- Katılım
- 22 May 2021
- Mesajlar
- 1,476
- Beğeniler
- 333
Hali hazırda bir hileyi crackledim onun içindeki kodların bir kaçını arakladım işinize yaraya bilir diye paylaşıyorum ana adress 0L iyi kullanımlar. Smart Assembly unpack etmek için bir program biliyorsanız dm den yazın full open source olarak atarım
Kod:
private string PLAYERBASE = "PointBlank.exe+F4B15C";
Name Esp =
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "5E9", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "5F9", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "609", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "619", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "629", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "639", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "649", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "659", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "5E1", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "5F1", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "601", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "611", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "621", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "631", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "641", 1L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 15996844L, "651", 1L);
Rapid Fire:
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 16036188L, "254+20+40+4C+2BB", 62L);
Misc:
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 16036188L, "254+20+23C", 0L);
this.deger = this.oku.Int_Yaz_Offset(this.AnaAddres + 16036188L, "254+20+240+0+29C", 1094713344L);
this.oku.Int_Yaz_Offsetsiz(this.AnaAddres + 15271496L, 1067869798L);
X,Y,Z:
private string VIEW_X = ",3ac,74";
private string VIEW_Y = ",3ac,98";
private string X = ",470,38,24,78";
private string Y = ",470,38,24,74";
private string Z = ",470,38,24,70";
lc:
private string ENTITYLIST = ",30";
private string HP = ",62c,20";
AİMBOT:
private void Aimbot()
{
for (;;)
{
bool flag = Form1.GetAsyncKeyState(Keys.V) < 0;
if (flag)
{
Player local = this.GetLocal();
List<Player> list = this.GetPlayers(local);
list = (from o in list
orderby o.Magnitude
select o).ToList<Player>();
bool flag2 = list.Count != 0;
if (flag2)
{
this.Aim(local, list[0]);
}
}
}
}
private void Aim(Player player, Player ememy)
{
float num = ememy.X - player.X;
float num2 = ememy.Y - player.Y;
float num3 = ememy.Z - player.Z;
float num4 = -(float)(Math.Atan2((double)num, (double)num3) - 1.57);
double x = Math.Sqrt(Math.Pow((double)num, 2.0) + Math.Pow((double)num3, 2.0));
float num5 = (float)Math.Atan2((double)num2, x);
this.m.WriteMemory(this.PLAYERBASE + this.VIEW_X, "float", num4.ToString(), "", null, true);
this.m.WriteMemory(this.PLAYERBASE + this.VIEW_Y, "float", num5.ToString(), "", null, true);
}
private Player GetLocal()
{
return new Player
{
X = this.m.ReadFloat(this.PLAYERBASE + this.X, "", true),
Y = this.m.ReadFloat(this.PLAYERBASE + this.Y, "", true),
Z = this.m.ReadFloat(this.PLAYERBASE + this.Z, "", true)
};
}
private float GetMag(Player player, Player entity)
{
return (float)Math.Sqrt(Math.Pow((double)(entity.X - player.X), 2.0) + Math.Pow((double)(entity.Y - player.Y), 2.0) + Math.Pow((double)(entity.Z - player.Z), 2.0));
}
private List<Player> GetPlayers(Player local)
{
List<Player> list = new List<Player>();
string[] array = new string[]
{
this.ENTITYLIST,
this.ENTITYLIST + this.ENTITYLIST,
this.ENTITYLIST + this.ENTITYLIST + this.ENTITYLIST,
this.ENTITYLIST + this.ENTITYLIST + this.ENTITYLIST + this.ENTITYLIST,
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
}),
string.Concat(new string[]
{
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST,
this.ENTITYLIST
})
};
for (int i = 0; i < 15; i++)
{
string str = this.PLAYERBASE + array[i];
Player player = new Player
{
X = this.m.ReadFloat(str + this.X, "", true),
Y = this.m.ReadFloat(str + this.Y, "", true),
Z = this.m.ReadFloat(str + this.Z, "", true),
Health = this.m.ReadFloat(str + this.HP, "", true)
};
player.Magnitude = this.GetMag(local, player);
bool flag = player.Health > 0f && player.Health < 142f;
if (flag)
{
list.Add(player);
}
}
return list;
}
private void timer3_Tick(object sender, EventArgs e)
{
base.Left = Control.MousePosition.X - this.mouseX;
base.Top = Control.MousePosition.Y - this.mouseY;
}