Matraxhoca35
Bronz Üye
- Katılım
- 14 Ağu 2023
- Mesajlar
- 37
- Beğeniler
- 7
beyler çoğu kişinin bildiği yabancı bir forumda hanbot bypass adı altında böyle bir kod paylaşılmış bu işlerden hiç anlamıyorum anlayan kişilerin bakma şansı ve bunun ne olduğunu söyleme şansı var mı?
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- PVOID g_ReservedMemory = NULL;
- DWORD WINAPI LoadBotRoutine(PVOID) {
- struct bypass_load_data {
- void* bot_module;
- char bot_directory[MAX_PATH];
- char bot_user[40];
- // same as GetAsyncKeyState
- void* fn_get_key_state;
- // should return TRUE if calling successfully
- // bool __fastcall IssueOrder(void* this_, int order, void* pos, void* target, int isAttackMove, int isPetMove, int unknown0)
- void* fn_issue_order;
- // should return TRUE if calling successfully
- // bool __fastcall SendSpellCastPacket(void* this_, void* spellDataClient)
- void* fn_cast_spell;
- // should return TRUE if calling successfully
- // bool __fastcall UpdateChargedSpell(void* this_, void* spellInst, int slot, void* pos, int bForceStop)
- void* fn_update_spell;
- // the internal configer
- bool use_configer;
- // reserved and dont use
- bool reserved_0[7];
- void* reserved_1;
- void* reserved_2;
- void* reserved_3;
- void* reserved_4;
- } request = {};
- // free the reserved memory and let core take it.
- if (g_ReservedMemory)
- {
- VirtualFree(g_ReservedMemory, 0, MEM_RELEASE);
- g_ReservedMemory = NULL;
- }
- auto hBotModule = LoadLibraryA("C:\\[censored]\\league of legends\\core_xxx.dll"); // the core.dll
- if (!hBotModule)
- return -1;
- request.bot_module = hBotModule;
- strcpy_s(request.bot_directory, ("C:\\[censored]\\league of legends\\")); // the directory ends with "\"
- strcpy_s(request.bot_user, ("EE0BDF0F9CE165532696B5789968D1A6"));
- // for bypass usings if you want to overwrite any of these:
- // request.fn_get_key_state = &BotImpl::GetAsyncKeyState;
- // request.fn_issue_order = &BotImpl::IssueOrder;
- // request.fn_cast_spell = &BotImpl::SendSpellCastPacket;
- // request.fn_update_spell = &BotImpl::UpdateChargedSpell;
- auto pStartRoutine = GetProcAddress(hBotModule, "setup");
- if (!pStartRoutine)
- return -2;
- reinterpret_cast<int(_cdecl*)(PVOID, DWORD_PTR, DWORD_PTR, DWORD_PTR)>(pStartRoutine)(&request, 0, 0, 0);
- return 0;
- }
- void LoadBot() {
- // always create a new thread to load (or do in game main thread)
- HANDLE hThread = CreateThread(NULL, 0, LoadBotRoutine, NULL, 0, NULL);
- if (hThread) {
- CloseHandle(hThread);
- }
- }
- // this is the initialization routine when your bypass loaded
- void Initialize() {
- SIZE_T RegionSize = 200 * 1024 * 1024; // at least 100MB, 200-300 is recommanded
- NtAllocateVirtualMemory(GetCurrentProcess(), &g_ReservedMemory, 1, &RegionSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE); // reserve memory
- if (!g_ReservedMemory) {
- // error and exit, your bypass should be injected as soon as possible to reserve the memory
- __fastfail(0);
- }
- }