C++ Team Fortress 2 TriggerBot

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22 May 2021
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C++ Boş Proje Oluşturun
Ayarları Yapın (altda verdim)
2 Adet dosya oluşturun main.cpp ve memory.h diye
size verdiğim kodları yapıştırın ve derleyin
işte bu kadar iyi oyunlar...(triggerbot tuşu
shift)

main.cpp:

C++:
#include "memory.h"
#include <iostream>
#include <thread>

namespace offset
{
    constexpr ::std::ptrdiff_t dwLocalPlayer = 0xC3F6C0;
    constexpr ::std::ptrdiff_t dwEntityList = 0xC4D1EC;
    constexpr ::std::ptrdiff_t dwForceAttack = 0xC6E46C;
    constexpr ::std::ptrdiff_t m_iHealth = 0xA8;
    constexpr ::std::ptrdiff_t m_iTeamNum = 0xB0;
    constexpr ::std::ptrdiff_t m_iCrosshairId = 0x177C;
}

int main()
{
    const auto memory = Memory{ "hl2.exe" };
    const auto client = memory.GetModuleAddress("client.dll");

    std::cout << std::hex << "client.dll -> 0x" << client << std::dec << std::endl;

    while (true)
    {
        std::this_thread::sleep_for(std::chrono::milliseconds(1));

        if (!GetAsyncKeyState(VK_LSHIFT))
            continue;

        const auto& localPlayer = memory.Read<std::uintptr_t>(client + offset::dwLocalPlayer);
        const auto& localHealth = memory.Read<std::int32_t>(localPlayer + offset::m_iHealth);

        if (!localHealth)
            continue;

        const auto& crosshairId = memory.Read<std::int32_t>(localPlayer + offset::m_iCrosshairId);

        if (!crosshairId || crosshairId > 64)
            continue;

        const auto& player = memory.Read<std::int32_t>(client + offset::dwEntityList + (crosshairId - 1) * 0x10);

        if (!memory.Read<std::int32_t>(player + offset::m_iHealth))
            continue;

        if (memory.Read<std::int32_t>(player + offset::m_iTeamNum) ==
            memory.Read<std::int32_t>(localPlayer + offset::m_iTeamNum))
            continue;

        memory.Write<std::uintptr_t>(client + offset::dwForceAttack, 6);
        std::this_thread::sleep_for(std::chrono::milliseconds(20));
        memory.Write<std::uintptr_t>(client + offset::dwForceAttack, 4);
    }

    return 0;
}

memory.h
C:
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <TlHelp32.h>

#include <cstdint>
#include <string_view>

class Memory
{
private:
    std::uintptr_t processId = 0;
    void* processHandle = nullptr;

public:
    // Constructor that finds the process id
    // and opens a handle
    Memory(const std::string_view processName) noexcept
    {
        ::PROCESSENTRY32 entry = { };
        entry.dwSize = sizeof(::PROCESSENTRY32);

        const auto snapShot = ::CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);

        while (::Process32Next(snapShot, &entry))
        {
            if (!processName.compare(entry.szExeFile))
            {
                processId = entry.th32ProcessID;
                processHandle = ::OpenProcess(PROCESS_ALL_ACCESS, FALSE, processId);
                break;
            }
        }

        // Free handle
        if (snapShot)
            ::CloseHandle(snapShot);
    }

    // Destructor that frees the opened handle
    ~Memory()
    {
        if (processHandle)
            ::CloseHandle(processHandle);
    }

    // Returns the base address of a module by name
    const std::uintptr_t GetModuleAddress(const std::string_view moduleName) const noexcept
    {
        ::MODULEENTRY32 entry = { };
        entry.dwSize = sizeof(::MODULEENTRY32);

        const auto snapShot = ::CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, processId);

        std::uintptr_t result = 0;

        while (::Module32Next(snapShot, &entry))
        {
            if (!moduleName.compare(entry.szModule))
            {
                result = reinterpret_cast<std::uintptr_t>(entry.modBaseAddr);
                break;
            }
        }

        if (snapShot)
            ::CloseHandle(snapShot);

        return result;
    }

    // Read process memory
    template <typename T>
    constexpr const T Read(const std::uintptr_t& address) const noexcept
    {
        T value = { };
        ::ReadProcessMemory(processHandle, reinterpret_cast<const void*>(address), &value, sizeof(T), NULL);
        return value;
    }

    // Write process memory
    template <typename T>
    constexpr void Write(const std::uintptr_t& address, const T& value) const noexcept
    {
        ::WriteProcessMemory(processHandle, reinterpret_cast<void*>(address), &value, sizeof(T), NULL);
    }
};

Ayarlar:
C++:
multicode karakter
20 level
Release x86
 

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