PREVIEW
void ApexLegends::NoViewModel()
{
if (!CFG.NoViewModel && !CFG.GlowWeapon)
return;
uintptr_t localPlayer = flux->read<uintptr_t>(g_Base + APEXOffsets.dwLocalPlayer);
if (!localPlayer)
return;
uint32_t viewModelHandle = flux->read<uint32_t>(localPlayer...