New LoL 11.2 Patch Offsets & Pointers

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

revaxsy

Normal Üye
Katılım
20 Ağu 2020
Mesajlar
95
Beğeniler
23
C++:
#include "Offsets.h"
//Offsets.cpp
Offsets::Offsets() {};

int Offsets::GameTime                     = 0x34E4CD4;

int Offsets::ObjIndex                     = 0x20;
int Offsets::ObjTeam                      = 0x4C;
int Offsets::ObjNetworkID                 = 0xCC;
int Offsets::ObjPos                       = 0x1d8;
int Offsets::ObjVisibility                = 0x270;
int Offsets::ObjSpawnCount                = 0x284;
int Offsets::ObjSrcIndex                  = 0x290;
int Offsets::ObjMana                      = 0x298;
int Offsets::ObjHealth                    = 0xD98;
int Offsets::ObjMaxHealth                 = 0xDA8;
int Offsets::ObjArmor                     = 0x1298;
int Offsets::ObjMagicRes                  = 0x12A0;
int Offsets::ObjBaseAtk                   = 0x1270;
int Offsets::ObjBonusAtk                  = 0x11F0;
int Offsets::ObjMoveSpeed                 = 0x12B0;
int Offsets::ObjSpellBook                 = 0x2b80;
int Offsets::ObjName                      = 0x2F64;
int Offsets::ObjLvl                       = 0x36BC;
int Offsets::ObjExpiry                    = 0x298;
int Offsets::ObjCrit                      = 0x1294;
int Offsets::ObjCritMulti                 = 0x1284;
int Offsets::ObjAbilityPower              = 0x1200;
int Offsets::ObjAtkSpeedMulti             = 0x126C;
int Offsets::ObjItemList                  = 0x3700;

int Offsets::ItemListItem                 = 0xC;
int Offsets::ItemInfo                     = 0x20;
int Offsets::ItemInfoId                   = 0x68;

int Offsets::ViewProjMatrices             = 0x350E8F0;
int Offsets::Renderer                     = 0x35116EC;
int Offsets::RendererWidth                = 0x10;
int Offsets::RendererHeight               = 0x14;

int Offsets::SpellSlotLevel               = 0x20;
int Offsets::SpellSlotTime                = 0x28;
int Offsets::SpellSlotDamage              = 0x94;
int Offsets::SpellSlotSpellInfo           = 0x13C;
int Offsets::SpellInfoSpellData           = 0x44;
int Offsets::SpellDataSpellName           = 0x64;
int Offsets::SpellDataMissileName         = 0x64;

int Offsets::ObjectManager                = 0x1C50190;
int Offsets::LocalPlayer                  = 0x34EC5E0;
int Offsets::UnderMouseObject             = 0x289E358;

int Offsets::ObjectMapCount               = 0x2C;
int Offsets::ObjectMapRoot                = 0x28;
int Offsets::ObjectMapNodeNetId           = 0x10;
int Offsets::ObjectMapNodeObject          = 0x14;

int Offsets::MissileSpellInfo             = 0x230;
int Offsets::MissileSrcIdx                = 0x290;
int Offsets::MissileDestIdx               = 0x2E8;
int Offsets::MissileStartPos              = 0x2A8;
int Offsets::MissileEndPos                = 0x2B4;

int Offsets::MinimapObject                = 0x34EC5F0;     //FF 52 04 8B 0D ? ? ? ? E8 ? ? ? ?, or search mem for max_size = vec2(385.0, 384.0)
int Offsets::MinimapObjectHud             = 0x88;
int Offsets::MinimapHudPos                = 0x5C;
int Offsets::MinimapHudSize               = 0x64;


C++:
#pragma once
///Offsets.h
/// Defines offsets for reading structs from league of legends memory
class Offsets {
   
public:
    Offsets();

    static int GameTime;

    static int ObjIndex;
    static int ObjTeam;
    static int ObjNetworkID;
    static int ObjPos;
    static int ObjVisibility;
    static int ObjSpawnCount;
    static int ObjHealth;
    static int ObjMaxHealth;
    static int ObjMana;
    static int ObjArmor;
    static int ObjMagicRes;
    static int ObjBaseAtk;
    static int ObjBonusAtk;
    static int ObjMoveSpeed;
    static int ObjSpellBook;
    static int ObjName;
    static int ObjLvl;
    static int ObjExpiry;
    static int ObjCrit;
    static int ObjCritMulti;
    static int ObjAbilityPower;
    static int ObjAtkSpeedMulti;
    static int ObjItemList;
    static int ObjSrcIndex;

    static int ItemListItem;
    static int ItemInfo;
    static int ItemInfoId;

    static int ViewProjMatrices;
    static int Renderer;
    static int RendererWidth;
    static int RendererHeight;

    static int SpellSlotLevel;
    static int SpellSlotTime;
    static int SpellSlotDamage;
    static int SpellSlotSpellInfo;
    static int SpellInfoSpellData;
    static int SpellDataSpellName;
    static int SpellDataMissileName;

    static int ObjectManager;
    static int LocalPlayer;
    static int UnderMouseObject;

    static int ObjectMapCount;
    static int ObjectMapRoot;
    static int ObjectMapNodeNetId;
    static int ObjectMapNodeObject;

    static int MissileSpellInfo;
    static int MissileSrcIdx;
    static int MissileDestIdx;
    static int MissileStartPos;
    static int MissileEndPos;

    static int MinimapObject;
    static int MinimapObjectHud;
    static int MinimapHudPos;
    static int MinimapHudSize;
};
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
Where you can Use it? like the sources or..
 
C++:
#include "Offsets.h"
//Offsets.cpp
Offsets::Offsets() {};

int Offsets::GameTime                     = 0x34E4CD4;

int Offsets::ObjIndex                     = 0x20;
int Offsets::ObjTeam                      = 0x4C;
int Offsets::ObjNetworkID                 = 0xCC;
int Offsets::ObjPos                       = 0x1d8;
int Offsets::ObjVisibility                = 0x270;
int Offsets::ObjSpawnCount                = 0x284;
int Offsets::ObjSrcIndex                  = 0x290;
int Offsets::ObjMana                      = 0x298;
int Offsets::ObjHealth                    = 0xD98;
int Offsets::ObjMaxHealth                 = 0xDA8;
int Offsets::ObjArmor                     = 0x1298;
int Offsets::ObjMagicRes                  = 0x12A0;
int Offsets::ObjBaseAtk                   = 0x1270;
int Offsets::ObjBonusAtk                  = 0x11F0;
int Offsets::ObjMoveSpeed                 = 0x12B0;
int Offsets::ObjSpellBook                 = 0x2b80;
int Offsets::ObjName                      = 0x2F64;
int Offsets::ObjLvl                       = 0x36BC;
int Offsets::ObjExpiry                    = 0x298;
int Offsets::ObjCrit                      = 0x1294;
int Offsets::ObjCritMulti                 = 0x1284;
int Offsets::ObjAbilityPower              = 0x1200;
int Offsets::ObjAtkSpeedMulti             = 0x126C;
int Offsets::ObjItemList                  = 0x3700;

int Offsets::ItemListItem                 = 0xC;
int Offsets::ItemInfo                     = 0x20;
int Offsets::ItemInfoId                   = 0x68;

int Offsets::ViewProjMatrices             = 0x350E8F0;
int Offsets::Renderer                     = 0x35116EC;
int Offsets::RendererWidth                = 0x10;
int Offsets::RendererHeight               = 0x14;

int Offsets::SpellSlotLevel               = 0x20;
int Offsets::SpellSlotTime                = 0x28;
int Offsets::SpellSlotDamage              = 0x94;
int Offsets::SpellSlotSpellInfo           = 0x13C;
int Offsets::SpellInfoSpellData           = 0x44;
int Offsets::SpellDataSpellName           = 0x64;
int Offsets::SpellDataMissileName         = 0x64;

int Offsets::ObjectManager                = 0x1C50190;
int Offsets::LocalPlayer                  = 0x34EC5E0;
int Offsets::UnderMouseObject             = 0x289E358;

int Offsets::ObjectMapCount               = 0x2C;
int Offsets::ObjectMapRoot                = 0x28;
int Offsets::ObjectMapNodeNetId           = 0x10;
int Offsets::ObjectMapNodeObject          = 0x14;

int Offsets::MissileSpellInfo             = 0x230;
int Offsets::MissileSrcIdx                = 0x290;
int Offsets::MissileDestIdx               = 0x2E8;
int Offsets::MissileStartPos              = 0x2A8;
int Offsets::MissileEndPos                = 0x2B4;

int Offsets::MinimapObject                = 0x34EC5F0;     //FF 52 04 8B 0D ? ? ? ? E8 ? ? ? ?, or search mem for max_size = vec2(385.0, 384.0)
int Offsets::MinimapObjectHud             = 0x88;
int Offsets::MinimapHudPos                = 0x5C;
int Offsets::MinimapHudSize               = 0x64;


C++:
#pragma once
///Offsets.h
/// Defines offsets for reading structs from league of legends memory
class Offsets {
  
public:
    Offsets();

    static int GameTime;

    static int ObjIndex;
    static int ObjTeam;
    static int ObjNetworkID;
    static int ObjPos;
    static int ObjVisibility;
    static int ObjSpawnCount;
    static int ObjHealth;
    static int ObjMaxHealth;
    static int ObjMana;
    static int ObjArmor;
    static int ObjMagicRes;
    static int ObjBaseAtk;
    static int ObjBonusAtk;
    static int ObjMoveSpeed;
    static int ObjSpellBook;
    static int ObjName;
    static int ObjLvl;
    static int ObjExpiry;
    static int ObjCrit;
    static int ObjCritMulti;
    static int ObjAbilityPower;
    static int ObjAtkSpeedMulti;
    static int ObjItemList;
    static int ObjSrcIndex;

    static int ItemListItem;
    static int ItemInfo;
    static int ItemInfoId;

    static int ViewProjMatrices;
    static int Renderer;
    static int RendererWidth;
    static int RendererHeight;

    static int SpellSlotLevel;
    static int SpellSlotTime;
    static int SpellSlotDamage;
    static int SpellSlotSpellInfo;
    static int SpellInfoSpellData;
    static int SpellDataSpellName;
    static int SpellDataMissileName;

    static int ObjectManager;
    static int LocalPlayer;
    static int UnderMouseObject;

    static int ObjectMapCount;
    static int ObjectMapRoot;
    static int ObjectMapNodeNetId;
    static int ObjectMapNodeObject;

    static int MissileSpellInfo;
    static int MissileSrcIdx;
    static int MissileDestIdx;
    static int MissileStartPos;
    static int MissileEndPos;

    static int MinimapObject;
    static int MinimapObjectHud;
    static int MinimapHudPos;
    static int MinimapHudSize;
};
Script Kodlamakta Çok İşe Yarayacaktır Ama Toiri Crackleyin Diye Paylaştıysanız
Forumdaki Toir Source'si Artık Bir İşe Yaramaz Eski Bir Source Olduğundan Combolar Felan Çalışmaz
Anca Kite Yapma Ve Ufak Şeyler Çalışır Ama Genede Yararlı Script Yapacak Olsam Burdan Alırım Pointerleri Ve Offsetsleri
 
Where you can Use it? like the sources or..

For Scripting. I can give you a source if you can compile it

Script Kodlamakta Çok İşe Yarayacaktır Ama Toiri Crackleyin Diye Paylaştıysanız
Forumdaki Toir Source'si Artık Bir İşe Yaramaz Eski Bir Source Olduğundan Combolar Felan Çalışmaz
Anca Kite Yapma Ve Ufak Şeyler Çalışır Ama Genede Yararlı Script Yapacak Olsam Burdan Alırım Pointerleri Ve Offsetsleri
Toir için paylaşmadım kanka , forum yararlansın diye
 
For Scripting. I can give you a source if you can compile it


Toir için paylaşmadım kanka , forum yararlansın diye
Bu Pointerleri Ve Offsetsleri Nasıl Buluyorsun Kanka Anlatta Az Yararlanalım
Ve Öğrenmiş Olalım Bize Öğretmenlik Yaparmısın
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
Emeğine sağlık
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

  Şuanda konuyu görüntüleyen kullanıcılar


Üst Alt