C++:
#pragma once
#include <cstddef>
/*
Valorant Offsets Repository @xmar
Timestamp: Thu Feb 18 16:33:16 2021
*/
/*
Classes
*/
std::ptrdiff_t mesh_component = 0x518;
std::ptrdiff_t root_component = 0x210;
std::ptrdiff_t persistent_level = 0x38;
std::ptrdiff_t owning_game_instance = 0x190;
std::ptrdiff_t player_state = 0x3c8;
std::ptrdiff_t team_component = 0x598;
std::ptrdiff_t team = 0xf0;
std::ptrdiff_t damage_handler = 0xaa0;
std::ptrdiff_t cached_life = 0x188;
std::ptrdiff_t relative_location = 0x15c;
std::ptrdiff_t relative_rotation = 0x168;
std::ptrdiff_t player_controller = 0x38;
std::ptrdiff_t acknowledged_pawn = 0x438;
std::ptrdiff_t player_camera_manager = 0x450;
std::ptrdiff_t camera_cache_private = 0x1ee0;
std::ptrdiff_t control_rotation = 0x418;