl(encrypted_address, 32) ^ 0x8F1D3223E733EA8A;
}
auto uworld = decrypt_gworld(mem::Read1<uintptr_t>(Base + offsets::uworld));
Thank you very much for taking the time to reply. I followed your instructions and noticed that some things are now working. If you’re available, may I ask where I can contact you? This is my Discord: ggeima . If possible, I’m willing to pay you. add me broKod:uintptr_t decrypt_gworld(uintptr_t encrypted_address) noexcept { return std::rotl(encrypted_address, 32) ^ 0x8F1D3223E733EA8A; } auto uworld = decrypt_gworld(mem::Read1<uintptr_t>(Base + offsets::uworld));
Çok sürmeyecektir, fortnite ac konusunda iyi iş çıkarıyor.kaç maçta ban yediniz
Yüksek.ban yeme olasıgılı kaç
esPaylaşmışım sonuçta kullanan kullanır