C# Minecraft Reach Kodlama

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22 May 2021
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C# Minecraft Reach Kodlama

:turkish:
Nasıl Kullanılır ?
1-c# konsol uygulaması isminde bir proje oluşturun
2-verdiğim kodu yapıştırın
3-Derle diyin ve artık hile kullanıma hazır


:english:
How to use ?
1-Create a project named c# console application
2- Paste the code I gave
3-Compile it and the cheat is now ready to use

KOD:
C#:
using System;

using System.Linq;

using System.Threading;

using System.Threading.Tasks;

using System.Windows.Forms;

using System.Collections.Generic;

using Memory;



namespace Reach

{

    public partial class Main : Form

    {

        Mem M = new Mem();



        //Arrays

        string arrayReach = "00 00 00 00 00 00 08 40";

        string arrayReachBuffer = "00 00 00 00 00 00 12 40";



        //Bools

        bool isScanning = false;



        //Enums and Lists

        IEnumerable<long> aReach;

        IEnumerable<long> aReachBuffer;

        List<long> lReach = new List<long>();

        List<long> lReachBuffer = new List<long>();



        //Doubles

        double reachVal;

        double reachBufferVal;



        //Constructor

        public Main()

        {

            InitializeComponent();

        }



        //Form Load

        private async void Main_Load(object sender, EventArgs e)

        {

            M.OpenProcess("javaw"); //Opening the Minecraft process

            await Task.Run(() => scanReach()); //Starting the Reach scan

            tmrReach.Start(); //Starting the Reach process

        }



        //Scanning for 3.0 Double and 4.5 Double

        public async void scanReach()

        {

            isScanning = true;

            aReach = await M.AoBScan(0, 90000000, arrayReach, false, true); //Reading the addresses of 3.0 Double

            aReachBuffer = await M.AoBScan(0, 90000000, arrayReachBuffer, false, true); //Reading the addresses of 4.5 Double

            lReach.AddRange(aReach.ToList()); //Adding all the addresses to a list, so we don't overwrite them when we rescan our reach

            lReachBuffer.AddRange(aReachBuffer.ToList()); // ::

            isScanning = false;

        }



        //Actual Reach process

        private async void tmrReach_Tick(object sender, EventArgs e)

        {

          

            if (M.OpenProcess("javaw") && !isScanning) //Checking if Minecraft is opened and if we are scanning

            {

              

                foreach (var aBuffer in lReachBuffer) //Looping through every address in the List for 4.5 Double

                {

                

                    foreach (var aReach in lReach) //Looping through every address in the List for 3.0 Double

                    {



                        if (aBuffer.ToString("X").Length == 7 && aReach.ToString("X").Length == 7) //Checking if the 4.5 Double address has a zero in the beginning

                        {



                            if (aBuffer.ToString("X").Substring(0, 3) == aReach.ToString("X").Substring(0, 3)) //Checking if the addresses are similar

                            {

                                reachVal = M.ReadDouble(aReach.ToString("X")); //Scanning the value of 3.0 Double

                                reachBufferVal = M.ReadDouble(aBuffer.ToString("X")); //Scanning the value of 4.5 Double



                                aList.Items.Add("Reach: " + aReach.ToString("X") + " | " + reachVal.ToString()); //Printing the address and value of the address in the Listbox (3.0 Double)                           

                                aList.Items.Add("ReachBuffer: " + aBuffer.ToString("X") + " | " + reachBufferVal.ToString()); //Printing the address and value of the address in the Listbox (4.5 Double)



                                if (reachVal.ToString().Length < 5 && reachVal.ToString().Length > 0)     //Checking if the Length of the 3.0 Double value is min. 1 and max. 4

                                {                                                                         //Because if the value corrupts and we edit it, it will crash the game.

                                                                                                      

                                    if (chckReach.Checked) //Checking if we want Reach to be enabled

                                    {

                                        await Task.Run(() => M.WriteMemory(aReach.ToString("X"), "double", "6,0"));  //Overwriting 3.0 Double to 6.0

                                        await Task.Run(() => M.WriteMemory(aBuffer.ToString("X"), "double", "7,5")); //Overwriting 4.5 Double to 7.5, because otherwise we'll only have 4.5 blocks of Reach

                                    }

                                    else

                                    {

                                        await Task.Run(() => M.WriteMemory(aReach.ToString("X"), "double", "3,0")); //Changing to the default values if we don't want Reach to be enabled.

                                        await Task.Run(() => M.WriteMemory(aBuffer.ToString("X"), "double", "4,5"));

                                    }



                                }



                            }

                    

                        }               

              

                    }

            

                }   

        

            }

      

        }



        //Rescanning all the addresses

        private async void tmrRescan_Tick(object sender, EventArgs e)

        {

            if (M.OpenProcess("javaw"))

            {

                await Task.Run(() => scanReach()); //Starting the scan process of Reach

            }

        }

    }

}
 
Moderatör tarafında düzenlendi:
Direkt git hub dosyasını verde çalıştıralım bari xd
 
C# Minecraft Reach Kodlama

:turkish:
Nasıl Kullanılır ?
1-c# konsol uygulaması isminde bir proje oluşturun
2-verdiğim kodu yapıştırın
3-Derle diyin ve artık hile kullanıma hazır


:english:
How to use ?
1-Create a project named c# console application
2- Paste the code I gave
3-Compile it and the cheat is now ready to use

KOD:
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Collections.Generic;
using Memory;

namespace Reach
{
public partial class Main : Form
{
Mem M = new Mem();

//Arrays
string arrayReach = "00 00 00 00 00 00 08 40";
string arrayReachBuffer = "00 00 00 00 00 00 12 40";

//Bools
bool isScanning = false;

//Enums and Lists
IEnumerable<long> aReach;
IEnumerable<long> aReachBuffer;
List<long> lReach = new List<long>();
List<long> lReachBuffer = new List<long>();

//Doubles
double reachVal;
double reachBufferVal;

//Constructor
public Main()
{
InitializeComponent();
}

//Form Load
private async void Main_Load(object sender, EventArgs e)
{
M.OpenProcess("javaw"); //Opening the Minecraft process
await Task.Run(() => scanReach()); //Starting the Reach scan
tmrReach.Start(); //Starting the Reach process
}

//Scanning for 3.0 Double and 4.5 Double
public async void scanReach()
{
isScanning = true;
aReach = await M.AoBScan(0, 90000000, arrayReach, false, true); //Reading the addresses of 3.0 Double
aReachBuffer = await M.AoBScan(0, 90000000, arrayReachBuffer, false, true); //Reading the addresses of 4.5 Double
lReach.AddRange(aReach.ToList()); //Adding all the addresses to a list, so we don't overwrite them when we rescan our reach
lReachBuffer.AddRange(aReachBuffer.ToList()); // ::
isScanning = false;
}

//Actual Reach process
private async void tmrReach_Tick(object sender, EventArgs e)
{

if (M.OpenProcess("javaw") && !isScanning) //Checking if Minecraft is opened and if we are scanning
{

foreach (var aBuffer in lReachBuffer) //Looping through every address in the List for 4.5 Double
{

foreach (var aReach in lReach) //Looping through every address in the List for 3.0 Double
{

if (aBuffer.ToString("X").Length == 7 && aReach.ToString("X").Length == 7) //Checking if the 4.5 Double address has a zero in the beginning
{

if (aBuffer.ToString("X").Substring(0, 3) == aReach.ToString("X").Substring(0, 3)) //Checking if the addresses are similar
{
reachVal = M.ReadDouble(aReach.ToString("X")); //Scanning the value of 3.0 Double
reachBufferVal = M.ReadDouble(aBuffer.ToString("X")); //Scanning the value of 4.5 Double

aList.Items.Add("Reach: " + aReach.ToString("X") + " | " + reachVal.ToString()); //Printing the address and value of the address in the Listbox (3.0 Double)
aList.Items.Add("ReachBuffer: " + aBuffer.ToString("X") + " | " + reachBufferVal.ToString()); //Printing the address and value of the address in the Listbox (4.5 Double)

if (reachVal.ToString().Length < 5 && reachVal.ToString().Length > 0) //Checking if the Length of the 3.0 Double value is min. 1 and max. 4
{ //Because if the value corrupts and we edit it, it will crash the game.

if (chckReach.Checked) //Checking if we want Reach to be enabled
{
await Task.Run(() => M.WriteMemory(aReach.ToString("X"), "double", "6,0")); //Overwriting 3.0 Double to 6.0
await Task.Run(() => M.WriteMemory(aBuffer.ToString("X"), "double", "7,5")); //Overwriting 4.5 Double to 7.5, because otherwise we'll only have 4.5 blocks of Reach
}
else
{
await Task.Run(() => M.WriteMemory(aReach.ToString("X"), "double", "3,0")); //Changing to the default values if we don't want Reach to be enabled.
await Task.Run(() => M.WriteMemory(aBuffer.ToString("X"), "double", "4,5"));
}

}

}

}

}

}

}

}

//Rescanning all the addresses
private async void tmrRescan_Tick(object sender, EventArgs e)
{
if (M.OpenProcess("javaw"))
{
await Task.Run(() => scanReach()); //Starting the scan process of Reach
}
}
}
}
knk hata veriyor ya bendenmi kaynaklı acaba
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
hangi mc sürümlerinde çalışıyor?
 
az önce gördüm arkadaşlarım denemiş ama işe yaramış başarılı
 
arkadaşım önerdi bana çalışıyormuş
 
Bu kullanıcıyla herhangi bir iş veya ticaret yapmak istiyorsanız, forumdan uzaklaştırıldığını sakın unutmayın.
C# konsol ne ve nasıl yapabilirim yardımcı olabilecek varmı bilgili
 

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