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_1kez
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22 May 2021
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Herkese merhaba arkadaşlar sizlerle beraber pythonda hile kodlicaz umarım hoşunuza gider :)
Oyun:CS:GO
Hile:Glow


1-Öncelikle yeni bir python projesi oluşturuyoruz
2-Size verdiğim kodu boş projeye yapıştırın
3-Oyuna girin hileyi çalıştırın
İyi Oyunlar...


KOD:

import pymem # pip install pymem
import pymem.process
import requests # pip install requests
from threading import Thread


print ('>>> Starting cheat...')

pm = pymem.Pymem("csgo.exe")
client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll

print ('')
print ('>>> Getting offset...')

offsets = ' '
response = requests.get(offsets).json()

dwGlowObjectManager = int(response["signatures"]["dwGlowObjectManager"])
dwEntityList = int(response["signatures"]["dwEntityList"])

m_iTeamNum = int(response["netvars"]["m_iTeamNum"])
m_iGlowIndex = int(response["netvars"]["m_iGlowIndex"])

print ('>>> Starting WallHack...')


def ESP():
while True:
glow_manager = pm.read_int(client + dwGlowObjectManager)

for i in range(1, 32):
entity = pm.read_int(client + dwEntityList + i * 0x10)

if entity:
entity_team_id = pm.read_int(entity + m_iTeamNum)
entity_glow = pm.read_int(entity + m_iGlowIndex)

if entity_team_id == 2: # Terrorist
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(0))
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(0))
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(1))
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(1))
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1)

elif entity_team_id == 3: # Counter-terrorist
pm.write_float(glow_manager + entity_glow * 0x38 + 0x4, float(0))
pm.write_float(glow_manager + entity_glow * 0x38 + 0x8, float(0))
pm.write_float(glow_manager + entity_glow * 0x38 + 0xC, float(1))
pm.write_float(glow_manager + entity_glow * 0x38 + 0x10, float(1))
pm.write_int(glow_manager + entity_glow * 0x38 + 0x24, 1)

Thread(target=ESP).start()

print ('>>> Cheat started')
 
python da hile kodlamak istiyorum fakat internetteki videoları anlayamıyorum pointer nereye yazılır offsett ler nereye yazılır bilmiyorum bunun hakkında konu açabilir misiniz ?
 
python da hile kodlamak istiyorum fakat internetteki videoları anlayamıyorum pointer nereye yazılır offsett ler nereye yazılır bilmiyorum bunun hakkında konu açabilir misiniz ?
anlatan bir konu açarım yarın :)
 
constexpr uintptr_t uworld_key = 0x9057F78; // v
constexpr uintptr_t uworld_state = 0x9057F40; // v

constexpr uintptr_t game_instance = 0x1A8; // vworld + game_instance // TYPE=uintptr_t
constexpr uintptr_t persistent_level = 0x38; // vworld + persistent_level // TYPE=uintptr_t

constexpr uintptr_t local_player_array = 0x40; // vgame_instance + local_player_array // TYPE=uintptr_t
constexpr uintptr_t local_player_controller = 0x38; // vlocal_player + local_player_controller // TYPE=uintptr_t
constexpr uintptr_t local_player_pawn = 0x460; // vlocal_player_controller + local_player_pawn // TYPE=uintptr_t (=actor)
constexpr uintptr_t control_rotation = 0x420+0x20; // vlocal_player_controller + control_rotation // TYPE=Vector3

constexpr uintptr_t camera_manager = 0x458 + 0x20; // vlocal_player_controller + camera_manager // TYPE=uintptr_t
constexpr uintptr_t camera_position = 0x1220 + 0x20; //vcamera_manager + camera_position // TYPE=Vector3 //0x1220
constexpr uintptr_t camera_rotation = 0x122C + 0x20; // vcamera_manager + camera_rotation // TYPE=Vector3 //0x122C
constexpr uintptr_t camera_fov = 0x1238 + 0x20; // vcamera_manager + camera_fov // TYPE=float

constexpr uintptr_t actor_array = 0xA0; // vpersistent_level + actor_array // TYPE=uintptr_t
constexpr uintptr_t actor_count = 0xb8; // vpersistent_level + actor_count // TYPE=int

constexpr uintptr_t ObjID = 0x18; //vactor + actor_id // TYPE=uintptr_t
constexpr uintptr_t unique_id = 0x38; // vactor + actor_id // TYPE=uintptr_t
constexpr uintptr_t mesh_component = 0x410+0x20; // vactor + mesh_component // TYPE=uintptr_t
constexpr uintptr_t last_render_time = 0x350; //Vmesh_component + last_render_time // TYPE=float
constexpr uintptr_t last_submit_time = 0x358; // Vmesh_component + last_submit_time // TYPE=float
constexpr uintptr_t bone_array = 0x558; // vmesh_component + bone_array // TYPE=uintptr_t
constexpr uintptr_t bone_count = 0x560; // ???actor + bone_count // TYPE=uintptr_t
constexpr uintptr_t component_to_world = 0x250; // mesh_component + component_to_world // TYPE=uintptr_t
constexpr uintptr_t root_component = 0x210 + 0x20; // vactor + root_component // TYPE=uintptr_t
constexpr uintptr_t root_position = 0x164; // vroot_component + root_position // TYPE=Vector3
constexpr uintptr_t damage_handler = 0x978+0x20; // vactor/local_player_pawn + damage_handler // TYPE=uintptr_t
constexpr uintptr_t health = 0x1b0; // vdamage_handler + health // TYPE=floatmovement component + velocity // type= Vector
constexpr uintptr_t dormant = 0x100+0x20; // Vactor + dormant // TYPE=bool
constexpr uintptr_t inventory = 0x940; // vactor/local_player_pawn + inventory //TYPE=uintptr_t
constexpr uint32_t CurrentEquippable = 0x218; // v
constexpr uintptr_t player_state = 0x3F0; // vactor/local_player_pawn + player_state // TYPE=uintptr_t
constexpr uintptr_t team_component = 0x5A0; // vplayer_state + team_component // TYPE=uintptr_t //580
constexpr uintptr_t team_id = 0xF8; // v
 
bunları sitede paylaşsam sorun olurmu knk ? birde bunların güncel olduğundan eminmisin ?
 
bunları sitede paylaşsam sorun olurmu knk ? birde bunların güncel olduğundan eminmisin ?
 

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