Pubg Mobi̇le 3,4 Offset & Sdk 32 Bi̇t 64 Bi̇t

Rags

Rags ✩
Uzman Üye
Katılım
22 Haz 2024
Mesajlar
576
Beğeniler
158
Yaş
29
İletişim
PUBG MOBİLE 3,4 OFFSET & SDK




32 Bit 3,4 Offset
Kod:
GameState = 0x13c;
AlivePlayerNum = 0x834;
ElapsedTime = 0x380;
NoneAIGameTime = 0x83c;
PlayerNum = 0x59c;
RealPlayerNum = 0x59c;
AliveTeamNum = 0x838;
PlayerNumPerTeam = 0xb2c;
GameModeID = 0xc38;
CurCircleWave = 0x7c0;
GameReplayType = 0x750;
PersistentLevel = 0x20;
NetDriver = 0x24;
ServerConnection = 0x64;
PlayerController = 0x20;
AcknowledgedPawn = 0x390;
RootComponent = 0x158;
CurrentStates = 0xb90;
LastUpdateVelocity = 0x260;
TeamId = 0x6e4;
IsBot = 0x77d;
Name = 0x6b0;
Nation = 0x6bc;
IsDead = 0xa6c;
PlayerUID = 0x6cc;
Health = 0xa54;
HealthMax = 0xa58;
NearDeathBreath = 0x1344;
NearDeatchComponent = 0x1330;
BreathMax = 0x10c;
ControlRotation = 0x358;
ComponentVelocity = 0x200;
CurrentVehicle = 0xa8c;
ReplicatedMovement = 0x80;
RelativeLocation = 0x120;
RelativeRotation = 0x12c;
Mesh = 0x380;
BodyAddv = 0x150;
MinLOD = 0x6f4;
CurrentWeaponReplicated = 0x40c;
WeaponManagerComponent = 0x1b50;
CurrentReloadWeapon = 0x22fc;
ShootWeaponComponent = 0xbb4;
OwnerShootWeapon = 0x19c;
CurBulletNumInClip = 0xbc8;
CurMaxBulletNumInOneClip = 0xbdc;
ShootWeaponEntity = 0xce8;
ShootWeaponEffectComp = 0xcec;
CameraShakeInnerRadius = 0x1a4;
CameraShakeOuterRadius = 0x150;
CameraShakFalloff = 0x154;
CharacterOverrideAttrs = 0xde0;
BulletFireSpeed = 0x424;
BulletMomentum = 0x550;
BulletRange = 0x560;
BaseImpactDamage = 0x548;
VehicleDamageScale = 0x54c;
LaunchGravityScale = 0x390;
ShootInterval = 0x450;
bHasSingleFireMode = 0x49c;
bHasAutoFireMode = 0x49d;
bHasBurstFireMode = 0x49e;
BurstShootInterval = 0x4cc;
ReloadRate = 0x74c;
AccessoriesVRecoilFactor = 0x91c;
AccessoriesHRecoilFactor = 0x920;
AccessoriesRecoveryFactor = 0x924;
ShotGunCenterPerc = 0x978;
ShotGunVerticalSpread = 0x97c;
ShotGunHorizontalSpread = 0x980;
GameDeviationFactor = 0x984;
GameDeviationAccuracy = 0x988;
AccessoriesDeviationFactor = 0x98c;
VehicleWeaponDeviationAngle = 0x9a0;
RecoilKickADS = 0xa30;
HP = 0x200;
HPMax = 0x1fc;
Fuel = 0x260;
FuelMax = 0x258;
VehicleMovement = 0x1248;
VehicleCommon = 0x7d8;
lastForwardSpeed = 0x850;
PickUpDataList = 0x6d0;
STPlayerController = 0x326c;
PlayerCameraManager = 0x3a0;
MyHUD = 0x39c;
CameraCache = 0x3b0;
ScopeFov = 0x1424;
ScopeCameraComp = 0x1478;
IsFPPGameMode = 0x6fc;
HitPerform = 0x440;
SwitchWeaponSpeedScale = 0x1fbc;
CharacterParachuteComponent = 0x1090;
CurrentFallSpeed = 0x14c;
STExtraBaseCharacter = 0x1d60;
PoseState = 0x10ac;
Position = 0x160;
CharacterMovement = 0x384;



64 Bit 3,4 Offset
Kod:
GameState = 0x1d8;
AlivePlayerNum = 0xa84;
ElapsedTime = 0x488;
NoneAIGameTime = 0xa8c;
PlayerNum = 0x740;
RealPlayerNum = 0x740;
AliveTeamNum = 0xa88;
PlayerNumPerTeam = 0xe5c;
GameModeID = 0xfc8;
CurCircleWave = 0xa10;
GameReplayType = 0x984;
PersistentLevel = 0x30;
NetDriver = 0x38;
ServerConnection = 0x78;
PlayerController = 0x30;
AcknowledgedPawn = 0x4b0;
RootComponent = 0x1b0;
CurrentStates = 0xf88;
LastUpdateVelocity = 0x2d0;
TeamId = 0x938;
IsBot = 0x9e9;
Name = 0x8f0;
Nation = 0x900;
IsDead = 0xddc;
PlayerUID = 0x918;
Health = 0xdc0;
HealthMax = 0xdc4;
NearDeathBreath = 0x1980;
NearDeatchComponent = 0x1960;
BreathMax = 0x16c;
ControlRotation = 0x468;
ComponentVelocity = 0x260;
CurrentVehicle = 0xe08;
ReplicatedMovement = 0xb0;
RelativeLocation = 0x184;
RelativeRotation = 0x190;
Mesh = 0x498;
BodyAddv = 0x148;
MinLOD = 0x874;
CurrentWeaponReplicated = 0x500;
WeaponManagerComponent = 0x2328;
CurrentReloadWeapon = 0x2d58;
ShootWeaponComponent = 0xeb8;
OwnerShootWeapon = 0x210;
CurBulletNumInClip = 0xee0;
CurMaxBulletNumInOneClip = 0xf00;
ShootWeaponEntity = 0x1048;
ShootWeaponEffectComp = 0x1050;
CameraShakeInnerRadius = 0x260;
CameraShakeOuterRadius = 0x1cc;
CameraShakFalloff = 0x1d0;
CharacterOverrideAttrs = 0x1460;
BulletFireSpeed = 0x4f8;
BulletMomentum = 0x658;
BulletRange = 0x668;
BaseImpactDamage = 0x650;
VehicleDamageScale = 0x654;
LaunchGravityScale = 0x4b0;
ShootInterval = 0x530;
bHasSingleFireMode = 0x590;
bHasAutoFireMode = 0x591;
bHasBurstFireMode = 0x592;
BurstShootInterval = 0x5d0;
ReloadRate = 0x910;
AccessoriesVRecoilFactor = 0xb18;
AccessoriesHRecoilFactor = 0xb1c;
AccessoriesRecoveryFactor = 0xb20;
ShotGunCenterPerc = 0xb84;
ShotGunVerticalSpread = 0xb88;
ShotGunHorizontalSpread = 0xb8c;
GameDeviationFactor = 0xb90;
GameDeviationAccuracy = 0xb94;
AccessoriesDeviationFactor = 0xb98;
VehicleWeaponDeviationAngle = 0xbac;
RecoilKickADS = 0xc48;
HP = 0x2c4;
HPMax = 0x2c0;
Fuel = 0x33c;
FuelMax = 0x334;
VehicleMovement = 0x16b0;
VehicleCommon = 0xa28;
lastForwardSpeed = 0xabc;
PickUpDataList = 0x880;
STPlayerController = 0x3fc0;
PlayerCameraManager = 0x4d0;
MyHUD = 0x4c8;
CameraCache = 0x4b0;
ScopeFov = 0x1a74;
ScopeCameraComp = 0x1af0;
IsFPPGameMode = 0x908;
HitPerform = 0x5a0;
SwitchWeaponSpeedScale = 0x2938;
CharacterParachuteComponent = 0x1628;
CurrentFallSpeed = 0x1cc;
STExtraBaseCharacter = 0x2640;
PoseState = 0x1650;
Position = 0x1b8;
CharacterMovement = 0x4a0;
 
Offset çekme hakkında yardımcı olur musun=?
 
PUBG MOBİLE 3,4 OFFSET & SDK




32 Bit 3,4 Offset
Kod:
GameState = 0x13c;
AlivePlayerNum = 0x834;
ElapsedTime = 0x380;
NoneAIGameTime = 0x83c;
PlayerNum = 0x59c;
RealPlayerNum = 0x59c;
AliveTeamNum = 0x838;
PlayerNumPerTeam = 0xb2c;
GameModeID = 0xc38;
CurCircleWave = 0x7c0;
GameReplayType = 0x750;
PersistentLevel = 0x20;
NetDriver = 0x24;
ServerConnection = 0x64;
PlayerController = 0x20;
AcknowledgedPawn = 0x390;
RootComponent = 0x158;
CurrentStates = 0xb90;
LastUpdateVelocity = 0x260;
TeamId = 0x6e4;
IsBot = 0x77d;
Name = 0x6b0;
Nation = 0x6bc;
IsDead = 0xa6c;
PlayerUID = 0x6cc;
Health = 0xa54;
HealthMax = 0xa58;
NearDeathBreath = 0x1344;
NearDeatchComponent = 0x1330;
BreathMax = 0x10c;
ControlRotation = 0x358;
ComponentVelocity = 0x200;
CurrentVehicle = 0xa8c;
ReplicatedMovement = 0x80;
RelativeLocation = 0x120;
RelativeRotation = 0x12c;
Mesh = 0x380;
BodyAddv = 0x150;
MinLOD = 0x6f4;
CurrentWeaponReplicated = 0x40c;
WeaponManagerComponent = 0x1b50;
CurrentReloadWeapon = 0x22fc;
ShootWeaponComponent = 0xbb4;
OwnerShootWeapon = 0x19c;
CurBulletNumInClip = 0xbc8;
CurMaxBulletNumInOneClip = 0xbdc;
ShootWeaponEntity = 0xce8;
ShootWeaponEffectComp = 0xcec;
CameraShakeInnerRadius = 0x1a4;
CameraShakeOuterRadius = 0x150;
CameraShakFalloff = 0x154;
CharacterOverrideAttrs = 0xde0;
BulletFireSpeed = 0x424;
BulletMomentum = 0x550;
BulletRange = 0x560;
BaseImpactDamage = 0x548;
VehicleDamageScale = 0x54c;
LaunchGravityScale = 0x390;
ShootInterval = 0x450;
bHasSingleFireMode = 0x49c;
bHasAutoFireMode = 0x49d;
bHasBurstFireMode = 0x49e;
BurstShootInterval = 0x4cc;
ReloadRate = 0x74c;
AccessoriesVRecoilFactor = 0x91c;
AccessoriesHRecoilFactor = 0x920;
AccessoriesRecoveryFactor = 0x924;
ShotGunCenterPerc = 0x978;
ShotGunVerticalSpread = 0x97c;
ShotGunHorizontalSpread = 0x980;
GameDeviationFactor = 0x984;
GameDeviationAccuracy = 0x988;
AccessoriesDeviationFactor = 0x98c;
VehicleWeaponDeviationAngle = 0x9a0;
RecoilKickADS = 0xa30;
HP = 0x200;
HPMax = 0x1fc;
Fuel = 0x260;
FuelMax = 0x258;
VehicleMovement = 0x1248;
VehicleCommon = 0x7d8;
lastForwardSpeed = 0x850;
PickUpDataList = 0x6d0;
STPlayerController = 0x326c;
PlayerCameraManager = 0x3a0;
MyHUD = 0x39c;
CameraCache = 0x3b0;
ScopeFov = 0x1424;
ScopeCameraComp = 0x1478;
IsFPPGameMode = 0x6fc;
HitPerform = 0x440;
SwitchWeaponSpeedScale = 0x1fbc;
CharacterParachuteComponent = 0x1090;
CurrentFallSpeed = 0x14c;
STExtraBaseCharacter = 0x1d60;
PoseState = 0x10ac;
Position = 0x160;
CharacterMovement = 0x384;



64 Bit 3,4 Offset
Kod:
GameState = 0x1d8;
AlivePlayerNum = 0xa84;
ElapsedTime = 0x488;
NoneAIGameTime = 0xa8c;
PlayerNum = 0x740;
RealPlayerNum = 0x740;
AliveTeamNum = 0xa88;
PlayerNumPerTeam = 0xe5c;
GameModeID = 0xfc8;
CurCircleWave = 0xa10;
GameReplayType = 0x984;
PersistentLevel = 0x30;
NetDriver = 0x38;
ServerConnection = 0x78;
PlayerController = 0x30;
AcknowledgedPawn = 0x4b0;
RootComponent = 0x1b0;
CurrentStates = 0xf88;
LastUpdateVelocity = 0x2d0;
TeamId = 0x938;
IsBot = 0x9e9;
Name = 0x8f0;
Nation = 0x900;
IsDead = 0xddc;
PlayerUID = 0x918;
Health = 0xdc0;
HealthMax = 0xdc4;
NearDeathBreath = 0x1980;
NearDeatchComponent = 0x1960;
BreathMax = 0x16c;
ControlRotation = 0x468;
ComponentVelocity = 0x260;
CurrentVehicle = 0xe08;
ReplicatedMovement = 0xb0;
RelativeLocation = 0x184;
RelativeRotation = 0x190;
Mesh = 0x498;
BodyAddv = 0x148;
MinLOD = 0x874;
CurrentWeaponReplicated = 0x500;
WeaponManagerComponent = 0x2328;
CurrentReloadWeapon = 0x2d58;
ShootWeaponComponent = 0xeb8;
OwnerShootWeapon = 0x210;
CurBulletNumInClip = 0xee0;
CurMaxBulletNumInOneClip = 0xf00;
ShootWeaponEntity = 0x1048;
ShootWeaponEffectComp = 0x1050;
CameraShakeInnerRadius = 0x260;
CameraShakeOuterRadius = 0x1cc;
CameraShakFalloff = 0x1d0;
CharacterOverrideAttrs = 0x1460;
BulletFireSpeed = 0x4f8;
BulletMomentum = 0x658;
BulletRange = 0x668;
BaseImpactDamage = 0x650;
VehicleDamageScale = 0x654;
LaunchGravityScale = 0x4b0;
ShootInterval = 0x530;
bHasSingleFireMode = 0x590;
bHasAutoFireMode = 0x591;
bHasBurstFireMode = 0x592;
BurstShootInterval = 0x5d0;
ReloadRate = 0x910;
AccessoriesVRecoilFactor = 0xb18;
AccessoriesHRecoilFactor = 0xb1c;
AccessoriesRecoveryFactor = 0xb20;
ShotGunCenterPerc = 0xb84;
ShotGunVerticalSpread = 0xb88;
ShotGunHorizontalSpread = 0xb8c;
GameDeviationFactor = 0xb90;
GameDeviationAccuracy = 0xb94;
AccessoriesDeviationFactor = 0xb98;
VehicleWeaponDeviationAngle = 0xbac;
RecoilKickADS = 0xc48;
HP = 0x2c4;
HPMax = 0x2c0;
Fuel = 0x33c;
FuelMax = 0x334;
VehicleMovement = 0x16b0;
VehicleCommon = 0xa28;
lastForwardSpeed = 0xabc;
PickUpDataList = 0x880;
STPlayerController = 0x3fc0;
PlayerCameraManager = 0x4d0;
MyHUD = 0x4c8;
CameraCache = 0x4b0;
ScopeFov = 0x1a74;
ScopeCameraComp = 0x1af0;
IsFPPGameMode = 0x908;
HitPerform = 0x5a0;
SwitchWeaponSpeedScale = 0x2938;
CharacterParachuteComponent = 0x1628;
CurrentFallSpeed = 0x1cc;
STExtraBaseCharacter = 0x2640;
PoseState = 0x1650;
Position = 0x1b8;
CharacterMovement = 0x4a0;
credit Unkowncheats thank you :D
 

  Şuanda konuyu görüntüleyen kullanıcılar


Üst Alt